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This game is halfway finished. It only has one level and it's not even a hard level. I only got about 6 hours of work into this game and just had to submit something. So basically this is more art practice than it is a game. The background itself isn't finished either (pretty apparent.) I don't expect anyone to think this game is fun or even has a goal, I just posted what I was able to finish in the amount of time.
note: 1280x600 seems to be the only working resolution.
Tools I used:
Unity 5
GIMP
MonoDevelop
Tiled
Downloads and Links
Ratings
#1979 | Coolness | 24% |
Comments
I think that the tiles look really good actually. Keep up the good work.
Pretty cool PoC, I think you can (and should) expand it :D
Contrary what you might think, a lot of people might score this highly even if it is incomplete, just because it is a really cool concept and very innovative (I gave top marks in innovation and theme ;D)
Good luck!
Yeah not very complete.... But I think you might be onto something with that mechanic, interesting indeed. Definitely worth investigating and prototyping further, see what you can make of it
for some reason this doesn't appear to be working for me? http://puu.sh/oE7vH/552b701cea.png this is what I get and it all seems fine, but all i can do is move left and right...? I also didn't have the resolution option of 1280*600 :/
oh nevermind, I didn't understand the controls yet. Interesting concept, would like to see a finished version of it :D
Definitely an interesting concept. Would be interested to see it streamlined and turned into a bigger game.
Well, I seem to have completed the level. Kinda a shame you didn't follow through with that, because the concept looked kinda interesting. I wonder if the same base mechanic (i.e. moving slime parts) would work better in a grid-aligned rather than physics-based environment...
Generally, cool idea, too bad you didn't follow with it (too little time...?). ^^'
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Interesting idea! Reminds me of World of Goo. You should keep working on this and make it a real game.