Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Full Moon Village

by Tom - Compo Entry

Full Moon Village is a point and click adventure game where you play as an inspector called in to help hunt down a werewolf. Interrogate the villages in order to get clues to determine who the werewolf is. Then go to the jailhouse and accuse somebody. If you get it right move on to the next town that has a werewolf problem. If you get it wrong someone dies and it's back to the drawing board. Take too long and the wolf will hunt you down!

The only thing you need to play is a mouse.

There was so much more I wanted to do with this game but I ran out of time. I hope you enjoy the parts I did get done.

**BUG** If you lose you have to restart the game. I am so sorry but I'm still new at this and I can't figure out how to clear all the things the get set up as you play.

Thanks
-Tom

Made with Game Maker Studio
Graphics with GraphicsGale
Sound Effects were self recorded
Music composed with cgMusic.

Downloads and Links


Ratings

#276Humor2.74
#309Mood3.14
#394Audio2.86
#518Graphics2.91
#527Innovation3.00
#606Theme3.14
#618Overall3.04
#675Fun2.82
#1294Coolness46%

Comments

jcmonkey says ...
Apr 18, 2016 @ 11:36pm

So what you would do to reset is to have a game manager object. then have like a static variable that all the classes can access. then each object will have an if statement checking the reset flag. if that flag has been set in the gamemanager, then each object can call its own reset functions to clean each object up. hope this helps

Le_Sarus says ...
Apr 18, 2016 @ 11:40pm

I like the concept a lot, I think adding more dialog or suspects would have been nice to give it more of an atmosphere.

Tom says ...
Apr 19, 2016 @ 4:41am

@jcmonkey thanks I will look into that. The real problem was the arrays resetting. Half way through I started learning about DS lists and I think I should have used more of them instead of arrays. I definitely bit off more than I could chew. lol

@Le_Sarus The original idea was to have non-human clues you could find that would change how people acted. For some reason I thought having set levels and puzzles wasn't good enough so I decided to randomize which took much longer than I thought and made me cut a bunch of stuff. Atmosphere was the key to this game and I definitely fell short.

Adipson says ...
Apr 19, 2016 @ 9:25am

we are so rare with point and click dev on ldjam...it is important to support! then congratulations ! :)

RealityCheck says ...
Apr 19, 2016 @ 4:27pm

Was on a 4:3 monitor and couldn't play it because the resolution left houses outside of the view. Also the scaling of text made it hard to read. I was interested in seeing it, so I might give it another go when I get to another computer.

Tom says ...
Apr 19, 2016 @ 7:40pm

@RealityCheck sorry about that. I didn't have as much time to play test different resolutions like I normally do.

BubsyPoochies says ...
Apr 20, 2016 @ 1:36pm

The texts are usually our of place on my screen, but I have to say the graphics and sound/music create a really nice atmosphere :)

fin_nolimit says ...
Apr 21, 2016 @ 4:46am

Awesome idea!! It is difficult to polish a game when you only have a couple of days! I think you are on to something really cool here! Nice work!

Theseus101 says ...
Apr 23, 2016 @ 6:59pm

Awesome Game, the dialogue grabbed my attention and made me want to keep playing. The only criticism I can really give would be to make the text boxes less clunky and maybe to add some hand made levels, that would be fun!

nihilaleph says ...
Apr 23, 2016 @ 8:16pm

Nice idea, graphics and audio! Only it was a bit easy tell who wasn't the wolf by just checking who had different lines... But there is time to do only much... Anyways great work!

nlbi21 says ...
Apr 26, 2016 @ 2:02am

I like graphics and audio, the game is very good really i like it. Ppdate, add more things please. :3

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