Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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A Tale Of Shifted Shapes

by Odyssey - Compo Entry

The objective of the game is to make every tile match by clicking each one and pressing enter before the timer in the top right corner hits 0 - it doesn't matter what shape they are, all that matters is they all need to be the same one. Hope you enjoy!



Next level: Enter/Return
Move camera: Mouse
Release Mouse: Z
Zoom: Scroll Wheel
Change tile: mouse1
Fullscreen: F
Restart: R
Exit: Q (yay?)
of the window

Downloads and Links




dunin says ...
Apr 18, 2016 @ 1:17pm

Nice looking game.
But it's repetitive and why must we press enter? I think it would be better without the enter key...

(and I read the description after, so I never release mouse! I play with the camera movements, it was.... strange....)

sftrabbit says ...
Apr 19, 2016 @ 7:45pm

Nice work. Wasn't really able to exit the game very easily! In fact... I'm no sure how I did actually get out - I basically just hit everything on the keyboard.

Odyssey says ...
Apr 19, 2016 @ 7:52pm

@sftrabbit You could release your mouse and then just press X

Odyssey says ...
Apr 19, 2016 @ 7:52pm

@sftrabbit I mean X out

Drusilla says ...
Apr 19, 2016 @ 7:54pm

I had a difficult time aiming my mouse. Since enter is on the right side of the keyboard and I use my mouse with my right hand, it made it more physically challenging. I like the idea and the graphics.

plko says ...
Apr 19, 2016 @ 7:58pm

It lock mouse position even run in background until the game close. make me confuse...

Apr 19, 2016 @ 7:59pm

Losing sound is a bit jarring, but otherwise it has a great art style. Allowing pressing enter to skip the remaining time was a nice touch.

Apr 19, 2016 @ 8:00pm

I think with a bit better user interaction the game could be interesting.

KappaIX says ...
Apr 19, 2016 @ 8:00pm

Liked the graphical style. I also had a massively difficult time actually quitting the game, had to ctrl+alt+delete to escape.

But, well done!

Apr 19, 2016 @ 8:00pm

It's an alright idea, but the controllers are too difficult and it was almost impossible to exit

peter_szegedi says ...
Apr 19, 2016 @ 8:05pm

I had to read the comments to find out the enter thing :)

Apr 19, 2016 @ 9:21pm

Nice coherent graphics, very impressive overall feel for being a compo game. Great take on the theme and a great entry! :)

Aaranos says ...
Apr 20, 2016 @ 2:12am

The controls are a little confusing. Some kind of tutorial or introduction would be a lot of help.

Dmitrix says ...
Apr 20, 2016 @ 4:15am

This game is surprisingly hard. For those wondering how to exit, use alt+f4!

blaclegi says ...
Apr 20, 2016 @ 6:04pm

The art style looks really good, although it took me a while to get hold how to play it. Good game though.

FloatingGhost says ...
Apr 22, 2016 @ 12:34am

That "failed" noise is terrifying :<

qu2 says ...
Apr 22, 2016 @ 12:55am

This looks very nice, but the controls are very perplexing, why was the mouse ever locked in the first place?

Odyssey says ...
Apr 22, 2016 @ 1:28am

The mouse was locked so you could position the board for features I never ended up adding

pixelpotions says ...
Apr 22, 2016 @ 12:38pm

Fun game! I really love the concept of this and the art style is very nice! I would like there to be like a crosshair or something to indicate what tile I'm on (or highlight the tile) but really good entry!

josefnpat says ...
Apr 22, 2016 @ 11:40pm

This is a really tough game. Cleanup of the controls would make this a much easier game to play.

Still a good game! Nice job!

Apr 23, 2016 @ 4:43pm

Best instructions I've ever read.

Apr 24, 2016 @ 7:05am

I literally couldn't figure this out without looking at the instructions on this page, and the game started so suddenly that is frustrated and flustered me. It gave me some trouble getting out of it though.

davidB says ...
Apr 24, 2016 @ 3:30pm

I play 0.1.1. Audio is horrible.
Why mouse is captured and control the camera at the begin of round. I need to first release mouse, then locate it. with a puzzle that need to be solve in 3s. it's too many time lost.

Else nice idea, and GFX.

the game is near to "unplayable".

fin_nolimit says ...
Apr 25, 2016 @ 12:19am

The camera mouse dynamic crew on me... took a while but it grew on me. I like that I have to think about that all while trying to solve the puzzle all while beating the clock! Very nice!

BubuIIC says ...
Apr 25, 2016 @ 11:43am

This game looks really nice and works flawless. Graphics are really good! I just think it is quite unnessecary to have us to press enter.
Also it is quite repetitive...

PixelRetro says ...
Apr 25, 2016 @ 11:46am

Nice graphics!
Although it is

PixelRetro says ...
Apr 25, 2016 @ 11:52am

Nice graphics!
Although it is a bit repetitive it is still fun and motivating to score well, maybe because of the responsiveness of changing the shapes (animation + sound effect), or the fear of failing, because because of that friggin loud sound, that always scares me.
Also, you should not force the player to press enter when he/she has finished.

Tselmek says ...
Apr 25, 2016 @ 4:36pm

Nice concept yet quickly repetitive.

LeoM says ...
Apr 25, 2016 @ 4:57pm

Very hard to reatch the highers lvl, and once you fail you have to do all again. :'(
A bit repetitive after 2/3 games, but the graphisms are nice.

Green Soda says ...
Apr 26, 2016 @ 1:26am

Fun, Simple, and Amazingggg!!
it's not easy tho... the game is hard, but fun! kudos to you for the interesting idea, mate :D

MiniBobbo says ...
Apr 29, 2016 @ 2:58am

This was enjoyable for a little while. I basically just decided that I would make everything triangles every time and then clicked on each circle once and then went back and clicked on each square twice. That got me through about 7 levels until I suffered from wrist fatigue!

The ending noise reminded me of Atari.

Karl Schmidt says ...
Apr 30, 2016 @ 5:37am

Interesting concept. I found the controls a little confusing - I had to 'release' the mouse every try, but there didn't seem to be a point of moving the camera around in the beginning. Also the sound effects were very abrupt.
The very first level had quite a learning curve (just low amount of time, hard to experiment to learn the mechanic) but once I figured that out, I was able to move on much more easily and it became fun :) Nice work overall.

TheCain says ...
May 6, 2016 @ 1:57am

I liked it. Got pretty stressful in the later levels.

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