Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity


NOTE: I didn't scale the UI so the best resolution is 800 x 600
You are a strong manly pufferfish trying to reach his wife Mrs. Puff - I mean eh Mrs...Puffe de Fish on the other side of the underwater channel. But you must be careful. There is a pesty shark circling you, and he wants pufferfish on the menu! Puff yourself up for protection and swim on to reach your lovely wife.
This is my first Ludum Dare, so I am here to learn. Criticize as you please as it will only make my next one better.
Special Thanks to Quill18 for keeping me entertained this weekend :)
@TonsOfHun
tonsofhunstudios.com
Unity 5.3 (C#)
Blender
Music Creator 6
Downloads and Links
Ratings
#205 | Humor | 2.95 |
#345 | Audio | 2.96 |
#638 | Mood | 2.65 |
#673 | Graphics | 2.63 |
#811 | Theme | 2.70 |
#886 | Fun | 2.29 |
#893 | Innovation | 2.17 |
#904 | Overall | 2.46 |
#1294 | Coolness | 46% |
Comments
didn't really understand it. The sharks where quick, and there should have been more lives. Other than that, the mechanics where easy (which i myself find appealing.) And it was cute!
that sound effect was spot on!cute simple an fun, probably too easy though.
I like the sound effects and graphically it's pretty good for a first attempt. The core gameplay is pretty weak though.
Think about the gameplay loop. The player moves forward. Looks at one spot on the screen. When a shadow appears they stand still and hold space. The shark goes away. The player keeps going.
The only thing the player has to do is "see the shadow". It doesn't move quickly enough to be a twitch challenge, but it doesn't provide enough mechanics to be an intellectual challenge. It's only difficult while you are figuring out how it works.
Also, the health meter is in the most important place on the screen. When moving down a linear corridor like that the player wants to see as far ahead as possible. But the place they most want to look has a big block in it!
Good on you for getting something together, I think you'll see real improvement in your next attempt.
Congrats on your first LD! Finding ways to add more depth to the gameplay will make it more fun. For instance, you're navigating a channel, but you don't really have to make any decisions about where to go, whether to speed up or slow down, etc. The potential to burst yourself can be a good source of tension -- if you adjusted the enemies so that the player can't just hold the puff button when they hear the shark's sound effect, it would again offer more opportunities for interesting decision-making and reaction.
The sound effects for this game made me so happy. I was grinning ear-to-ear the whole time! :P
Really good job for a first Ludum Dare. One tip: The health bar might have been better placed at the bottom of the screen, to not block the view. Great job, and I'm looking forward to seeing your next entry! :D
I won on my first try! Amazing! Good effort, hampered by some details. I think the game itself is more fun than the mechanics deserve, so that's cool.
Nice take on the theme with the pufferfish. Great blender work for 48 hours.
Humm simple but nice game, for a compo entry you did a great job!
You must sign in to comment.
Mini Submission FAQ
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
you might want to include those types of tips before dying x...x great job, mechanics were clear and simple enough to find out without a control list