Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Swarm Blast

by 01101101 - Compo Entry

Blast growing shapes until you're swarmed and try to beat your highscore!

CONTROLS:
Arrow keys to move
Space to Start/Restart

Downloads and Links


Ratings

Coolness50%
#62Fun3.87
#194Overall3.55
#235Innovation3.50
#362Graphics3.28
#401Mood3.00
#435Audio2.77
#445Theme3.39
#558Humor1.94

Comments

01101101 says ...
Apr 18, 2016 @ 1:31pm

New highscore by Grmpf: http://i.imgur.com/OF575bw.png?1

xclementx says ...
Apr 18, 2016 @ 3:58pm

The two versions are awesome ! Great job!

Saymon says ...
Apr 18, 2016 @ 4:22pm

Great game

Kiwiboi says ...
Apr 18, 2016 @ 4:35pm

Great entry! It's really fun and addicting, reminds me of Bubble Trouble :)
Looked at the post-compo, you're improving the graphics and effects, nice job, keep at it.

Ithildin says ...
Apr 18, 2016 @ 4:37pm

Awesome concept, very interesting take on the theme!!

I like the shape graphics and particle effects a lot, they're simple and effective. Well done!

deepnight says ...
Apr 18, 2016 @ 6:35pm

Simple and really efficient :) Things are getting super hard really quickly: it would be great if the light could move faster! Something like a temporary speed boost or a dash maybe?

Very fun anyway :)

LandoSystems says ...
Apr 19, 2016 @ 4:08am

Very fun game! Colorful, satisfying, frantic, and clever. Forcing the player to stay close to the shapes, but not *too* close is a nice mechanic. My highest score was around 15k. Great work

TravisChen says ...
Apr 19, 2016 @ 4:15am

Really fun, great work!

Apr 19, 2016 @ 6:09am

Fun and addictive. Well done! Quite hard in its simplicity.

Gamepopper says ...
Apr 19, 2016 @ 12:40pm

Quite a challenging game, really like the idea. Clever use of theme as well. Would be nice if there was more music.

Apr 19, 2016 @ 1:10pm

Pas mal. ;)

Roland M says ...
Apr 20, 2016 @ 12:38am

Addicting =]

TeamScripta says ...
Apr 20, 2016 @ 1:15am

I really loved this game! It was a lot of fun! Good sound and concept. I liked the camera shake.

gogo199432 says ...
Apr 20, 2016 @ 1:24pm

A really nice game man! Had a ton of fun playing, really challenging :) Good job

Hyoga-3D says ...
Apr 20, 2016 @ 1:57pm

Nice gameplay, I just had some problems in the HTML5 version with the controls, because pressing up/down keys make the browser to scroll.

Arvydas says ...
Apr 20, 2016 @ 2:26pm

Nice concept. Could use better sounds and a better designed main character. I enjoyed playing :)

LeReveur says ...
Apr 20, 2016 @ 7:39pm

Sometimes, it seems better to wait a little to take more points quickly. But it soon became a minefield and you regret this mind, avoiding more and more shapes, exploding like fireworks until they get you, sooner or later, but usually sooner.
Yes, I liked very much this entry, why this question ?

markusfisch says ...
Apr 20, 2016 @ 8:14pm

Great game! I really like the minimalist but very clean graphics and animations. Sound's really cool, too! Well done!

Geckoo1337 says ...
Apr 20, 2016 @ 9:22pm

As usual, you did an amazing game. The way you focused on the theme is perfect. Really additive. Overall, I love it. Thumbs up ++

pixel_maniacs says ...
Apr 21, 2016 @ 1:38pm

Nice one, i like the controlls. You did a fantastic job in 48h.

Freank says ...
Apr 21, 2016 @ 4:52pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Folztarg says ...
Apr 21, 2016 @ 10:32pm

this game is pretty fun i love it, and the idea is nice.

Yakka says ...
Apr 23, 2016 @ 3:31pm

31272!
Smart game. Simple but efficient. I had a lot of fun, I played several times! I am really impressed.

JoseArias says ...
Apr 24, 2016 @ 9:54am

Wow. Great work. Very very fun.

dj_pale says ...
Apr 24, 2016 @ 6:12pm

I like the games with simple and self-explanatory mechanics. Nice tweening and good overall feel. Very nice!

TheMeorch says ...
Apr 24, 2016 @ 6:59pm

This is great -- the tension between keeping enemies close to you in order to attack them but not letting them hit you is ingenious. nice job!

jeroenwimmers says ...
Apr 25, 2016 @ 5:18pm

Hey we started with the same idea and went completely different ways! I really like this. it feels really solid and plays well

Rock Eaters says ...
Apr 29, 2016 @ 12:09am

cool concept and i like the simple graph

MiniBobbo says ...
Apr 29, 2016 @ 3:06am

This is a cool game and mechanic. At first I thought I would just avoid the large shapes so I didn't spawn the little guys, but the circle around you makes that impossible after awhile.

frogcheese says ...
May 1, 2016 @ 9:07am

It's fun and gets surprisingly frantic really fast. I like the effects, too. My only issue is that I couldn't get Chrome to stop reading my inputs as scrolling, so whenever I moved about the field my browser would wig out and cut part of the screen. Tried clicking the game, but this time it didn't help.

May 4, 2016 @ 4:15am

score 20962 yay. nice nice nice. fun too. i love how you have to get close to destroy them, but that's what gets you too.

frondeus says ...
May 4, 2016 @ 4:17pm

Very juicy!

broknecho says ...
May 10, 2016 @ 12:17am

The proximity killing was really cool! The screenshake and sound effects really added to the experience and make it feel good.

Great job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]