Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by FelixNemis - Jam Entry

Left, Right: move
Space: jump
Down: cancel parachute
Z: change shape (once you have more than one)
R: reset (hold to clear checkpoints)
Y: disable particles (helps with framerate)

For best performance use a browser that supports WebGL
Made with Phaser (javascript).
I made everything for this during the Jam period, though I didn't have the full 72 hours to work.

Downloads and Links




FelixNemis says ...
Apr 19, 2016 @ 3:27am

Fixed a bug where one of the powerups doesn't spawn

Nnnnneeeedddd says ...
Apr 19, 2016 @ 5:44am

Very nice game. Graphics were great, the game play felt mostly good. However, when you jump, you spend a little too much time in the air.

okoto says ...
Apr 19, 2016 @ 5:44am

I especially liked the mechanics of the obstacles, but I did not quite like playing right = / . Tip : You may change the color of the arrow , it took me some good deaths to know where to go haha . cool art .

Khaoz_Fang says ...
Apr 19, 2016 @ 5:45am

Morphing stage is an interesting idea, but I don't know where to go..

Gyfis says ...
Apr 19, 2016 @ 6:54am

Figuring out what to do or where to go is pretty challenging. I really miss some kind of tutorial or menu. Anyway the game is pretty innovative and fun.

DanEEStar says ...
Apr 19, 2016 @ 6:29pm

I try to like this game.
But I don't know what to do or where to go next when I have the parachute.
I also took me a long time to see the arrow at the start.
Are there more clues like that in the game?

I like the graphics of the game!

TeamScripta says ...
Apr 19, 2016 @ 10:19pm

Props for making a game in Phaser! Great use of theme! Very smooth performance, worked great!

Lady Beardo says ...
Apr 19, 2016 @ 11:38pm

Love the psychedelic quality!

psyxose says ...
Apr 20, 2016 @ 8:44am

Nice innovative game !

Arvydas says ...
Apr 20, 2016 @ 5:35pm

Nice job, i think that a soundtrack or an ambience can really boost the mood of this game, the art style is original and cute!

Hyden says ...
Apr 20, 2016 @ 6:56pm

I sucked at this, but it was fun xD

Larzan says ...
Apr 21, 2016 @ 10:05am

Niiiice, i was thinging of shape shifting levels too, but unlike you i couldn't figure out how to actually do it. This is a great idea, well done, very inovative!

end3r says ...
Apr 21, 2016 @ 8:39pm

It felt a little bit laggy for me, but it looks and plays really cool.

LOSTALLOY says ...
Apr 22, 2016 @ 8:24am

I really liked the take on the theme!

LoneStranger says ...
Apr 23, 2016 @ 7:37am

Controls didn't seem quite right for the type of split-second decisions needed to be made with the platform changes. I like the idea, but it was fairly frustrating trying to figure out the first part on the left.

KairosXIII says ...
Apr 28, 2016 @ 3:53am

The player felt very floaty, which gave the player too much time to adjust. Nice take on the theme, love the sound effects.

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