Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

H2Olympics

by MacDocBros - Jam Entry

This game SHAPESHIFTED into its final state in about 2 days. It's about you being an ice cube, that can transform into water and steam and you have to go down a track and avoid obstacles.

>>> PLEASE READ THE "IMPORTANT" FILE THAT COMES WITH THE GAME <<<

If you find any bugs, contact us.

--------------------------------------------------------------------------------

TOOLS USED:
-Unity 3D
-Logic Pro X
-Pixelmator
-CotEditor

--------------------------------------------------------------------------------

Post your high scores down below
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

-MacDocBros

Downloads and Links


Ratings

Coolness100%
#338Theme(Jam)3.60
#372Humor(Jam)2.76
#512Graphics(Jam)3.39
#520Audio(Jam)2.88
#637Mood(Jam)2.99
#768Fun(Jam)2.83
#842Overall(Jam)2.93
#920Innovation(Jam)2.55

Comments

Quique says ...
Apr 17, 2016 @ 8:10pm

Hi!
The link for linux version is wrong

MacDocBros says ...
Apr 18, 2016 @ 4:53am

What's wrong with it?

FloatingGhost says ...
Apr 18, 2016 @ 11:10am

Link does not work (windows)

MacDocBros says ...
Apr 18, 2016 @ 11:12am

I will fix all of them.

Drenghel says ...
Apr 18, 2016 @ 11:12am

I can't download it ( Windows version ) it just redirects to my dropbox page

bobismijnnaam says ...
Apr 18, 2016 @ 11:14am

Same here, windows link just leads straight to my dropbox. Make sure to share the "share" link you get when you click the right mouse button on the file, not just a page in the dropbox web view.

zugende says ...
Apr 18, 2016 @ 11:27am

Same here. Does not work. Directs me to a login page. :(

Cowa says ...
Apr 18, 2016 @ 11:32am

Wrong Dropbox links :/

MacDocBros says ...
Apr 18, 2016 @ 11:35am

It's fixed now everyone!

Kazetsukai says ...
Apr 18, 2016 @ 11:46am

Nice :)
The windows build doesn't have 1024x640 as a resolution option, so I went with 1280x720. For future reference, you don't need to include the PDBs with a Unity game.

Saymon says ...
Apr 18, 2016 @ 11:54am

fun little game.

Aaranos says ...
Apr 18, 2016 @ 11:54am

Nice little game.

SmilingCat says ...
Apr 18, 2016 @ 11:55am

Nice simple concept, cute animations on the water blocks. The ice form did not seem to be needed to clear any obstacles though, or I was really lucky.

I read the note about needing 1024x640 resolution, that was not an option in the resolution dropdown, but it seemed to run in 1024x768 just fine.

Mordokay says ...
Apr 18, 2016 @ 11:58am

Game looks and feels awesome. Nice approach to "Shapeshift" using an ice cube! I feel like the steam should be a bit more different (maybe put them smaller and in larger quantities) because it looks too similar to the water.
Overall a very nice game.

cubegames13 says ...
Apr 18, 2016 @ 12:01pm

That was pretty fun, although I can't find a reason to use the ice transformation.

BoltKey says ...
Apr 18, 2016 @ 12:05pm

Loved the graphics. As I understand it, there is no point to being a solid, right? Also, it took me like 5 tries to realize what am I supposed to do and which forms dodge which obstacles, and after I died, it took like 10 seconds (or at least seemed like that) to play again, which is just far too much.

I loved the game over screen though.

The concept could use a bit more work, the difficulty needs to scale more.

ruchirbapat says ...
Apr 18, 2016 @ 12:13pm

liked it!

h2n0 says ...
Apr 18, 2016 @ 12:30pm

Simple game, although there should have been more on the info page about what state can dodge which obstacle.

ChrisMingay says ...
Apr 18, 2016 @ 3:14pm

Man... maybe it's my LD48 hangover, but that's a tough game, my brain never felt quick enough to process anything :D

Managed to get 23 in the end

Love the style and feel of the game

qikcik says ...
Apr 18, 2016 @ 3:20pm

Nice :D

Apr 18, 2016 @ 4:08pm

I liked it, but I wasn't sure what the point of the solid state was, it seemed like you always had to be liquid or gas??

