Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Core Process

by Jacic - Compo Entry

Fight your way through a computer's security system to take over the entire system! This is a sidescrolling shmup, with a twist: your payload can shapeshift to better combat certain types of security programs and bypass "gates" safely.

Controls and instructions are explained in-game.

Well, the art isn't great. I tried to do something different and limit myself to 4 colors for each sprite, but I don't think it went too well. Also, this game may not be very playable with certain types of colorblindness. Sorry about that. I'm not sure it will be a problem for anyone, but I'm not sure it won't, either.
Anyway, I hope you enjoy the game.

Made in < 48 hours using Haxe and HaxePunk.

Downloads and Links


Ratings

#354Audio2.94
#557Graphics2.82
#632Fun2.88
#685Overall2.94
#715Theme2.94
#732Innovation2.65
#1979Coolness24%

Comments

Arvydas says ...
Apr 19, 2016 @ 3:45am

Fun concept. Need more to it, though. Good Stuff

deepnight says ...
Apr 19, 2016 @ 10:29am

Interesting idea and more difficult than it seemed at first :) My main issue is with the feedbacks: you have none ^^ It's a really important element in any game: if you hit something, it has to react accordingly (white flash, particles or shaking for example). It will make the gameplay feel more "powerful".
Good job on this one anyway :)

Jacic says ...
Apr 19, 2016 @ 4:23pm

deepknight: Yeah, every LD I say, "I'll definitely add hit effects *this* time, just after I've done everything else." And then I run out of time. :p

Jacob Peltola says ...
Apr 26, 2016 @ 10:21pm

Very fun!, liked the use of color and shape to signify what to do so I was able to understand without the tutorial!

CMLSC says ...
Apr 26, 2016 @ 10:59pm

Interesting idea. :P

KairosXIII says ...
Apr 26, 2016 @ 11:30pm

Clever game, some player feedback would be great.

madk says ...
Apr 30, 2016 @ 5:54pm

I got a score of 4100, but I don't feel like that's very impressive.

It took me a few minutes to realize I wasn't playing Ikaruga. I think the game would have been more enjoyable if the player was invulnerable to bullets of the same color.

I rather liked the art. Not a bad effort at all, but it's lacking the fun aspect. Could've done with just a little more actual gameplay.

Szabin says ...
May 2, 2016 @ 2:20pm

I like the game's retro feeling :D

Roland M says ...
May 2, 2016 @ 11:32pm

Good LD entry. =]

Xanjos says ...
May 7, 2016 @ 10:55pm

Pretty simple but fun entry.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]