Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Shmupshifter

by blackbird806 - Compo Entry

Shmupshifter, a game by blackbird806 made for the ludum dare #35, theme was: shapeshift.


instructions: use WASD to move (if you are on AZERTY press escap to replace it by ZQSD)
spacebar to shoot, use 7, 8 and 9 to change form.
7 transform in a triangle which is a little bit fast than the square but it shoot slower.
8 transform in a circle which is the faster form but can't shoot.
9 transform in a square (the default form) which is the slower form but it shoot very fast.

there is 3 differents difficulties easy and medium are similar but insane is quite different don't hesitate to try it.

softwares used: game maker studio and sfxr

It was my second ludum dare and I'm absolutely not satisfied of my game but I do it :)

edit: Qwerty keyboard are no longer a problem :)

edit: game crash is resolved, the tutorial is update for QWERTY keyboard

Downloads and Links


Ratings

#578Humor1.87
#584Audio2.17
#627Fun2.89
#636Overall3.00
#756Mood2.27
#771Theme2.83
#780Innovation2.56
#864Graphics2.06
#1712Coolness35%

Comments

Apr 18, 2016 @ 1:26am

Not sure how to play game, was this made for a non-qwert keyboard. also: http://i.imgur.com/hBSow28.png

blackbird806 says ...
Apr 18, 2016 @ 8:46am

I'm sorry for this, I think I'll try to fix this but I don't know how to do that :/
But thank for your feedback :)

blackbird806 says ...
Apr 18, 2016 @ 8:47am

And this crash was "normal" :p

doombrowski says ...
Apr 18, 2016 @ 6:43pm

The transformation seemed a bit tacked on. The gunshot sound was also too loud and frontal. Good job on finishing a game though.

Apr 18, 2016 @ 11:39pm

It was pretty hard to play and the controls don't feel right. I had the same issue as MajorLeagueBaker:
Unable to find any instance for object index '11' name 'timer'
at gml_Object_player_Step_0

HuvaaKoodia says ...
Apr 23, 2016 @ 1:14pm

A fun little shmup, I'll give you that.

The jump from medium difficulty to insane is very steep. I would like a difficulty setting where you do die from one shot, but the enemy patters aren't quite as insane.

Apr 23, 2016 @ 4:30pm

Cool concept, but a little too difficult I think, even on easy. The waves were really close together and it was hard for me to transform fast enough to avoid damage, so I just kept being a square and won. That strategy probably won't work on other difficulties...

kleinzach says ...
Apr 23, 2016 @ 4:58pm

I always have some trouble, especially in this game jam (and my game is no different) with a button being mapped to a certain transformation. I am constantly finding it difficult to map that in my head especially in a game as fast paced as yours. That said I love shmups!

Mordokay says ...
Apr 29, 2016 @ 12:03pm

Cool fast paced game .. the idea was great. Still I find it a bit too difficult and everything moves very fast even on easy mode ... still managed to get past 2 min!!!

methylenblub says ...
May 7, 2016 @ 8:50pm

I can't play it because the numbers doesn't seems to work :(

notime4games says ...
May 7, 2016 @ 11:20pm

Sorry I can't seem to start the game. I get in and out of the tutorial but I can't select difficulty when pressing 0,1,2

hazzahazzam says ...
May 8, 2016 @ 2:42am

Too difficult, the gun sound was too loud and the screen was very cluttered. Other than that, it was a very shmup game.

Green Soda says ...
May 8, 2016 @ 5:50am

a shoot 'em up game, plus it's a shifter :D interesting ! XD it's fun and good, i tell u.. kinda takes a lot of getting used to.. but nice entry

blackbird806 says ...
May 8, 2016 @ 11:23am

Thanks for yourr feedbacks :) !!
methylenblub, notime4games do you use numbers of the numpad ?

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]