Brice says ...
Apr 18, 2016 @ 4:14pm

Loved the music and little faces on the molecules. Nice work!

vini60 says ...
Apr 18, 2016 @ 4:14pm

Quit a nice game. I like the 3D graphics and the soundtrack. Good submit.

RyanNielson says ...
Apr 18, 2016 @ 4:16pm

Neat game, I really like the art style, but the music loop is far too short. I'm not sure why the ice state exists as it seemed like there was no reason to switch to it. Also maybe consider speeding things up overtime to make the game more challenging. Well done overall though.

ViliX64 says ...
Apr 18, 2016 @ 4:36pm

Well made (and cute) entry.

glaze_96 says ...
Apr 18, 2016 @ 5:30pm

Nice work! Got to 8!

Hope you had a fun LD experience =)

Apr 18, 2016 @ 6:23pm

Neat implementation of theme.

SuperDolfy says ...
Apr 18, 2016 @ 6:48pm

Love it. It worked for me on my Mac.

erdiizgi says ...
Apr 18, 2016 @ 11:20pm

I liked it. There could be added more things, but we had a small amount of time. Good job!

joemid says ...
Apr 19, 2016 @ 4:55am

Fun! Love the states of matter!

Mikaza says ...
Apr 19, 2016 @ 2:43pm

Funny game !

LandoSystems says ...
Apr 19, 2016 @ 4:50pm

Game works great! It does appear there is no reason to ever be the ice cube, which made the game a perfect level of difficulty for me. 3 would be just too many states. It would have felt like the battletoads hover bike level, where all I do is lose horribly. Fun!

kestrelgames says ...
Apr 19, 2016 @ 5:07pm

Very cute blocks.

Dmitrix says ...
Apr 19, 2016 @ 5:40pm

I read your note in the folder, might I suggest using .txt instead of a word document?

Also, I'm pretty sure that in the unity player settings you can set any default resolution you want. Edit>Project Settings>Player

Anyways, nice game. I like the cubes and the sound effects. I like the interpretation of the theme, shapeshifting into different states of water.

David Cookie says ...
Apr 19, 2016 @ 9:28pm

Love you character and graphics overall, it's pretty cute! The concept is good but it gets repetitive, alternate the patterns more often would be good :) And also some little sound/effect feedbacks when we pass an obstacle correctly would be a great addition imo.
I say this because I really enjoy the game and it has a real potential! Keep going :D

Patomkin says ...
Apr 20, 2016 @ 2:48pm

Ice form is useless :(
Took some time to figure out which obstacle requires which form.
As a suggestion - maybe change the perspective so that the player could see the obstacle coming, and make them come faster? Similar to many endless runner games on mobile devices. Then there would be much more action involved. Currently I'm just sitting and waiting for the next obstacle to quickly appear and disappear. Even less than that if there are two or three same obstacles in a row.
Real nice take on the theme, though :)

DuckTieTeam says ...
Apr 21, 2016 @ 11:01am

Great game, loved GTA 5 style game over, even the sound is identical)

Mieeh says ...
Apr 21, 2016 @ 6:27pm

Way to un-optimized but i see a fun game here. The fast bit that i played was fun.

Fabraz says ...
Apr 22, 2016 @ 3:04pm

Ha, just wanted to note the first sentence of your description. You PUNster.

Freank says ...
Apr 23, 2016 @ 7:23am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Tanton-H2X says ...
May 9, 2016 @ 5:01pm

brohters team!? really cool~
when i real in game, the relax music first attract me! but i quit quickly!ToT why? because the exit button was built too not let me feel it means exit!ToT i think the ui's shape position both really important~ haha but nomatter i come in to it again quickly XD .then i feel it have nice rhythm and great glow effect,but i also found that the effect with the ground have a hard cutting line, if there are not it, it must could be more natural and soft feeling! (have brother to built game together, so envy ToT )

TheCain says ...
May 9, 2016 @ 7:01pm

this game has a few issues i got hung up on. I got bored after 20, the ice form is useless, and the game over screen takes too long.
But, the music was pretty nice.

MacDocBros says ...
May 31, 2016 @ 5:02am

Thanks for all the positive comments! Stay tuned for next Ludlum Dare!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]