Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Khallane - Compo Entry

The Game:
Transform into a Rock to crush yellow obstacles.
Roll like a Tire.
Shapeshift into a Spring to jump.

How to play:
<q,s,d,z> : Move
<Space> : Jump
<Space> in mid-air : Pound

- Runs best in resolution 1366 * 768.
- Four levels.
- Didn't have much time to work on art or music sadly.
- Please alt+f4 to quit the game.

Tools used:
Unity, Photoshop, Bfxr

Known Issues:
- Sticky walls: try not to keep movement key down near walls.
- Some Collisions problems.

Downloads and Links




brainstorm says ...
Apr 18, 2016 @ 5:09pm

Really forced usage of theme, and really buggy physics. However, the levels are long, and the simplicity of the game is enjoyable.

Dooskington says ...
Apr 18, 2016 @ 5:09pm

The controls were really annoying (Why not WASD?) and I was confused by the shifting mechanic. Interesting concept though.

Khallane says ...
Apr 18, 2016 @ 8:04pm

@dooskington: I have an azerty keyboard. Use shift+alt to change keyboard settings i guess

Big Cow says ...
Apr 20, 2016 @ 6:10pm

Nice little jump and stomp platformer. I liked how the spring rolled as you jumped. Was quite frustrting at times but I made it to the end.

PelvicThruust says ...
Apr 21, 2016 @ 2:42pm

Funny animations, but the're a little late, so the games controls arent quite as tight as the level design needs them to be.

Stiky walls are a feature, not a bug in this game ;) I used them quate a lot on the moving plattforms and thought it was the right way to approach the situation.

smbe19 says ...
Apr 22, 2016 @ 3:20pm

The controls make it really hard to play the game, q,s,d,z are like all over my keyboard...

HolyBlackCat says ...
Apr 22, 2016 @ 3:57pm

The game seems like a small decent platformer.

But there were few issues:
First, controls: You know, people have different layouts, and AZERTY is definitely not the most popular one. You should bind controls to key *locations*, not letters. Unity surely has such feature.
If it's too hard to code, at least bind controls to arrow keys.

Second, no controls in mid-air. While this is physically-correct, it makes game too hard. It's usually a bad choice for a platformer.

Third, it's barely connected with the theme. Animations do not count.

But levels actually were nice.

Good job, but there is a huge room for improvement.

themadknights says ...
Apr 23, 2016 @ 7:25pm

Forced theme and the acceleration in jump is annoying. Can be a nice game with more work :)

Green Soda says ...
May 8, 2016 @ 5:30am

nice platformer game... the controls are unusual... the theme was forced but still okay :D

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