Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Biological Warfare

by Patomkin - Jam Entry

Description:

You: What is this game? Looks really simple
Developer: It’s “Biological Warfare”! A game where germs kill other germs…
You: Sounds boring
Developer: …WITH GUNZ! And all the walls are moving, sliding, shifting, evolving, multiplying, subtracting, disappearing… as if the world itself is… Shapeshifting! *nudge-nudge, wink-wink*
You: Wait, whaaaat?!
Developer: Exactly! And not only that, but you have multiple weapons to fight many enemies on constantly changing levels!
You: Oh boy, that sounds truly awesome!
Developer: …and let me blow your mind - we even have boss fights! That’s right! BOSS FIGHTS! And if you download now, you will get not 1, not 3, but 2 unique bosses…
You: JUST GIVE ME A LINK ALREADY!!
Developer: …FOR FREE!
You: *faints*

Controls:

WDAS and Left mouse click.
M to mute.
ESC to exit.

-------------

Just so you know - we have patched the game on day 4, but the link to the old version is still there.

Patched version includes:
• Bug fixes
• A tutorial map
• A freakin’ rocket launcher
• Balance changes for weapons, enemies, maps
• Cosmetic changes for maps
• A score UI
• A Mute button (M)
• Difficulty changing depending on walkthrough

--------------

Since some of you were interested, we have made a tutorial for our walls. You can find it here:
http://patomkin.com/2016/04/25/metaball-tutorial/

Downloads and Links


Ratings

Coolness64%
#20Fun(Jam)4.10
#38Overall(Jam)4.04
#81Theme(Jam)4.03
#85Innovation(Jam)3.83
#132Graphics(Jam)4.13
#357Audio(Jam)3.22
#359Mood(Jam)3.33
#579Humor(Jam)2.37

Comments

Skipi says ...
Apr 20, 2016 @ 12:44pm

Really impressive! The game was difficult, but not frustratingly so. I liked the mechanics you put into the game, and the graphical style suited it well.

glaze_96 says ...
Apr 20, 2016 @ 12:46pm

OMG! Best game I've played so far and I've almost rated a hundred!

You're going without a doubt place top 5 in some categories!

I don't have to say how this game is so amazing, you already know it!

jk5000 says ...
Apr 20, 2016 @ 1:06pm

Interesting idea and great graphics.

glaze_96 says ...
Apr 20, 2016 @ 1:14pm

Could you pleeeease post the source? I would love to see how you made that blob/ merging effect!
If you don't want to post it, as I'm sure you're going to release it, could you at least email me the source at gl4ze96@gmail.com ?

ayewyn says ...
Apr 20, 2016 @ 1:35pm

A neat take on a bullet hell game.

teamross says ...
Apr 20, 2016 @ 1:56pm

Love this game!
Nice graphics, sound, gameplay, effects and smooth controls/camera.
A small background music could have been an improvement.
But for real this game is a 5/5 for me.
Good job!

Rscar says ...
Apr 20, 2016 @ 2:00pm

It gives me headaches thinking about the shader work that went into making this. Well done though! Wonderful graphics and I thought the sound suited it very well, and overall just very fun!

Khaoz_Fang says ...
Apr 20, 2016 @ 2:09pm

The morphing effect is great! My game has similar idea with yours.

EpiFouloux says ...
Apr 20, 2016 @ 2:27pm

A.M.A.Z.I.N.G ! just notcied one bug! getting shot at level loading, add a music and it would be AWESOME

keksx says ...
Apr 20, 2016 @ 2:39pm

Difficult but fun game!

BoltKey says ...
Apr 20, 2016 @ 3:00pm

Great entry! Towards perfection, there is missing music and some sort of long term progress.

Idorrac says ...
Apr 20, 2016 @ 3:13pm

Very addicting gameplay! I really like the shifting walls, and the different weapons are well balanced and feel very good!

cabezotta says ...
Apr 20, 2016 @ 3:33pm

Incredible game! One of the bests, without doubt!

Joror says ...
Apr 20, 2016 @ 3:36pm

Ok that was pretty awesome! Loved the meta-balls look. Great gameplay. Made it to the third (green) level.
Possible minuses: Ehmm, maybe the controls a bit too fluid? Overall very good.

TheColorMan says ...
Apr 20, 2016 @ 4:36pm

Amazing game. Like other comments, I agree that it was really difficult but it still felt fair. All the different weapons were great. I think the controls were a little too floaty for a bullet hell game.

Ken Ichi says ...
Apr 20, 2016 @ 4:45pm

5/5 Awesome Game!!!!

PowerSpark says ...
Apr 20, 2016 @ 10:46pm

What an awesome, challenging game! I love the effects

goost says ...
Apr 21, 2016 @ 8:22am

Awesome! I am also interested in the source =). Or maybe an article explaining the shifting mechanic?

stoarch says ...
Apr 21, 2016 @ 9:59am

Great game. Enjoyable and very addictive. If I can see timer of weapon - it will be perfect

Wevel says ...
Apr 21, 2016 @ 7:20pm

Cool game, I like how the boarder moves around the place, its quite difficult to not move into it though

omidprosper says ...
Apr 23, 2016 @ 2:43pm

Like the mechanics you use;
simple & impressive art Style & idea;
Nice Sound effects;
Keep Moving!

