Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Fantasieleben - Jam Entry

1. Click a shape to select it.
2. Click a shapeling to shapeshift her/him to selected shape.
3. Help three shapelings to reach the goal, then click NEXT LEVEL.

Downloads and Links




Ironhead says ...
Apr 19, 2016 @ 4:21pm

Cool lemmings style game. Had 1 issue where clicking reload on the 3rd level took me all the way back to the 1st level but I kept playing till i beat it so that says something.

Apr 19, 2016 @ 5:04pm

Not bad!

May 1, 2016 @ 7:55pm

It's simple but pretty complex too, enjoyed playing the game, I encountered the same bug as ironhead but on level 4...

davor10105 says ...
May 1, 2016 @ 8:30pm

its a quite nice concept!

adam says ...
May 1, 2016 @ 8:36pm

Nice idea for a variation on the Lemmings theme, but I found the physics frustratingly unintuitive - particularly the way the circles accelerate up slopes. Gave up the second time I got to level 4 after I ran out of shapelings while trying to get triangles to skid to a stop in the right places and couldn't retry without going back to level 1.

suppi says ...
May 1, 2016 @ 8:38pm

really cute game! though the physics can be kinda weird at times. good job completing such a game in so little time!

geekguy100 says ...
May 1, 2016 @ 9:35pm

Very cool! A bit hard to grasp at first but gets fun the more you get used to it. For improvement, I would make the velocity of the object first equal to 0 after they've shifted because I had some shapes going over the edge after they've shifted.

conno1234 says ...
May 1, 2016 @ 9:36pm

A great lemmings feel! Very fun!

Thirsty says ...
May 1, 2016 @ 9:50pm

Great lemmings style game.. easy puzzles but cool game to build on.

cynicalmonkey says ...
May 2, 2016 @ 12:25pm

nice twists on lemmings although some of the momentum really needs to be dialed down.

David Cookie says ...
May 2, 2016 @ 2:28pm

I love Lemmings game design, and you adapt it really well to the theme! Now, it just needs some more work on graphics, audio and level design and you're good for a post jam version :) Well done!

Swynfel says ...
May 9, 2016 @ 10:23pm

Pretty cool game.

Interesting ideas. I think the player had a too limited amount of shapes to choose from (two other than the circle isn't much). A least all the forms have distinct roles.

Some level resolutions seemed a little too random to me. The shapes can sometimes push the squares/triangles and make them fall down a pit, or the circles don't always gain the same speed once the pass over a triangle : that can be very frustrating. All levels depend on some luck. You could have made the triangles/squares un-pushable if they're on ground, on remove the default physics while launching a circle, it could have made the game more determinist.

On level 4 (I think ?) When I clicked on the "reload" button, I was sent back to the first level... I was a little irritated.

Good game nonetheless. Could be a lot better with some polishing. Good job!

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