Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Metamorphic

by JortvD - Jam Entry

-----------------------METAMORPHIC-----------------------

Hello, thank you for reading or even rating this entry!


************************IMPORTANT************************

Goal:
The goal of the game is to make it through all the levels in as
little time as possible, at the end your time will be shown. You
have to change color a lot, what changes the shape of the map!
Read everything in the tutorial very carefully, you will need it
later If you don't follow this advice you won't get to the next
level! Good Luck and have Fun!
PS: There are Invisible Blocks.

Before you play the game you have to know the following things:
1. Colors:
The shapeshifting is not only physical but also in colors.
Each color has a power. Most of the powers will be explained in
the game itself, but here is a clearer overview:
White: Nothing...
Red: Gives a Boost of a few seconds...
Yellow: Is the only color with which you can use portals, each
level has two portals.
Blue: Is the only color that can use the teleporter, is a gate
to the next level.
Green: Creates all the Grass blocks.
Brown: Creates all the Dirt blocks.
Gray: Creates all the Stone blocks.
You need the last three blocks to get to the teleporter of the level.
2. Levels:
All the levels are possible so please don't give a bad rating if
you just can't get to the next level, try clicking space a few times
and maybe a new path will appear.
3. Space:
When you click space and you're near a special block (explained in the
tutorial), it doesn't work. This is because you would otherwise be
able to teleport outside of the map!
4. Escape:
In-game click escape for a pause menu. When quitting the game use this
menu to save the progress.
5. Continue:
After you have read the comment in the game, please always click continue.
5. Music:
There are two versions one with and one without music. This is
because the one with music is 60 MB.
6. Saves:
You have three saves, if you wan't to delete a save right click them when
you're in the main menu.
7. Java:
The game is fully made in Java, so you have to have Java installed. If
you don't, here is a download link: www.java.com
8. Run:
To run the game unzip the download, and open it. Then double click the
bat file.

*********************************************************


*******************SYSTEM REQUIREMENTS*******************

1. Ram:
You need at least 250 MB Ram.
2. Storage space:
You need at least 60 MB of storage space, for the version with music. For
the other version you need just 1 MB of storage space.
3. Operating system:
You need a OS that works with Java 8, nothing more...
4. Proccesor:
This game runs at 60 FPS, so you just need a good, working :/, proccesor.

*********************************************************


*********************LESS IMPORTANT**********************

1. I'm 13 and this is my first Ludum Dare...
2. I'm Dutch, from the Netherlands, so in the game there might be some
grammatical mistakes..
3. It's all made in pure Java, no library besides JDK.
4. The game exists out of 4.894 lines of code so somewhere probably is a
bug...

*********************************************************


*************************CREDITS*************************

1. First, myself (Steam: JortvD). I did al the programming and I drew the
most ugly image of the game, the ball...
2. Second, my friend (Steam: Mr. Stroopwafel). He created a few levels.
3. Third, Daniel Cook, at http://www.lostgarden.com/, I used some of
their CC3 graphics.
4. And as fourth, Kevin MacLeod, at incompetech.com, I used some of their
CC3 Music.
If you think I used your Music or Graphics, contact me
at: jortvandrielnl@gmail.com
If you don't know what CC3 is: http://creativecommons.org/licenses/by/3.0/

*********************************************************

The download link for the version without Music:
http://www.mediafire.com/download/s0te7s6bgtlbhci/

---------------------------------------------------------

Downloads and Links


Ratings

#889Overall(Jam)2.87
#973Graphics(Jam)2.47
#1979Coolness24%

Comments

Gord10 says ...
Apr 21, 2016 @ 6:44pm

Nice idea! I found it too complex and hard, though.

thedashdude says ...
Apr 24, 2016 @ 8:51pm

I found the game fun, but the divided rooms instead of a moving camera and the slowness of the character made some parts a chore.

gelisam says ...
Apr 24, 2016 @ 8:58pm

Doesn't work on OS/X (nor on Linux, presumably) because you used backslashes for your image paths.

gelisam says ...
Apr 24, 2016 @ 9:30pm

The character moves way too slowly. This is especially excruciating in the long level with the invisible blocks

Brightstar says ...
May 6, 2016 @ 11:27pm

Cool game. Wish I could move faster or the mazes were shorter.

Omiya Games says ...
May 6, 2016 @ 11:28pm

Well, I apparently got the "everyone is pretty" ending.

Thought the puzzles were OK. Not a fan of the mazes. Wasn't sure what boost did.

I would have definitely liked it if the character moved faster.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]