Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by crucknuk - Jam Entry

Hello !

The general Lisper orders you to destroy the death star. Use your shpaceshifpt to fulfill your mission!

Your shpaceshifpt has the capacity to change its shape to get through obstacles. Use it wisely to go as far as you can!

On keyboard:
Movement - WASD
Changing shape - U/I or Top/Bottom Arrow
Rotation - IJKL or Left/Right Arrow

On controller:
Movement - Left stick
Changing shape - L1/R1 button
Rotation - XYAB

Have fun, and submit your high score in the comments ! :)

Jeremy G.-R.
Kevin L.
Julien O.
Gabriel C.

Jens KiilStofte - A new Dawn
Aaron Spencer - Urban evasion

- This game is quite hard if you play with a keyboard. In this case, it might be easier if you play with arrow keys to change shape/rotation.
- Your shadow is projected on walls in front of you, it helps a lot to see if you'll get through holes or not!

- Enhance player movement so you can focuse more one switching shape/rotation
- Shield/booster has a durability bar instead of a timer

Downloads and Links




Inateno says ...
Apr 19, 2016 @ 10:06am

the ship was forced to goes up without any controls, quite hard to play with that, sorry

crucknuk says ...
Apr 19, 2016 @ 10:11am

This problem might come from your controller with your joystick that is not on neutral position when pluged-in. We have not face this problem here

varuns says ...
Apr 19, 2016 @ 10:54am

Pretty polished visual compared to my game, the controls mar the experience though :)

kostasvs says ...
Apr 19, 2016 @ 11:19am

Really really hard to get used to the controls (i don't have a joypad), and it's understandable, since it's a complex game! Color coding is handy but still not enough time to look and reshape AND rotate the ship. Overall great idea and design, with some work towards user-friendliness this could be a very neat game.

TeamSoulmyst says ...
Apr 19, 2016 @ 11:28am

It is really hard to see if the ship will fit through a hole, espetially with the navigation being really bouncy, even with the colour of shapes and colour of holes being matched. If it comes out allright, and no big movements are needed, it is pretty fun, if not, then it gets fustrating.
There is a white wall graphic style that really hurts the eye, the others are good.

HuvaaKoodia says ...
Apr 19, 2016 @ 1:14pm

The idea is not bad. A bit cliched maybe, but it fits the theme. The presentation is ok, although one of the rooms is super bright ("Hurts my eyes" bright). So far so good.

The controls are a nightmare though. Finding the right shape, rotating and properly lining up the ship are all fiddly, which adds up to a royal mess.

Here's one way to fix the issue:

- Constrain the movement of the ship to the same grid that the randomized walls use.

- The IJKL keys should change the shape rather than the rotation.

- Rotation is handled with U & O then or you could just remove it altogether.

- Experiment with the grid size. 3x3 grids might translate to snappier gameplay. With a smaller grid the ship can be accelerated to much higher speed as well.

- The invincibility powerup should not be time based but rather have an armor value. Say, it breaks immediately after three walls. At the moment it sometimes stops right before a wall, resulting in an unavoidable collision.

Keep at it.

meganukebmp says ...
Apr 19, 2016 @ 1:25pm

This is great! Love the general's lisp. Needs a bit more grid snapping though. Sometimes you hit a wall because you're offset by this much. This has not affected my opinion though. Great game!

Apr 19, 2016 @ 2:11pm

Very nice game, you have managed to create so much content in the limited time frame. Great job!

PanicTheFirst says ...
Apr 20, 2016 @ 12:13am

Controls were a bit complex but i had fun anyway.

BubsyPoochies says ...
Apr 20, 2016 @ 2:07pm

Good game, I like the design of the ship and the doors your have to cross. It's a complex game, for the control and sometimes for the perspective. Anyway, great job.

bazkur98 says ...
Apr 20, 2016 @ 4:24pm

Not to bad, a bit difficult to control but I kind of liked the game itself. Nice job especially on the sounds

bigbatardyt says ...
Apr 21, 2016 @ 9:17am

Cell shading on ships is cool

Strike says ...
Apr 22, 2016 @ 8:48am

Phis is quitfe a good fgame. :D
Controls are very hard to learn, that's true. But after I realised you project a white "shadow" of the space shift onto the walls it made everything better. Very well polished. Good job !

davisan says ...
Apr 22, 2016 @ 6:15pm

Addicive game! :D
Great presentation, graphics and audio.
About the controls, playing with IJKL was easier.

puppetmaster says ...
Apr 24, 2016 @ 1:04pm

Amazing soundtrack, it makes the mood! Great Game, love the shape-shifting implementation. Keep up the good work!

Xanjos says ...
Apr 26, 2016 @ 2:18pm

You mentioned how our entries looked similar on my page and after playing yours I can see why although your game is probably better than mine as you've implemented a handy visual guide for lining up the ship and a more gradual difficulty curve (I really like how you slowly introduce each shape type one by one). However like mine your game is also quite hard to play because of how fast the ship is moving and the quick reactions needed to pass through some holes. But I'll say, it's really fun and addictive to play though.

pixelpotions says ...
Apr 27, 2016 @ 6:34pm

Wow it's really hard to figure out how have you done so much in so little time.
The keybord makes it really hard, but it's great with the joypad and I had a lot of fun playing it. Well done.

AinoraZ says ...
May 2, 2016 @ 8:33pm

Quite the hard game you have there :D... The controls are a bit weird and hard to understand, which makes it kinda hard to react fast enough. I'd recommend working on the controls a little more. Other then that, the idea is great

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