Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Alchemist Oblivion

by nlbi21 - Jam Entry

Second Ludum Dare :D

The Alchemist Oblivion:
Little game where your goal is to defend the alchemist along the way.

- You have to always go right, 3 levels.
- If you finish the game comment it.
____________________________________________________________________________
Update Log:
____________________________________________________________________________
Update (04/24/2016)
- Fixed bug in which the Alchemist sprite not visualized in web player.

Update (04/22/2016)
- If the player is far elemental, elemental appears beside the player.
- In how to describe strengths and weaknesses of the elements.
- Hard mode now the alchemist moves diagonally.
- Cooldown the wind and fire down from 10 to 5.
- Little bugfixes.

Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.

Update(04/19/2016):
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.

- Little Bugfixes.
____________________________________________________________________________
Tools:
____________________________________________________________________________

- Engine: Unity
- 2D Graphics: Aseprite
- Music and Sounds: Guitar Pro and FL Studio 11.

Credits:
Programming and pixel art - twitter: @nlbi21
Music, mapping and sounds - twitter: @Argenis_Vi

If you find an error, please comment. Thanks for playing.

Downloads and Links


Ratings

Coolness77%
#210Theme(Jam)3.77
#266Innovation(Jam)3.42
#280Audio(Jam)3.38
#546Overall(Jam)3.24
#570Humor(Jam)2.39
#574Graphics(Jam)3.26
#619Fun(Jam)3.03
#664Mood(Jam)2.94

Comments

Munchy2007 says ...
Apr 19, 2016 @ 10:21am

Nice game, I like the unusual concept of controlling two characters at once

kostasvs says ...
Apr 19, 2016 @ 10:57am

Controlling characters with WSAD, arrow keys AND the mouse is not really comfortable, I think it would be best if you could e.g. right-click to move the elemental. Other than that I liked the art style and retro music.

ccglp says ...
Apr 19, 2016 @ 11:11am

Add controller support! Right now is a bit uncontrollable, but is a nice concept, and good execution

nlbi21 says ...
Apr 19, 2016 @ 5:05pm

Update(19/04/2016):
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.

Ty for feedback guys, the original version is there for download.

Apr 19, 2016 @ 5:23pm

The two separate control schemes could have been better executed. Other than having to fumble with the controls, I really enjoyed the concept.

PulsorHD says ...
Apr 19, 2016 @ 5:37pm

Really good music, textures could use the work, if you would have made the terrain yourself as well, maybe it wouldn't stick out as much. I liked the concept. Controlling 2 characters at once got annoying, maybe you could have made the alchemist follow you instead? Still, good game nonetheless.

kariamoss says ...
Apr 19, 2016 @ 5:58pm

Thanks easy controler! It was pretty simple to handle it with it. Really great concept

MrBoxBox says ...
Apr 19, 2016 @ 6:56pm

I like the midi music

Red_Fan games says ...
Apr 19, 2016 @ 11:25pm

Nice music, controlls a little funny though.

drazil100 says ...
Apr 20, 2016 @ 8:40am

I enjoyed the UI and the artwork at the beginning of the game was very nice.

Raptorij says ...
Apr 20, 2016 @ 8:41am

its cool geame, rly

studdert249 says ...
Apr 20, 2016 @ 8:45am

Music is nice and controlling the elemental felt good, but having the camera stuck to the alchemist and having to control them as well felt quite janky.

Mr MadCat says ...
Apr 20, 2016 @ 5:08pm

Cool game.
Indeed a unique mechanic.
I wasn't really sure of where to go though. Some indicator like an arrow might be a good idea. Or did I just miss it?
Congrats to the good entry.

nlbi21 says ...
Apr 21, 2016 @ 3:09am

Hi guys ty for playing and feedback.

Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.

Apr 21, 2016 @ 6:09pm

Music was nice, and I like the concept of using two characters. The controls were a little difficult though.

Saiodin says ...
Apr 21, 2016 @ 7:44pm

Neat touch of having two seperate controls, but it felt a bit clunky. Especially since the alchemist can't go diagonal (keyboard). Neat graphics background tune there tho!

Strike says ...
Apr 22, 2016 @ 4:39am

Ooops, I killed my little alchemist with fire XD
It's a bit funny to always switch between direction keys and arrow, but I like the concept and the control of 2 characters. Actually I think that could be a wonderful co-op game, it would made the control way simpler and the game more enjoyable. I'll try it with a friend.

I am not really sure about what element is best to use in each scenario. Probably something to inform the player about.

jacobturn says ...
Apr 22, 2016 @ 11:36pm

nice use of concept

smbe19 says ...
Apr 23, 2016 @ 12:03am

Interesting game. The concept could be quite cool, but it felt a little weird, especially due to the two characters you had to control at once. It seemed like the four forms didn't really have that much difference between them.

I can honestly say that I haven't won the game, but that's because of a bug that made the elemental spawn outside the actual game. It happened on the second level, so I restarted, then it happened on the third level and I didn't want to redo it.

Of course it's hard to really make a proper game during such a short time window, but the game would be a lot more interesting if there were things to pick up (like potions or coins) or something during the walks.

The graphics of the game were quite nice. Of course they're not very detailed, but they do fit the style of the game very well. The music was really really good.

In the end, I think this entry has a nice idea and a pretty good execution. Despite it's little flaws, I have to say good job.

nlbi21 says ...
Apr 23, 2016 @ 3:45am

Ty guys for feedback.

Update (04/22/2016)
- If the player is far elemental, elemental appears beside the player.
- In how to describe strengths and weaknesses of the elements.
- Hard mode now the alchemist moves diagonally.
- Little bugfixes.

Aaranos says ...
Apr 23, 2016 @ 6:01pm

I can't really rate the graphics because I recognize some of it as rpgmaker assets. So I will rate the art that was done. The game controls are a bit much for one player to control.

Venneque says ...
Apr 23, 2016 @ 8:39pm

nice game with little introduction, it's hard to control both characters but this is very fun concept.

Weeping Rupee says ...
Apr 24, 2016 @ 1:00pm

Cool concept-- the borther's style controlling two characters thing combined with MOBA style cool downs for summons. I liked that you included a light narrative element too.

Notes:
-I'm sure this was just a time thing, but the differences between the firing rates/DPS of elemental character were not enough to make switching super strategic. I played alot of the wind character ebcause he seemed to the be fastest with move speed and if his ranged attack did less damage than the others the difference was negligible.

- alchemist sprite didnt load with web version in internet explorer :(


these issues aside, this was conceptually a very cool entry-- keep up the good work, friend!

nlbi21 says ...
Apr 24, 2016 @ 5:52pm

@Aaranos yes the level design for reasons of time use of rpgmaker assets. If you have any idea how to improve controls is welcome.

@Venneque People have told me a lot about the controls, but if you have any idea how to improve them is welcome.

@Weeping Rupee You're absolutely right, for reasons of time can not balance all the elements but soon I'll get on that. I feel like the wind element their projectiles push the enemy.

I just checked and the Internet explorer and you are right, just fix it.

Thank you all for your comments and feedback.

EdoCreate says ...
Apr 28, 2016 @ 7:18am

Look cool! Thank for game

Green Soda says ...
May 8, 2016 @ 6:14am

great mechanics!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]