Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Cliff Shift

by Drury - Jam Entry

The objective is to jump over the cliff.


WASD - Drive
MOUSE - Look around
SPACEBAR - Plane mode

R - Restart
ESC - Pause

Have you ever dreamed of having an out-of-body experience in the middle of a postapocalyptic desert, driving a miniature shapeshifting hovercar below on the run from rabid raiders while simultanously being low on gas and collecting fuel cells that your car runs on, but having a convenient environmental hazard nearby to help you out of the sticky situation?

Boy I have no idea what you were on, but I'd certainly want some.


I have figured out what you were on and made adequate changes. Introducing

Cliff Shift 4/20/2016
-Buffed armor by 100%

Now you should be able to win the game under effects of your favorite recreational drug.

Coded by me, with graphics by Googer
Music by Snijboer (

Downloads and Links




Aree Vanier says ...
Apr 19, 2016 @ 8:00pm

Very fun, but challenging, i died very quickly.

brainstorm says ...
Apr 19, 2016 @ 8:21pm

The atmosphere is great. But you die too fast.

Dreschler says ...
Apr 19, 2016 @ 9:03pm

It's kinda hard, but a good game, I like challenging games :)

torcado says ...
Apr 19, 2016 @ 9:10pm

interesting gameplay, i like it. i dont see the benefit of switching to plane mode. otherwise nice job

Drury says ...
Apr 19, 2016 @ 9:18pm

/shhh, you use the plane mode to win the game

Hempuli says ...
Apr 19, 2016 @ 10:19pm

I love how hectic this is! Also the insane AI cars moving around, crushing each other. Some extra instructions might've been handy because I didn't figure out how to lure enemies to the chasm. The game is also very tough! The mouse-rotation was disorienting in a great way.

morrilet says ...
Apr 20, 2016 @ 1:25am

SOOO hard. Very fun controls and great sound, but SOOO hard.

schizoid2k says ...
Apr 20, 2016 @ 1:31am

I'm not really sure what's going on in this game, but I did enjoy playing a bit. On-screen instructions would help.

LudumAnthony says ...
Apr 20, 2016 @ 1:32am

Took at least 10 minutes to be able to get somewhere. Fun gameplay, but it doesn't really follow the shapeshift theme. Sure, you could become the plane thing but it didn't do anything to impact the game.

Karai17 says ...
Apr 20, 2016 @ 11:45pm


Omiya Games says ...
Apr 23, 2016 @ 2:44am

I was really confused with the objective of the game, and due to low health and strong steering by AI, I was easily frustrated with the game. My first reaction was to collect fuel-cells for as long as I can, which I found out did not necessarily help all the time. Only as I flew over the cliff did I notice there were more on the other side.

I think an objective presented early on, as well as making the other side of the cliff more visible would have dramatically improved my experience. The driving felt pretty good, and there's a sense of rhythm behind collecting fuel cells. The AI could be a little more nicer though (or decrease the number of enemies).

randomhuman says ...
Apr 23, 2016 @ 5:37pm

Manic and fun. Great tune. I did not beat it.

batmanasb says ...
Apr 24, 2016 @ 4:39am

I feel like the mechanics are there, and the concept of dodging cars like heat-seeking missiles is fun. But I don't feel that it's "fair", because it's too hard to see them. I'd recommend zooming out by at least half, to give the players more vision. And maybe having the camera follow where the car is looking, instead of controlled by the mouse.

Also, you should tell people the objective, because if I didn't hear the streamer explain it, I would have had no idea how to play! Or alternatively, you can add feedback into the game, such as a jet engine smoke and it slows down and fades when you run out of fuel, and also a out of fuel beep.. maybe.

Drury says ...
Apr 24, 2016 @ 5:27am

Oh neat idea with the beep, I'd never think of that. Sounds like it'd add a bit to the mood as well.

The idea with the camera was that you look out for dangers, but it seems it doesn't sit well with first-timers. Generally, the game is full of things that don't sit well with first-timers.

Noted for upcoming ludum dares: No weird mechanics.

Obvious_San says ...
Apr 25, 2016 @ 5:08pm

Great work! Really had fun finishing this game :) The more I played it, the more I liked it!

Reis Mahnic says ...
May 4, 2016 @ 8:14am

Fun, but still very hard, despite your '420 Update' ;).
Great visuals and audio.
Actually the only thing I wanted was for you to take your fun sense of humor and apply it to the game itself more.
Anyway, really enjoyed this.

alyphen says ...
May 7, 2016 @ 7:35am

Interesting mechanic but as soon as the raiders start hitting you there really isn't any way to escape. You die really quickly after that.
The music's really good and the atmosphere is well done. The graphical style is pretty neat, lots of nice particles all over the place and nicely done sprites.
Making the AI more predictable so the player could figure out a way to actually avoid them more easily would go a long way to help this entry.

Jaenis says ...
May 8, 2016 @ 1:49pm

That was fun! Very easy to die, especially if you make a sharp turn and everyone collides to you :)
Plane was even harder since it does eat all the fuel instantly.
Extra props for the Linux version!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]