Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by JortvD - Jam Entry


Hello, thank you for reading or even rating this entry!


The goal of the game is to make it through all the levels in as
little time as possible, at the end your time will be shown. You
have to change color a lot, what changes the shape of the map!
Read everything in the tutorial very carefully, you will need it
later If you don't follow this advice you won't get to the next
level! Good Luck and have Fun!
PS: There are Invisible Blocks.

Before you play the game you have to know the following things:
1. Colors:
The shapeshifting is not only physical but also in colors.
Each color has a power. Most of the powers will be explained in
the game itself, but here is a clearer overview:
White: Nothing...
Red: Gives a Boost of a few seconds...
Yellow: Is the only color with which you can use portals, each
level has two portals.
Blue: Is the only color that can use the teleporter, is a gate
to the next level.
Green: Creates all the Grass blocks.
Brown: Creates all the Dirt blocks.
Gray: Creates all the Stone blocks.
You need the last three blocks to get to the teleporter of the level.
2. Levels:
All the levels are possible so please don't give a bad rating if
you just can't get to the next level, try clicking space a few times
and maybe a new path will appear.
3. Space:
When you click space and you're near a special block (explained in the
tutorial), it doesn't work. This is because you would otherwise be
able to teleport outside of the map!
4. Escape:
In-game click escape for a pause menu. When quitting the game use this
menu to save the progress.
5. Continue:
After you have read the comment in the game, please always click continue.
5. Music:
There are two versions one with and one without music. This is
because the one with music is 60 MB.
6. Saves:
You have three saves, if you wan't to delete a save right click them when
you're in the main menu.
7. Java:
The game is fully made in Java, so you have to have Java installed. If
you don't, here is a download link:
8. Run:
To run the game unzip the download, and open it. Then double click the
bat file.


*******************SYSTEM REQUIREMENTS*******************

1. Ram:
You need at least 250 MB Ram.
2. Storage space:
You need at least 60 MB of storage space, for the version with music. For
the other version you need just 1 MB of storage space.
3. Operating system:
You need a OS that works with Java 8, nothing more...
4. Proccesor:
This game runs at 60 FPS, so you just need a good, working :/, proccesor.


*********************LESS IMPORTANT**********************

1. I'm 13 and this is my first Ludum Dare...
2. I'm Dutch, from the Netherlands, so in the game there might be some
grammatical mistakes..
3. It's all made in pure Java, no library besides JDK.
4. The game exists out of 4.894 lines of code so somewhere probably is a



1. First, myself (Steam: JortvD). I did al the programming and I drew the
most ugly image of the game, the ball...
2. Second, my friend (Steam: Mr. Stroopwafel). He created a few levels.
3. Third, Daniel Cook, at, I used some of
their CC3 graphics.
4. And as fourth, Kevin MacLeod, at, I used some of their
CC3 Music.
If you think I used your Music or Graphics, contact me
If you don't know what CC3 is:


The download link for the version without Music:


Downloads and Links




Gord10 says ...
Apr 21, 2016 @ 6:44pm

Nice idea! I found it too complex and hard, though.

thedashdude says ...
Apr 24, 2016 @ 8:51pm

I found the game fun, but the divided rooms instead of a moving camera and the slowness of the character made some parts a chore.

gelisam says ...
Apr 24, 2016 @ 8:58pm

Doesn't work on OS/X (nor on Linux, presumably) because you used backslashes for your image paths.

gelisam says ...
Apr 24, 2016 @ 9:30pm

The character moves way too slowly. This is especially excruciating in the long level with the invisible blocks

Brightstar says ...
May 6, 2016 @ 11:27pm

Cool game. Wish I could move faster or the mazes were shorter.

Omiya Games says ...
May 6, 2016 @ 11:28pm

Well, I apparently got the "everyone is pretty" ending.

Thought the puzzles were OK. Not a fan of the mazes. Wasn't sure what boost did.

I would have definitely liked it if the character moved faster.

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