Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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.shifter

by dymani - Jam Entry

.shifter is a action puzzle game. In .shifter, you are some tiny little white dots which form shapes. You can use the different abilities of different shapes to attack, jump, and trigger switches. Take advantage of your agility and intelligence to solve the puzzle!

This is a game created by me and my friend GlassHammer. We are both secondary school students in Hong Kong. We used Game Maker Studio and paint.net to make this game. We are both joining Ludum Dare event the first time and this is also our first game.

Thank you for checking this out. ;)

Downloads and Links


Ratings

#498Theme(Jam)3.40
#747Innovation(Jam)2.81
#911Graphics(Jam)2.63
#987Fun(Jam)2.50
#1017Overall(Jam)2.69
#2028Coolness22%

Comments

glaze_96 says ...
Apr 19, 2016 @ 12:04pm

I really love the animation on the player when he shapeshifts! The leveldesign felt a bit tedious as you couldn't see the whole level and just went around in circles looking for a button.

Otherwise, nice game!

Hope you had fun making it =)

gurkenlabs says ...
Apr 22, 2016 @ 4:28pm

A clever platformer, but I didn't like the visuals. Also, there were no sounds at all and the popup windows for death notifications were annoying.

HolyBlackCat says ...
Apr 22, 2016 @ 4:28pm

Nice game.

Apr 23, 2016 @ 5:23pm

It,s quite nice :) the actual shape-shifing looks really cool.
Would be great with some sound added :)
The only real issue i had was with the camera, you had to get to the edge before it started to follow along which meant it was hard to see what was going on up ahead.
good entry!

May 7, 2016 @ 7:21pm

Neat idea and I love those shifting animations!

rburema says ...
May 8, 2016 @ 5:11pm

The motion feels nice & fluid and I'd no trouble jumping around.

I'm not sure a popup-box is a good way to let the player know that they're dead or have advanced a level. Maybe you could solve that by painting 'level <number>' in the background (like the tutorial-messages) and just let the player (with that information) figure out for themselves if they've died or advanced a level.

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