Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Slime Mold Revenge

by Benjamin-L - Jam Entry

Everybody knows that the lowly slime mold is by far the weakest monster in the dungeon. Or is it... It is a little known fact that slime molds can shapeshift into the fearsome dire slime mold -- if they survive long enough. Nobody who has witnessed the dire slime mold has lived to tell the tale, and it is your job to keep it that way.

In this game, you play as a slime mold. Half of the game is spent trying to avoid being killed by the humans, the other half is spent killing them as fast as possible before you return to your original form. While in dire slime mold form, you are impervious to damage and can shoot slime projectiles at the humans. These projectiles do not take turns to move, unlike the human fireballs. They also can penetrate through an entire row of humans. When in normal slime mold form, a single hit can kill you so be careful.


Both Forms:

- movement: WASD
- wait one turn: E
Dire Form:

- ranged attack: Shift-WASD

The two songs used are:

- Waltz in A flat major by Chopin played by Olga Gurevich (
- "Mort! Mort! Mort!" by "Aussitot Mort / MORT MORT MORT" (

The font is Alagard (

Downloads and Links




sarge says ...
Apr 18, 2016 @ 3:54am

Cool idea! I liked the use of the two music tracks.

darksshades says ...
Apr 18, 2016 @ 3:55am

Very nice concept. Fun and chalenging.

Dooskington says ...
Apr 18, 2016 @ 4:41am

I got stuck in a corner when I started.

namrog84 says ...
Apr 18, 2016 @ 5:19am

wonderful music in each form!

urfbound says ...
Apr 19, 2016 @ 2:42am

Great game! I like playing as the dungeon underdog, that was a lot of fun. Also a fantastic job on the graphics and sound effects. The music really added to the mood of the game and added a lot of polish. If I could make one recommendation I didn't see below, it would be to add a power-up to turn you into the dire slime, and maybe make it so killing multiple (e.g. 3) humans at once added a turn or two to your dire slime time. Overall I think your game shows a lot of polish and professionalism for only 3 days in dev! I especially liked the fonts and layout used in your UI. Had fun with this one, hope you enjoyed making it! Thanks for your entry :)

andyman404 says ...
Apr 19, 2016 @ 4:51am

Great game! Challenging and strategic at the same time. I love the shift in music. Well done.

bushmango says ...
Apr 19, 2016 @ 2:27pm

Good graphics, fun idea, like most LD games it could use a bit of polish.

AceyT says ...
Apr 19, 2016 @ 7:58pm

I loved the graphics and the music, not easy but challenging

Well done !

batmanasb says ...
Apr 20, 2016 @ 5:03am

Great concept, playing as the underdog! A little rough but amazing for your game with the Godot Engine! Also, it might just be me, but I feel like it skipped some of my turns as a Dire Slime, like I'd press one of the movement keys and it just moves the humans while I stood still. Also, the map could be a little larger because once I got into the bottom right corner, there was never any chance of getting out! But I did put up one hell of a last stand! Damn humans!

Weeping Rupee says ...
Apr 21, 2016 @ 2:36am

God use of audio cues. Tough though!

BrainSlugs83 says ...
Apr 22, 2016 @ 6:09am

Could use a bit more polishing and responsiveness, but otherwise it was pretty good.

Hankenstien says ...
Apr 23, 2016 @ 3:25am

All I can say is "Excellent Audio use!" Well done..Well done.

Apr 23, 2016 @ 4:28am

Clever use of the theme. Excellent use of music. Clear graphics. Nice job.

blob says ...
Apr 23, 2016 @ 6:46am

Haha dire mold, great title. Cool concept too, best score was 5. I wish I could at least push back humans in dire mode, felt kinda unfair when they gang up on you and there's no way to get out.

luquio says ...
Apr 26, 2016 @ 1:49am

Fun and simple to play! Also loved the tracks and the colors

PixelRetro says ...
May 4, 2016 @ 9:52am

Simple, but fun idea! Nice, fitting graphics.
There is one thing that bugs me, when you kill a human then it also destroys all projectiles shot by this human, this makes things easier, but it does not make sense.

Benjamin-L says ...
May 4, 2016 @ 10:00pm

It actually doesn't destroy specifically the projectiles shot by that human, only the ones in the path of your projectile. I agree that this needs to be tweaked a bit though to make it more clear. Part of the problem is that the projectiles destroyed only disappear after the projectile you fired is gone because my implementation of turns is quite broken.

Crefossus says ...
May 10, 2016 @ 12:20am

Switching to dire form felt really good (music/graphics swap nice). There could be a little more feedback for the invulnerable state (though it does says it in the description) - maybe a shield or something pops up to show you denied the projectile.

The random generation was good, but didn't change gameplay a whole lot. I got stuck one time and had to restart the game.

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