The polymanby marmpa - Jam Entry
Instalation: Unzip the polyman folder and run the Thepolyman.exe
Final thoughts:This is my second LD. This game is in my opininon way better that the last one. Thank you every one for checking my game out.
Description: There is a man named poly. He was blessed by the gods with the ability to change forms. Help him win through the stages
Levels: I have implemented this feature from the start but never did mentioned it.
You can really easily make your own levels.
How?:So when you download the game and unzip it ,in the same folder there is a folder named levels and inside that .txt named levels.There you see a level!##### and #####level1.Also the same for 2 and 3. Inside the contents of level1##### and #####level1 as well as level2 and level3 there are a lot of symbols.you can rewrite the contents of that with a method.First you need to know that you can write up to 40 lines and how many columns you want.
Use: Capital B: a single rectangle with dimensions bases on game screen width and height. Capital T: is basically a capital B but with 4B width and 1B height.
Capital S: The same with T but instead of width it adds height. Capital D: is basically a 40B height and 1B width. Capital R: 1B height and 40B width. Capital E:is a T in every direction but has a property of ending the current level. The "." is nothing but refer from using any other symbol than "." cause i dint include any other symbols in my platform making class.
Conclution: You can make your own levels by writing inside the levels 40 X 100+ every character including "." make spawn a block at a number based on how many sumbold before it.The screen is basically a 40X100+ surface so if you want to spawn something at 4 position you need to write ...B insted of B. Give it a try it is not as difficult as you may thing after all i had to make it easy for myself :)
Bugs: Many of you metioned in the comments some things and i thought i should point them out so you it will not ruin your experience.
Problem: there is a bug that sometimes prevents you from moving left or right.
Solution: You jump and you can bypass those points.
Cause: I have a file named levels.txt you can check it out either on my
source or the game itself i have a folder named levels. So basically the way i generate the levels is based on that file and i believe that the platforms overlap and cause that bug.I will fix it sometime this week
Problem:you can jump on the walls
Solution: you can out of them though there is no point to do so
Cause: the same as above i believe that platforms overlap
When i started i had planned to make the human to climb but i was so focused on making some little changes on the game mechanics i had no time to do so. So you literally spam T . I tried to balance it out with making the rabbit slow but didnt work :P.
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.
If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.
CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.
CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.