Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Geo Gearshift

by blakeohare - Jam Entry

A simple eccentric 3D driving game.

Honestly, I was mostly curious if I could write a 3D game in a 2D graphics library using lots of math.

Programming and art: Blake O'Hare
Music: Adrian Cline

Downloads and Links




SgtBursk says ...
Apr 19, 2016 @ 2:21am

Unique looking game!

amras0000 says ...
Apr 19, 2016 @ 3:08am

Core principle is solid, and the game is pretty fun to play, even to the point that the janky don't really get in the way of enjoyment as much as they should.

At one point, I got stuck in a corner of the road, but the game released me after a quick struggle.
Far too many times the game didn't register me driving through the gate with the right color, and reacted as though I'd hit the wall of the gate or used the wrong shape.

The input handling takes some getting used to, though it ultimately prevents fast-paced driving. After each gate, I'd have to halt, turn towards the gate, then accelerate again. The car'd be uncontrollable otherwise. I think you could resolve this by making the track radius much larger (And therefore the curve smoother) and knocking down the turning speed and linear acceleration.

gurkenlabs says ...
Apr 25, 2016 @ 10:29am

the 3D in 2D - aspect was very unique. But the web version was quite laggy for me.

Geckoo1337 says ...
May 1, 2016 @ 3:47pm

I think that the game engine that you use isn't really adapted to create a 3d project. Controls are weird, not really enjoyable. It could be interesting to export this project on another engine. However, interesting ++

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