Riftpoint says ...
Apr 23, 2016 @ 5:25pm

Very nice game! Cool art style and it's very fluid. Congratulations

Weeping Rupee says ...
Apr 23, 2016 @ 6:07pm

This and Windowframe are top 2 for me, still deciding

Nice work man just perfect for the theme.

Weeping Rupee says ...
Apr 23, 2016 @ 6:10pm

Also, alot of ppl tried to do something like this but you really nailed it in the execution-- making the walls morph in shape too was a great touch

WERT Studio says ...
Apr 23, 2016 @ 9:08pm

Cool, stylish flat. It do a lot of fun but the controls felt a bit too floty

kaovhmf says ...
Apr 25, 2016 @ 3:07am

Nice game guys! These shapeshifting walls are really impressive and must have been a pain to code! I missed better sfx and some music. I guess the heart could have his color changed cause I confused it with the player sometimes.

Patomkin says ...
Apr 25, 2016 @ 2:59pm

Hello everone!!
Thank you all for your nice comments, we are really happy to ready them!

Since some of you were interested, we have made a tutorial for our walls. You can find it here:
http://patomkin.com/2016/04/25/metaball-tutorial/

ploerre says ...
Apr 25, 2016 @ 3:01pm

but why only windows version? unity provides so much build options...

SUNFURY says ...
Apr 25, 2016 @ 3:02pm

Wow!!
Amazing! I really like it. It was fun, and it becomes very hard and challenging as the game progress.

WizzardMaker says ...
Apr 25, 2016 @ 3:38pm

Great game! Had lots of fun

Aaranos says ...
Apr 25, 2016 @ 5:05pm

Environment is very neat, but extremely deadly. I played the non-patched since the patched has new features. I think the original submission needed the score to give it some progression.

BloodJohn says ...
Apr 25, 2016 @ 6:29pm

Gorgeous graphics coupled with fascinating physics. The sound is almost touchable. I can live in this cell.

pixelpotions says ...
Apr 26, 2016 @ 8:01pm

It's pretty hard, but man...!!! This is definitely stuning and definitely one of my favorites entries for this LD so far!
I loved it, loved the mood, loved the mechanics, and above all else I had a lot of fun playing it! My congratulations to you!

monika says ...
May 1, 2016 @ 10:58am

Pretty fun. I wish there had been some control sensitivity settings; I spent most of the time chasing the heart that popped off of me when I hit a wall, and then hitting the wall on the other side of the heart.

peter_sc says ...
May 1, 2016 @ 12:04pm

Absolutely brilliant. The mechanics are amazing and quite addictive. I could see this being developed into a full fledged game.

kopo says ...
May 1, 2016 @ 12:13pm

Really liked it, best game I've tested so far, couldn't get past the lvl 2
Really grat feel I really liked the health mechanic

Ristoretto says ...
May 1, 2016 @ 12:45pm

I just want to add, I really like the mechanic how you lose the heart when you get hit and try to collect it afterwards. It makes the game feel more fair and creates some interesting situations, should I run after it or wait.

dustyroom says ...
May 1, 2016 @ 4:24pm

I shot them right in metaballs!

Ithildin says ...
May 2, 2016 @ 10:57pm

Very good mechanics, and the metaballs effect is really well made. Congrats!!

Gamepopper says ...
May 3, 2016 @ 8:37pm

I love some shooters and this is a visually creative one! I love the round shape forming levels and how you can recover from being hit by grabbing the heart.

It would be really cool if the bullets can somehow impact the shape of the level, like if those parts of the walls that come out of the level could be shot to change their direction, or if shooting the wall pushes it outward.

It would also be nice if there was some music, and if the sound effects felt more biological? I mean the theme and environment revolves around molecules and germs, so it feels out of place hearing realistic guns being fired.

May 6, 2016 @ 10:29pm

Lovely game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/bGsPoPIYpCs

SaintHeiser says ...
May 7, 2016 @ 8:30am

Cool but TOO hard =(

Tanton-H2X says ...
May 9, 2016 @ 5:10pm

so happy to see you again in this LD > < but found your game too late/forgot to leave my comment before! the first impression of this entry is how juicy it is! the best shooting feeling in this LD,also these flow motion let me really feel peaceful and let me reaction more sensitiveļ¼ˆ in this game,exciting rhythm and peaceful flow both exist,i feel it is very precious and difficult to keep balance,but obviously, you done it well )

otherwise,just only think if these red bullets could more different with these red enemies-balls,it may could more vivid and easy to distinguish? but now it is also well to let my alertness and let me live more long.
i think it may be the charm and fun with the built of visual detail. all in all, wonderful and interesting entry. congratulations!

managore says ...
May 9, 2016 @ 7:58pm

Fantastic graphics! I love the shader you came up with, and am really happy to see that you wrote a tutorial covering how you crafted it. And then you designed levels to bring out the best in the shader, too!

smbe19 says ...
May 9, 2016 @ 9:14pm

This was a very challenging and very well designed game. I really like the take on shape shifting

TheCain says ...
May 9, 2016 @ 10:36pm

Very good. I really like how health works; die on two hits, but have the chance to get health after getting hit.

Marius says ...
May 10, 2016 @ 11:05am

Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

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