Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Mapped - A Shapeshifting Game

by Mathstr0 - Compo Entry

Instructions in-game. Story: You have been assigned the task of mapping the world. However, your shapeshifting powers are not controllable by you. If you are in the water as anything but a frog or in the air as anything but a bird, you die and must restart.

Downloads and Links


Ratings

#2304Coolness0%

Comments

glaze_96 says ...
Apr 18, 2016 @ 12:33pm

Nice work! Hope you had a fun LD experience =)

Flygamer101 says ...
Apr 18, 2016 @ 12:34pm

It was a pretty decent game, just needed a little more polish. I liked the idea that you can't control your shape-shifting powers. I died 2 times, then got 2 map pieces. Pretty decent overall. Music was a little repetitive though.

Nomys_Tempar says ...
Apr 18, 2016 @ 8:34pm

Nice game, I liked the map system and the shifting-powers.
I had some collisions issues and the music is a bit repetitive.

Mathstr0 says ...
Apr 18, 2016 @ 10:23pm

@glaze_96: Thanks, it was great!

@Flygamer101: Yeah, I worked right up until the deadline. As for music, I get that feedbak a lot on my games. I just can't creat good music. :P

@Nomys_Tempar: Thanks a lot! Yeah, you can go inside the border. I couldn't figure out how to get the diagonals working. As for the music, I just am not the best at audio.

Apr 18, 2016 @ 10:28pm

The shifting powers was more fun than I thought. I wouldn't mind some story that explains the world and why I have shifting powers, though. And of course, making the world bigger and more varied would also be great.

Controls weren't bad, but the collisions were occasionally frustrating. I suspect this is a limitation of Scratch, though.

And I have the same comment on the music. A longer loop would help a lot. Some other sound effects might have been nice with more time, too.

Mostly and finally, I looked at your last LD game, too, and noticed you've improved! Keep getting better!

All in all, I applaud your efforts! Glad you had fun, and please come back again next LD!

Funske says ...
Apr 22, 2016 @ 11:12pm

Nice entry, it's really cool to see a scratch game being made for Ludum Dare, I don't see that, that much.

Mathstr0 says ...
Nov 17, 2016 @ 8:08pm

I WUZ TRIGGERED WITH DA MOOSIK

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]