Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Reflow

by synthetic-entropy - Jam Entry

In a factory somewhere, some material has become sentient and is bent on escaping the place of its creation. It has noticed that when it comes into contact with certain surfaces, it can alter its physical make up to conform to its environment.

Controls:
Left/Right - move
Space - Jump
Shift after contacting a suitable surface - shift that side

Credits

cromo - engine programming, art, level design
gboblyn - original concept, art
zeta0134 - testing and packaging for Windows and OS X

Thoughts

This LD was pretty rough compared to the last one. We started with a team of three, but eventually dwindled down to a team of one by the last day. This meant there wasn't much of a division of labor like there was for our last jam, and I had to work on everything myself, which I wasn't prepared for.

Pluses:
- Learned how to use the basics of Box2D within LÖVE
- Wrote a pretty robust state machine engine with a nice to use DSL
- Learned how to use the Tiled tile map editor
- Wrote a pretty magical asset loader

Downloads and Links


Ratings

#2304Coolness0%

Comments

Arvydas says ...
Apr 20, 2016 @ 2:09am

Fun game. Needs sound and a bit more enhanced visuals.

Tegu says ...
Apr 24, 2016 @ 6:10pm

Really smooth gameplay. I liked how the game gradually introduced more elements. The sticking mechanic was interesting especially due to the shapeshift. The ball looked like an appl
e that is being eaten more and more. :P For further development, sounds, music, and new levels with more challenege would be nice. But I get the jam has been a bit messy, it's okay. :)

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