TerraShiftby Leon Möhring - Compo Entry
In TerraShift you are a god! You have to change the world and use abilities to defend a village against droughts and beasts. After 30 years your score will be the largest number of houses the village once contained.
The game is turnbased, each turn is equal to one year of in game time. You have 3 cards per turn and you must use 2 of them. There are cards to create new land and cards to change existing terrain. Some abilities cannot be placed on every land type.
After you finished the turn, the world changes like in a simulation. These changes follow specific rules. The village grows by itself, if it is located on green land.
You can try to learn the rules by yourself or read how it works below. Later on wolves and dragons spawn and destroy your houses. You can fight them by using certain abilities.
Control with mouse and left mouse button (to select cards and land tiles)
Pan view with middle or right mouse button
The game turned out really nice. I wanted to make something different and the project was very complex. I had no time left to create music and sfx so sadly there is no audio at all... The graphics are quite good, I love the Icons of Fire, Rain, Meteor and Wolf, but I hoped to be able to create better graphics for the land tiles (not enough time, work time was about 18-20 hours I think). The simulation turned out really cool, especially the terrain simulation. There are some things not perfect with the beasts and there are no real menu screens(end screen is visually broken), but it's Ludum Dare! So I hope you enjoyed playing and leave some feedback please!
--Description of Simulation Rules--
-Desert (-2 Green)
-Mountain (-1 Green)
-Dirt (0 Green)
-Grass (+1 Green)
-Forest (+2 Green)
-Water (+3 Green)
Kill dragon with storm or meteor
Kill wolf with fire or meteor
Meteor changes grass / forest / dirt to mountain
Meteor changes mountain to dirt
Meteor changes water to grass
Meteor destroys all houses on the land
Fire changes grass / dirt to desert
Fire changes forest to dirt
Fire destroys all houses on the land
Rain changes desert to grass
Rain changes dirt to forest
Rain changes grass / forest to water
Storm changes forest to dirt
Storm destroys half of the houses on the land
The land type of a tile is determined by an average of all the neighbour's green values.
The tile can only change the type step by step
Each house can create a new house on a neighbour tile, if the neighbours green value is high enough.
Houses cannot stand on water or mountains
On desert and dirt houses get destroyed over time
There can only be 10 houses on each tile
Downloads and Links
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