Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Goo Shift

by Arg410 - Compo Entry

​AWSD to move.
Mouse to Click on Object to Shift into.
When you are a object to can kill the baddies, but you have to be close enough.
Click to Attack (when Object)
Collett Goo Cell for Points.
All baddies must be dead before continuing into next zone.
Made in less than 48 Hours for #LD35
This is mostly a demo, I will keep working on it (lots to add and do) Final goal is to have it on Steam.


Engine- Construct 2 -
Art- Aseprite -
Sounds- BFXR -


Talk about this game in the comments or at:

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Tags: HTML5 - Windows - OSX - Linux

Downloads and Links




Arg410 says ...
Apr 17, 2016 @ 10:51pm

Please let me know what you think. I know its not the best Ludum dare submission, but that lets me do post work! It was fun making this. If you want something in this game (like hats or objects) let me know here in the comments!

CMLSC says ...
Apr 18, 2016 @ 1:26pm

I actually had this game idea once. :P

monkeybit29 says ...
Apr 18, 2016 @ 10:01pm

the loud noise scareds the jeebes out of me lol
Pretty cool, i'd like to see a banana in it :^D

Arg410 says ...
Apr 20, 2016 @ 6:31pm

I can add BANANAS!!!

Jin47 says ...
Apr 20, 2016 @ 7:28pm

I have been blocked in the floor ^^. good job

Mieeh says ...
Apr 20, 2016 @ 7:32pm

Cool game. Cool core mechanic, good job! And good luck with future work for this game.

Roland M says ...
Apr 20, 2016 @ 7:45pm

Keep up with the work. =]

Cerno_b says ...
Apr 20, 2016 @ 7:45pm

The boxes keep getting stuck in the ground :(

Maybe some criticism for improvement: For me it was not quite clear why the blob could kill the baddies while in box form, especially since pressing attack in box form just made me quit the box. Maybe a visual cue could help here, for instance have an attack animation that plays every time you exit the box so that the player knows that's the way to attack.

To get bang out of your game I would suggest the video "The art of screenshake" by Jan Willem Nijman of Vlambeer. It gives a lot of good pointers for adding more crunch to your game.

Of course, music always helps to set the mood.

Arg410 says ...
Apr 20, 2016 @ 8:19pm

Jin47 - Yes I know about the Block in floor bug... Im sorry, will be fixed soon.

Mieeh - Thanks

Roland M - I WILL!!!

Cerno_b - Again, I know about the stuck in ground bug. It will be fixed. Also, I apologize that it was a bit confusing. I will add more animations and a story/plot line. Pretty much, Its like a stealth game. I wanted you to have to sneak up on enemies by taking different forms, so you can attack them with out them see/killing you. In the final game I am wanting the enemies to be a lot faster, also include different attacks (weapons?)

Valmbeer you say.... HAHAHA!!! (I laugh because they are awesome and this game is partly inspired by them and all their games!!)

And last Ludum Dare I did, I added music, and I think I wasted to much time on it (About 6 to 8 hours)

TEAM-TIGER says ...
Apr 21, 2016 @ 4:43pm

Nice the controls were goods and quick. upping the weight of the boxes might have been nice.

IvanFon says ...
Apr 22, 2016 @ 1:07am

There were a few glitches with getting boxes getting stuck in the ground, but other than that, fun little game. Really interesting mechanic.

Soron says ...
Apr 22, 2016 @ 8:02am

I like the aesthetic. I encountered a lot of bugs related to getting stuck in the ground, though. Ah, collision detection...

webadev says ...
Apr 22, 2016 @ 4:47pm

Poor game, didn't like mechanics, didn't responds as i wanted.

SHLFStudios says ...
Apr 25, 2016 @ 2:22am

Good start!

marmpa says ...
Apr 26, 2016 @ 10:39am

Nice game.Love the sounds

tomlum says ...
Apr 28, 2016 @ 7:58pm

Super fun physics and mechanic. The look and feel is real fun : D

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