Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by zagony - Jam Entry

In this puzzle-platformer, you must use your Shift-Re (pronounced Shift-Ray), to change the mass of various objects in order to solve puzzles. Use the left mouse button to turn objects into something heavier, and the right mouse button to make an object lighter.

**A web link to an HTML5 version of the game should be added in a couple of hours, once I have hosting sorted out.**

Edit: The game is now available as HTML5 from Game Jolt

Downloads and Links




Apr 19, 2016 @ 3:16pm

Very interesting concept and most of the puzzles were great, overall nice entry

phoenix1987 says ...
Apr 20, 2016 @ 12:04am

I enjoyed the puzzles a lot. You did a great job, look and feel of the game was good. Lots of fun

RoboRob says ...
Apr 20, 2016 @ 2:10pm

I really liked this game. It had nice puzzles, and it looks really good.

medidog says ...
Apr 21, 2016 @ 6:06pm

really funny character, appreciate the time you made the assets, I kinda always stuck at the levels when I made something wrong, wish there was a button to restart each level. Overall, it looks nice!

Apr 24, 2016 @ 7:08am

A fun little puzzle game, albeit too short. Love the rude little Foamy-the-Squirrel-esque character design too!

I completed it on stream @ 1:48:35 :

mountainstorm says ...
Apr 25, 2016 @ 1:33pm

I really like the graphics and the levels we're fun to boot. great work

ExSpecter says ...
Apr 27, 2016 @ 12:29pm

Nice puzzles. The walking was a bit hard but after a few minutes of playing i got used to it! Nice entry

TheCams says ...
Apr 27, 2016 @ 12:32pm

Really nice entry, the system reminds me of quantum conundrum :) Awesome job

cudabear says ...
Apr 27, 2016 @ 4:26pm

This is an awesome little puzzle entry! The mechanics are robust and easy to understand, and the art style is really nice. One nitpick on the character sprite: it's usually nice to have the sprite face the way you're walking.

The level design here was simple and awesome. I really would have enjoyed to play more levels! But for the scope of the Dare, I think this was a good length. One thing I thought was strange: some of the levels seemed to rely on you needing to die, and respawn. Also, it seemed strange that the level didn't reset when you respawned.

A Great entry, well done!

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