Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Red Vs Blue

by kuhnerdm - Compo Entry

Team-switching platformer/shooter game created in Unity Engine


The goal of this game is to be the last man standing amongst several AI-controlled enemies of Red and Blue varieties. The twist is that you switch teams every ten seconds. Attempting to kill an enemy on your team spawns a new enemy. You must find creative ways to eliminate all enemies in the level.


Downloads and Links




3T3A says ...
Apr 19, 2016 @ 7:17pm

The game is slow but actually pretty fun. I think you put everything on the gameplay and it's enjoyable. But after some level, there isn't a end. I killed all the ennemy, I didn't really understand. And i don't think the game is really about shapeshift but whatever, it's fun so no problem!

Hempuli says ...
Apr 19, 2016 @ 10:02pm

It took me some time to figure out why more robots kept spawning. After that the game felt like a pretty neat puzzleish game, although I'd suggest lowering the colour-swap time from 10 seconds. It was cool how the music changed with that, though!

Apr 19, 2016 @ 11:28pm

Really nice concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

knason says ...
Apr 21, 2016 @ 7:23pm

Nice take on the theme, and a really nice concept. I had fun playing it. Good job! :)

JangoBrick says ...
Apr 21, 2016 @ 7:24pm

After some time figuring out how this works, it is a pretty enjoyable game! First I wondered whether this might be a "local multiplayer" kind of thing because of the duplicate key bindings.
The gameplay felt really smooth and I like the music, it fits with the general mood. Especially with this being made in Unity though, I think there could've been a little more to it, both functionality-wise and graphically.

starvingindie says ...
Apr 21, 2016 @ 7:27pm

Really like the floaty controls and the floaty camera. Nice concept of only being able to hit like-color enemies. Additional colors might make for some more varied gameplay.

nintendoeats says ...
Apr 21, 2016 @ 7:30pm

I got to a level with platforms, defeated all the enemies and then nothing happened.

This is an interesting idea and I think that as a proof of concept the game does a good job. Making the bullets keep travelling adds the main challenge, but I think there are more fun ways to do that. If you can find them, you are on to something with this. It is an idea that can be applied to a wide range of game types, so don't just limit yourself to side scrolling shooters. Try to think of the best genre it could apply to. A multiplayer FPS that worked this way would be crazypants.

kuhnerdm says ...
Apr 21, 2016 @ 10:56pm

To all those saying they killed all the enemies on the last level, and nothing happened: There are hidden enemies above the second row of platforms :)

pixel_maniacs says ...
Apr 26, 2016 @ 12:59pm

Interesting idea but it's way too easy I think. Just make the levels harder! We want a challenge :)

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