Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by synthetic-entropy - Jam Entry

In a factory somewhere, some material has become sentient and is bent on escaping the place of its creation. It has noticed that when it comes into contact with certain surfaces, it can alter its physical make up to conform to its environment.

Left/Right - move
Space - Jump
Shift after contacting a suitable surface - shift that side


cromo - engine programming, art, level design
gboblyn - original concept, art
zeta0134 - testing and packaging for Windows and OS X


This LD was pretty rough compared to the last one. We started with a team of three, but eventually dwindled down to a team of one by the last day. This meant there wasn't much of a division of labor like there was for our last jam, and I had to work on everything myself, which I wasn't prepared for.

- Learned how to use the basics of Box2D within LÖVE
- Wrote a pretty robust state machine engine with a nice to use DSL
- Learned how to use the Tiled tile map editor
- Wrote a pretty magical asset loader

Downloads and Links




Arvydas says ...
Apr 20, 2016 @ 2:09am

Fun game. Needs sound and a bit more enhanced visuals.

Tegu says ...
Apr 24, 2016 @ 6:10pm

Really smooth gameplay. I liked how the game gradually introduced more elements. The sticking mechanic was interesting especially due to the shapeshift. The ball looked like an appl
e that is being eaten more and more. :P For further development, sounds, music, and new levels with more challenege would be nice. But I get the jam has been a bit messy, it's okay. :)

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]