Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Shape Renegade

by Kryptarchy - Compo Entry


Change shape with Q and E.

You regain energy while playing as the square and triangle.

Use the different shapes to defeat the endless hordes of enemies.


WASD - Shoot bullets to propel yourself

You can shoot five times without landing.


WASD - Hold to charge, release to dash through enemies.

You can dash five times without landing.

The dash attacks drains a bit of energy.


You're unable to move but invincible while falling.

When you land you destroy all nearby enemies.

The explosions drains a lot of energy.

Downloads and Links




Danman9914 says ...
Apr 18, 2016 @ 4:45pm

Really exciting energetic gamefeel. Blasting around with the square and then shifting into the triangle felt amazing.

Arvydas says ...
Apr 19, 2016 @ 3:32am

This was really fun to mess around with and destruct things haha good stuff!

Apr 19, 2016 @ 7:59am

Very enjoyable! I spent some time on the game! The graphics are simple but nice! It's destroy everything!

marod says ...
Apr 19, 2016 @ 8:15am

Nice game! It was really fun

Apr 19, 2016 @ 8:21am

It took a while to get used to the controls and what killed squares, but the fast-paced uncontrollable nature of square combined with the excitement and anticipation of triangle is awesome.

Circle was a bit hard to use because you didn't have control of where you were rolling and you could immediately die if you weren't careful. I think if I were better I could combo circle dash attacks and use square jumps to get out of them, but I couldn't do it on the few tries I attempted it.

All the subtle effects you added really makes the crazy feel come alive.

panurge says ...
Apr 19, 2016 @ 8:27am

Okay that was fun! Simple, sweet mechanics and a lovely crunchy feel. Very enjoyable!

Apr 19, 2016 @ 3:03pm

Pretty fun game with some nice mechanics.

Apr 19, 2016 @ 3:09pm

Great concept! I confess, I have a bit of difficulty to understand the mechanics at begin, but after a time, it became clear and enjoyable

Nice job Kryptarchy! :D

matt beckett says ...
Apr 19, 2016 @ 3:57pm

I really like the presentation - solid sound effects too!

rahulparihar says ...
Apr 19, 2016 @ 4:12pm

Nice and simple ! I have also took inspiration from the 3 basic shapes in my entry for compo.
The mechanics in your game are great by the way ! :)

pss says ...
Apr 19, 2016 @ 6:53pm

This game has a great feel to it. Everything seems really solid and I had a good time playing it! It had a bit of a learning curve though… :)

robb_blob says ...
Apr 21, 2016 @ 10:25am

The shape-based graphics I think are well thought. The enemies although being squares feel like they have some kind of personnality. Like the sound too. And the general gameplay and abilities are nice too. On the other side i felt like you could easily "break" the game by jumping high enough and then changing to triangle. And this is maybe cause I was not good enough but it felt a little too difficult in the beginning, not forgiving at all. Maybe start by making it easier and then scaling the dificulty. Fun game overall though!

sharrackor says ...
Apr 22, 2016 @ 11:52am

Nice game! I would exclude the mac files from the windows download (they take up 11 MB of space) and make the enter key on the keypad respond to the press enter commands. Overall, this was an enjoyable game!

Tegu says ...
Apr 24, 2016 @ 7:39am

The dashing feels really satisfying with the sharp sound effect and screenshake. It is soo cool to switch to the rectangle, dash a couple of time mid-air to get on top of a large enemy group and then smash down with triangle. <3 The precise controls really make it! Just need to avoid going too crazy within a group and forgetting the energy (oops). I that while you can get to the upper level for a little cooldown, the enemies are able to climb there. The enemy movement feels really organic as well, I like it. There seems to be a ceiling as well. I managed to dash through the wall with the circle a few times and fall to eternity. Had to restart the whole game. :P Also happened to remain squeezed after jumping high with circle and changing the shape.

My score about 4100, .., 6000. Possibly higher on some rounds but forgot to check the score. For possible further development, some kind of a highscore system would be useful and encourage to break the score without memorizing it. The explosion/screenshake effect feels quite heavy as the framerate drops with my poor machine. An intense soundtrack would nail the game, but I get this is a solo compo. :)


FiSilva says ...
May 6, 2016 @ 2:05pm

It's a bit hard at first, but that makes it fun. It feels great to dash and destroy stuff with the particles, sound and screenshake.

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