Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

SharpShifter : Buckle Up, Britches!

by sausage_squad - Jam Entry

ISSUE: The game seems to have trouble loading at times. We are currently looking into this.

OST by AlexL Hebert : https://soundcloud.com/sausage-squad/sets/sharpshifter-buckle-up-britches-original-soundtrack-alpha-release



The Sausage Squad proudly presents SharpShifter: Buckle Up, Britches!

CONTROLS :

START: ENTER
MOVE: Arrow Keys
PUNCH: Z
SHOOT: X
TRANSFORM: C
*You can transform when your peyote level is over 10*

SharpShifter is a Beat'em Up/Shoot'em Up game located in a western setting where you, the hero, go on a brown milk and peyote fueled killing spree against the Varmint Valley Bandits. You have the ability to tranform into fierce beasts to help you in your travels.

SharpShifter is the result of our second Ludum Dare as the Sausage Squad.

Things that were ready but didn't make it:
-Plenty of soundtracks that will be uploaded on Soundcloud
-A few purchasable items in the saloon.

Things that weren't quite ready:
-Day and Night cycle.
-Some animations (THE BEAR HE FLIES)
-Proper physics and collision detection.
-The train level.

In the end we hope you enjoy our little unfinished game. We (for the most part) had lots of fun making it.


Praise the Brown Milk.


The Sausage Squad

Samuel Allen, Gabriel Boivin-Bedard, Robin Chayer, Xavier Charles & Alexandre Louis Hebert.

Downloads and Links


Ratings

#205Audio(Jam)3.53
#392Graphics(Jam)3.60
#694Overall(Jam)3.07
#735Theme(Jam)3.07
#849Fun(Jam)2.73
#2115Coolness17%

Comments

Arvydas says ...
Apr 19, 2016 @ 2:49am

Love the western style. The shape shifting was fun to play with.I enjoyed playing this :]

pss says ...
Apr 19, 2016 @ 6:35pm

Cool style and awesome music! Would be nice with some feedback when you take damage. Good work!

mooncalf says ...
Apr 21, 2016 @ 5:02pm

Enjoyed the art and animations. Would have liked to be able to cancel out of the shoot animation before or after shot by moving. I kind of felt stuck in that animation. Great job.

sndr says ...
Apr 22, 2016 @ 12:02am

Cool entry :) The art is very nice!
Sometimes the animations overlap with other actions, but overall, looks good!

NightShadow0 says ...
Apr 22, 2016 @ 1:38pm

It's basically impossible to aim the gun, and punching doesn't seem to work. Couldn't tell what triggered the transformation, never seemed to work again after the first time. The shop UI is really confusing too, i couldn't tell if i bought something or not or what my current transformation time was.

LeftRight92 says ...
May 7, 2016 @ 3:57pm

Nice submission, I enjoyed it, but felt like it needed a little more fleshing out.
I ran into an interesting bug where if you held down punch and move at the same time for a little while you'd be teleported once you released them.
You also need to watch your z-draw, some bandits were being drawn behind the saloon when they should have been in front.
Liked the art, loved the music.

radmars says ...
May 7, 2016 @ 9:32pm

Enjoyed the music. Encountered a weird bug where hitting the punch button would freeze the game, and unfreeze when released. If you were holding a direction, you would teleport as if you were moving in that direction the entire time, though enemies would stay still. While it was amusing to go all Nightcrawler-bear-form, it regrettably left me with no way to attack and I eventually let myself get shanked.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]