Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by nuuup - Jam Entry

You have been trapped in a castle filled with reptilians, and you must escape. But how? Think more. You are a skeleghost. You are a skeleton... that can also transform into a ghost whenever you want.

Notice that in some doors you can only enter as a skeleton and that in other doors you can enter as a ghost.

Made for #LD35 in 48 hours or something like that.

Arrows to move, up to jump, Z to transform into a ghost, ESC to go back to the menu screen, and space to play the game.

Downloads and Links




fafastudio says ...
Apr 21, 2016 @ 3:45pm

I liked this a lot !
Actually, i found out that you can spam the shapeshifting and find your way through walls but it was pretty funny !
Maybe the music was a little psychedelik xD

Mieeh says ...
Apr 21, 2016 @ 3:56pm

A little too confusing. Maybe there's a good mechanic here but i can't enjoy this due too the game being way too hard in the beggining. Maybe some kind of explenation to what is going on would help.

katorovitalo says ...
Apr 21, 2016 @ 3:57pm

I liked the idea of changing between a skeleton and a ghost. However, I think the skeleton could have been a bit more useful, I was the ghost 90% of the time because I could just fly around things with him. Maybe make the skeleton have some sort of offensive ability that the ghost doesn't have. Still though, I had fun. Great job finishing this in 3 days! :)

DifferentName says ...
Apr 21, 2016 @ 4:09pm

I think it would be cool if the ghost walls were a different color, so you could tell a little easier which walls the ghost can go through

Zayron says ...
Apr 21, 2016 @ 4:22pm

I liked this it was a lot of fun!

Apr 21, 2016 @ 4:50pm

Crazy game, with wierd mechanics, real fun to play. Music was cool too. Maybe make ghost form walls a little different so you can tell them apart?

ougrouk says ...
Apr 21, 2016 @ 5:02pm

The ending is funny. Nice game, weird somehow but nice.

Mr MadCat says ...
Apr 25, 2016 @ 5:22pm

Cool game.
The ghost really felt superior to the skeleton. Maybe you could add some dangers to the ghost as well to make it more interesting. Maybe wind that blows it away or light or something like that. Maybe that's something for a post-LD version ;)

blob says ...
Apr 27, 2016 @ 10:29pm

What happened?
That ending music...
Where am I?
Did I lose my soul?

blob says ...
Apr 27, 2016 @ 10:33pm

Seriously I need that ending music though, can i get it somewhere?

Gjarble says ...
May 1, 2016 @ 4:26pm

I love the surreal music for each of these levels. I agree that it should be clearer which walls the ghost can pass through and which it can't. I do also wish there was a visual distinction between doors that teleport you and doors that exit the level. I do like how you designed each level to require both the ghost and the skeleton, though.

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