Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Where Wolf?

by squigglez - Compo Entry

Hi Im squigglez. Im a 13 year old game dev and the creator of some games. I entered the Ludum Dare 35 and this is my submission.



You play as Mike Wolff, an animal control officer. There has been a werewolf outbreak and you must save the town! Move around [arrows] and catch them with your net [x].


Downloads and Links


Ratings

#279Humor2.73
#501Theme3.31
#514Audio2.53
#675Fun2.82
#700Graphics2.56
#747Innovation2.63
#807Overall2.76
#1754Coolness33%

Comments

Populous90 says ...
Apr 19, 2016 @ 3:26pm

Looks great! Excellent art.

Ironhead says ...
Apr 21, 2016 @ 7:01pm

Neat little game. Keep up the good work.

Apr 23, 2016 @ 6:02pm

Pretty fun, could use a little more depth, but a cool concept none the less

bazkur98 says ...
Apr 23, 2016 @ 6:05pm

Not bad, strange little game but I kinda like it. Finally I got to see a Werewolf game for this theme, I've been so surprised there haven't been any yet :)

tower07 says ...
Apr 23, 2016 @ 6:09pm

Hilarious name!

morrilet says ...
Apr 23, 2016 @ 6:09pm

Really interesting that citizens could turn to werewolves. Nice work.

adam says ...
Apr 23, 2016 @ 6:13pm

I like the concept! It's a bit weird how you can 'test' someone for being a werewolf by poking them with the net - it means you don't have to bother much remembering which citizens transformed from wolves previously. It took me a while to work out how the net worked - I thought I was waving it in front of me but really above the head is the 'neutral' position and to either side is 'active'.

One request: please don't make me use the mouse to start the game when everything else is done with the keyboard!

Shael says ...
Apr 23, 2016 @ 11:04pm

Good little game.
The background was a touch plain tho.
Good work.

MayankUnreal says ...
Apr 23, 2016 @ 11:45pm

Nice little game where wolf :D

RNanoware says ...
Apr 24, 2016 @ 12:12am

Great job, especially with the music! Making a complete product (gameplay, graphics, music and all) is a hard task to complete (even I was unable to get music in on time). But I thoroughly enjoyed the atmosphere and gameplay once I got accustomed to the controls. Thanks for sharing your entry!

ProjectX593 says ...
Apr 24, 2016 @ 12:20am

The enemies shapeshifting is a neat idea, controls could use some work though.

Hempuli says ...
Apr 24, 2016 @ 12:30am

Nice concept! I liked the werewolf-turning animation a lot, as well as the little screenshake when you catch one. It was a bit weird how I died when touching a person who wasn't in werewolf form; were they just about to turn?

squigglez says ...
Apr 24, 2016 @ 12:49am

@Hempuli thanks for the feedback. the dying-to-a-person-who-wasnt-a-werewolf must have been a bug, or they were changing. i tried to fix bugs like that but i might not have patched them all.

Alphish says ...
Apr 24, 2016 @ 5:35pm

Nice concept; plays rather nice, too (if a bit clunky), I managed to complete two stages. I'd have preferred if I was able to catch werewolves not only from sides, but up/down, too. Clearly, art isn't your forte, but you still have time to learn (or might eventually find some artist to work with).
Also, gotta agree with adam: don't use mouse in menu when the rest is entirely keyboard-controlled (and conversely, avoid keyboard-based menus in mouse-controlled games, but that's more rare). Keep controls necessary to minimum.

Overall, nice work, keep improving! ^^

ciaodavinci says ...
Apr 26, 2016 @ 3:58am

Hey great job! Well put together.

Apr 28, 2016 @ 5:27pm

I LOVE THE SPIRIT AND YOUR FUTURE IS VERY BRIGHT. KEEP IT UP!

Skaz says ...
Apr 28, 2016 @ 5:40pm

Funny little game! Keep up!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]