Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Spacetime Shifters

by Atridas - Jam Entry

You are released into enemy territory with a prototype ship capable to shapeshift spacetime itself!

Your mission is to destroy as many enemies as possible to make them fear our new weapon.

With gamepad:
Use LT to accelerate and the left thumb to steer. With the right thumb you'll be able to shoot but beware, you can not shoot backwards!

Use RB to activate the SpacetimeShift(tm) skill. Remember that it is very costly and you can't have it activated for a long time.

With keyboard:
Use 'W' to accelerate and the 'A''D' to steer. With the the arrow keys you'll be able to shoot but beware, you can not shoot backwards!

Use 'SPACEBAR' to activate the SpacetimeShift(tm) skill. Remember that it is very costly and you can't have it activated for a long time.

Some actions can be activated with more than one key / button. And there is a (mostly irrelevant) brake action. Try different settings to find wich one you preffer. I've playtested with the gamepad, though.


Let me know if you experience any problem running it!

Downloads and Links




rcrmn says ...
Apr 20, 2016 @ 7:06am

Highly addictive!

Avon says ...
Apr 20, 2016 @ 8:27pm

Very fun gameplay, controls worked better than expected, and I like how it gradually ramped up in difficulty. Graphics are strong too. My only negative is the audio, with only a couple sound effects that get a bit annoying after a while.

Freank says ...
Apr 21, 2016 @ 2:15pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

RealityCheck says ...
Apr 21, 2016 @ 6:27pm

I took a long time before I encountered any enemies. I drove around, nothing happened, and I almost quit. Pretty basic gameplay, worked as one would expect. Nice ship models, though.

Wisedawn says ...
Apr 21, 2016 @ 6:29pm

Very nice and fun to play! The art style reminds me of the niche late 90's games in a good way.

Ironhead says ...
Apr 22, 2016 @ 3:55pm

Well done!

James Coote says ...
Apr 22, 2016 @ 4:48pm

Overall, it was enjoyable and looked good. Graphics wise, my only issue was with the slow fading out of colours in the background. That was just weird.

I played with keyboard controls and by spamming the arrow keys (rather than holding them down) I got a really high rate of fire. I'm guessing this was unintended, as I played for about 10-15 minutes before giving up as I was easily beating all the enemies.

I also subsequently never felt the need to use the transform/time shift.

Also took me a while to work out the controls. Although the slow acceleration makes sense in some ways, it meant that at the start, I was hitting W, not seeing a reaction and so letting go before my ship started moving. In fact, there wasn't ever really a reason to not hold it down once I did get going. The enemies were also really slow to start spawning and ramping up in difficulty. I did though like the way the keyboard controls were placed around the ship to teach you which each of them did. That part was done well!

Atridas says ...
Apr 22, 2016 @ 5:19pm

Well thank you James.

A few notes for anything coming after:

There is a bug in the background when you get too away from the center. I noticed it too late and it's only aesthetical, so ¯\_(ツ)_/¯

The spam the keys to get better firerate is actually intentional, but I'd change to a lesser rate if I could now due to balancing reasons, the game was balanced for gamepad anyway.

An thank you for noting the acceleration issue, I'll try to fix that first when (if) I do a post-compo version :-P

TeamKuru says ...
Apr 23, 2016 @ 8:22am

Nothing happened for me. I tried several times, enemies didn't appeared ;_;

Arnage says ...
Apr 23, 2016 @ 3:50pm

Well done overall.

Based on the fact that you didn't include the audio category I assumed you didn't include any. I noticed some other commenters are talking about audio anyway. So if it is supposed to be there it might be bugged, as I didn't hear any.

For the game itself I would personally prefer if the controls were either all relative to the ship or relative to the screen. Currently you move relative to the ship, but shoot relative to the screen which doesn't feel intuitive to me. (I played on a gamepad in case this works different on keyboard)

Thirsty says ...
Apr 24, 2016 @ 5:29pm

The tutorial sequence was long and didn't make any sense to me and still didn't really understand the shape shift aspect. Cool idea and nice artwork.

AnMorfeusz says ...
Apr 24, 2016 @ 5:39pm

Nice visual effects, intresting gameplay.

czester16 says ...
Apr 30, 2016 @ 11:33pm

Looks good

Rock Eaters says ...
May 1, 2016 @ 7:31am

nice one

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