Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Garazbolg - Jam Entry

Hello, and Welcome to my second Ludum Dare submition.

So this this a little game where you embody a little tetramino lost in space trying to comeback to earth. You can move and change shape to make your way down.

I was originally going to make a tutorial and a real level, but it takes too much time to make real puzzles so i just extended the tutorial. I think it would be great if a game/level designer here wanted to make a real puzzle game out of this.

I started the game on my own and did everything, but my friend Aurelia ( came and redid my rubbish sprites (thankfully).

This game was made with Game Maker Studio. It is also my first game with this engine and I'm pretty happy about the result.

This game was designed for android so everything is playable with a mouse.

Thank you very much for playing and reading. I hope you enjoy this game !

update : Added a kick highscore to see your best time, added tuto for the swipe up, change sounds volume (music : down, sounds : up)

update 2 (post Deadline) :

- Corrected a typo in my nickname in the main menu screen ... Who does that ?!?
(I left the previous screenshot for those who wanna have fun)

- Added Keyboard for windows (most complained about that and it was only copy/paste some code, didn't write anything new) :
- WASD/ZQSD/up,down,right,left to move
- 1,2,3,4 to choose the shape
- Space to rotate

Downloads and Links




neondx says ...
Apr 18, 2016 @ 12:39pm

Loved the "wait, what?"

It was a little hard to do le swipe (sometimes it identified a rotation)

Garazbolg says ...
Apr 18, 2016 @ 2:04pm

You played it on windows or smartphone ?

Garazbolg says ...
Apr 18, 2016 @ 2:06pm

Thank you.
For the swipe, you played it on windows or smartphone ? either the detection is just calculating the distance of swipe if you draw line it swipe, if you do a little line it rotates.

Apr 19, 2016 @ 3:27am

I played on windows. loved the way this looks, but the swipe is a bit weird and jittery. Wish I had played it on Android! I feel like it would've worked really well there.

ConorOD says ...
Apr 19, 2016 @ 6:37pm

A bit finicky with a mouse, but I could imagine this being a lot of fun on a phone or tablet. Really nice presentation too.

Prudiiarca says ...
Apr 19, 2016 @ 6:42pm

Yet again a game I really wanted to play but could not because of Mac OS X. Its sad how many games still require to be downloaded and often run on one specific platform only...
(please dont take this personally! Its just the 10th game or so I wanted to play but could not out of this reason :/ )

EpiFouloux says ...
Apr 19, 2016 @ 6:59pm

Maybe key detection for windows build would be a good idea, swipe is hard ith a mouse, I got a few crashes and bugs also but the game would be great on a samrtphone !

devilqube says ...
Apr 19, 2016 @ 7:16pm

Quite hard with a mouse, really enjoyed it on android. The wait what! was a nice touch.

AdamsMcCall says ...
Apr 19, 2016 @ 7:18pm

Awesome game. Too bad I couldn't enjoy it totally as I played on PC.

kestrelgames says ...
Apr 19, 2016 @ 8:36pm

Nice, tetraminoes! I agree keyboard controls would really be a good idea for desktop. might have improved my sad 125s score, haha. 'wait, what?' felt pretty satisfying. :)

Garazbolg says ...
Apr 19, 2016 @ 10:12pm

Ok you guys convinced me, i added keyboard input (real quick, copy/paste a bunch of lines)

@kestrelgames Thank you I do love it too :)

@Prudiiarca Sorry bro but in Game Maker you need a licence to export for Mac or iOS (i tried). I fortunately got the android licence in an humblebundle, If anyone has one, feel free to download the sources, export and put the link here, i'd be happy to link it in the submission.
Or you could use Wine

Dmitrix says ...
Apr 19, 2016 @ 11:49pm

I played on windows but I see that it would probably be much better on my phone.
I might try it there later. Why don't you have Android listed under "Downloads and Links"? I think it would make it easier for people.

I got 83.05 seconds the first time

Garazbolg says ...
Apr 20, 2016 @ 1:10am

Wow ok, thanks to you I just found that you can edit the platforms too -_-'

Well next time i'll know. Thank you so much !

Odyssey says ...
Apr 20, 2016 @ 1:20am

A bit strange to play with mouse but fun on android

RyanNielson says ...
Apr 20, 2016 @ 2:30am

Neat idea, I really like the graphics and the concept. It feels really strange to control on PC though. Fix the control issues and you may have something compelling here.

RealityCheck says ...
Apr 20, 2016 @ 8:35am

Playing on windows I couldn't really get the controls to work very well. I liked the idea, and the way you implemented the theme. I'm sure it works better on mobile devices.

Lullaby says ...
Apr 23, 2016 @ 10:40pm

Efficient mechanic, and very well executed. I tried a couple times Game Maker, and I must admit the result you had is pretty impressive for a first time!

Well done :)

Freank says ...
Apr 24, 2016 @ 1:57pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Tegu says ...
Apr 24, 2016 @ 4:11pm

Managed to do it in 44.67 seconds. However, it was somewhat frustrating when the shape rotated whrn I just tried swipe to move. Sometimes the shape got stuck so that it did not go in the gap where it had gone on earlier runs. Had to restart the game as there is no retry button. That button would be useful for speedrunning as well. I liked the Tetris feeling and the funny texts along the course. Funny game, some new levels would be nice for further development.

OnlySlightly says ...
Apr 25, 2016 @ 11:29pm

Super polished entry. I loved how you were able to keep surprising me with new mechanics in a way that wasn't overwhelming. Great execution!

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