Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Groad

by saucygames - Jam Entry

4 Bosses, 1 Fax, potions to transform your body and stats.

Windows version has Xbox controllers support and Ps4 dual-shock controller support. Can change key bindings on Windows version through the Unity splash screen.

Downloads and Links


Ratings

Coolness76%
#227Graphics(Jam)3.92
#235Humor(Jam)3.13
#325Audio(Jam)3.28
#377Mood(Jam)3.31
#575Fun(Jam)3.08
#610Overall(Jam)3.18
#811Innovation(Jam)2.72
#942Theme(Jam)2.67

Comments

gnerkus says ...
Apr 19, 2016 @ 2:33am

I finally beat the first boss!

Aaranos says ...
Apr 19, 2016 @ 3:00am

Love the fight mechanics, it's what I wanted to do for mine. The controls were a little wonky for keyboard though. Kept pressing ctrl +p which opens print.

Also, no source code?

lanestp says ...
Apr 19, 2016 @ 3:02am

Beautiful art and lovely concept! The hit boxes are very odd. I can't quite figure out how to win but I'm oh so close to getting the first boss.

Broxxar says ...
Apr 19, 2016 @ 3:11am

The Souls inspiration really comes through, but the controls feel too rigid to really "git gud".

TheCain says ...
Apr 19, 2016 @ 3:15am

Pretty fun, needs polish though. I think you should add a feature to rebind keys.

iceburg7 says ...
Apr 19, 2016 @ 3:15am

Really great game! I like how the different buffs are all overpowered in their own way, and the unbuffed stats are underpowered. It makes you take advantage of what you have. Great work, and the game is beautiful!

TheCain says ...
Apr 19, 2016 @ 3:16am

Pretty fun, needs polish though. I think you should add a feature to rebind keys.

Ghust1995 says ...
Apr 19, 2016 @ 3:44am

Really hard without knowing the hitboxes, I kind of feel I was damaged unfairly =(

Pusty says ...
Apr 19, 2016 @ 10:00pm

Well I don't know how to beat the 4th boss but I had fun playing so far! I didn't really know what each potion did lol Also I just ran to the bosses and spammed melee and won against the first 3 bosses.

urfbound says ...
Apr 20, 2016 @ 4:22am

Nice game! I really liked the music and the art. The graphics were well done and the animations were really smooth. The boss and alternate form attacks were imaginative and polished. I found the first boss had some pretty serious physics bugs. It bounced around a lot for me when it was near the centre of the screen. Overall a really polished-looking game for the short period of time to develop it! Thanks for your submission, hope you had fun making it! :D

Fumiko says ...
Apr 20, 2016 @ 9:04am

Got two the second Boss and sadly gave up then. Superbuffs art was super buff. I liked that guy. I know ma Souls. I get this! However the unpredictable nature of the hitboxes really had me relying on spit like a mageuser scum. I guess you were going with Isaac-like transformations and a only boss-slaying gameplay. Which sounds super cool to me! If only the controls were a little tighter, the bosses HP a little lower I'd see me playing this til the last drop of content. As it stands I like the concept very much - and if it ever were to be a finished and polished game I'd spend some bucks on a steam version. :)

runvs says ...
Apr 20, 2016 @ 9:12am

Very well done. I had some problems with the WebGL build, but the download (wow, 60MB Size) did work.
The Controls are not as direct and responsive as I would have liked them (especially roll and jump start with some small delay, for attack it is not always clear if i had hit the boss).

The Art on the other hand is very well executed. graphics and animations are super cute, they remind me of some of the worms games by team17.

Apr 21, 2016 @ 2:52pm

Great entry overall! Fun, hard and enjoyable. Loved the cover picture.

Allthebees says ...
Apr 21, 2016 @ 3:08pm

The graphics are absolutely amazing for this game, I couldn't really figure out what all the different potions did though...

Apr 21, 2016 @ 3:43pm

I really like the game eve thou it feels unpolished. Graphics are really good, same for audio.

ekkiiiii says ...
Apr 23, 2016 @ 10:48am

Great art, especially the bosses but backgrounds and animations as well. I think I get how fighting was meant to be, it was just not responsive enough for the combat to feel satisfying. A lot of potential, just needs time and polish. :)

Lullaby says ...
Apr 23, 2016 @ 9:12pm

Nice entry with cool graphics (well played for the animation of your boss). I finally beat the 2nd boss, and then the 3rd one kill me in a rush....Binding was a bit weird on my AZERTY keyboard, though! :)

Well played!

iossif says ...
Apr 27, 2016 @ 9:08am

i liked that one.

a bit more feedback for the players may be nice. like... what will the potion do before i hit it? maybe a ui overlay for that. i had to restart 4 times to find out what they do.
also the hitboxes seemed weird sometimes (getting hits when being far away).

Apr 30, 2016 @ 4:24pm

Fantstic art style and music, hard to understand what the potions did but a great entry.

Kerdelos says ...
Apr 30, 2016 @ 6:21pm

It is really hard to understand what is expected of me. I was able able to understand what was the differences between the potions and the hitbox were really odd. The graphics and the audio are really well done though ! Keep at it ;)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]