Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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μShift

by Mongo - Compo Entry

Be a little shape and wonder around a white canvas converting other entities to your shape. Plant your seed in them and then push them close to other entities to make them connect and make music together!

Controls:

Movement = wasd
Seed = left click
Push other entities around = space
Manipulate sliders = right click (hold in shift and drag up/down for more precise control)

Instructions

Change your shape by manipulating the sliders in the bottom right. Shapes are generated by the Superformula, a cool mathematic function that can produce a variety of different outcomes. Every entity has a specific sound, and this is generated by taking into account the parameters of the Superformula. Different shapes will thus sound differently.

When two entities are close to each other, they form a connection and start sending signals to each other. When a signal hits an entity, it produces a sound.

The little squares at the edges of the screen tell you in which direction you can find an entity.

The goal of the game is simply to have a little fun with these sound producing, shapeshifting blobbies!

Known issues:

-The game is pretty heavy, and will probably start to lag sooner or later, depending on your computer.
-I have no idea if the Linux build works
-A bunch more that I'm too tired to remember :)

Note to those that want to look at the source:

You need Processing 3.x and Beads to play around with it.

Downloads and Links


Ratings

#2304Coolness0%

Comments

zillix says ...
Apr 19, 2016 @ 5:26am

what a cool game! I ended up making some really great ambient sounds, and I enjoyed modulating my shape.

I will note that the game would repeatedly freeze on me- it seemed to happen mostly when my projectile was near an entity. I tried both windows 32 and 64 bit on a Windows 7 machine.

VictorDoval says ...
Apr 20, 2016 @ 10:32am

Great concept, nice sounds and beautiful aesthetic :) When it works!
If it fails it doesn't close properly, leaves a javaw.exe working... this disable the sound when reopening.
Shooting at the beginning causes an error or something like that...
Anyway it worth, delicate and innovative experience.
Thanks!

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