Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

ShiftMatch

by smoreley - Jam Entry

Involves matching things!

Controls:
(Q) -> select color -> followed by (1,2,3) for first color -> followed by (1,2,3) for second color
(E) -> select shape -> followed by (1,2,3) for first shape -> followed by (1,2,3) for second shape

---------------------------------------------------------------
(Updates go newest to oldest)

Update: There is now a web version that rips out the pretty effects in the game which is sad but atleast the core component of it works. Also did a linux versions which is untested because I don't have any means of giving it a go, if the linux versions is completetly broken let me know because there is no other way ill find out.

Update: We now have stat tracking! Now you can keep track of how many you have cleared and what your highest score has been. Also, been working on simplifying certain parts of the game, for example, Originally when you wanted to select a shape the information was displayed via text, now its done by iconography which is a major improvement when having to select a shape. Removed some stuff on the game page that was made things confusing. Added sounds, or rather a sound, which is better then nothing.Oh I almost forgot (no i didn't) but we now have SCREEN SHAKE!

Update: Its a game! Albeit missing some stat tracking, like your high score and how many columns you have cleared. Might add these in later. Oh, and it has no sound... definitely need to add that in, but at-least the core of it is there.

Update: Almost a game! Just got to work out an algorithm that will generate waves. We now have a pause screen, and a game over screen. Basic score system is in place. All colors and shape transformations are working. Couple of other effects were added that mechanically don't do any thing but make the game more interesting.

Update: Main Menu was added where you can start the game and also a little help section. Color and shape shifting work for the most part (Haven't set up Yellow yet). Movement Timer. Made GUI more resolution friendly so that it maintains usability when using other resolutions (still recommend using the default one). Pressing (esc) will now pause the game and hitting (-) on the keypad will reset the level (will change this to be more user friendly later, for now I have other things that I need to focus on).

Update: Main Menu was added where you can start the game and also a little help section. Color and shape shifting work for the most part (Haven't set up Yellow yet). Movement Timer. Made GUI more resolution friendly so that it maintains usability when using other resolutions (still recommend using the default one). Pressing (esc) will now pause the game and hitting (-) on the keypad will reset the level (will change this to be more user friendly later, for now I have other things that I need to focus on).

Got a late start due to having prior commitments. Still want to submit some thing (even if it's barely or not at all functional).
Going to keep working on it, see how far I can get with the time left. Will be updating as progress is made.

---------------------------------------------------------------
CHALLENGE! Do you accept (y/n)?
Game is hard and will test your metal, so here's a challenge. Do you think you can beat my high score? Currently my best is 18 (update, now its 27! Update, the game has been made easier and there are two modes so i really do not know where my best score stands right now) and gosh darn its hard getting that! Will update as my mad skills improve.

---------------------------------------------------------------
HELP! Need help, this section is for you.

Update: Refer to ingame tutorial (cause we now have one).

First check the INFO section in the game (Its on the main menu, also click on the I button for an example of inpu).
Still confused? Let me break it down for you.

You can only change the shapes on the left. You can change both their color and shape.
Shapes on the left must match shapes on the right (both in form and color) before they reach the center (otherwise game over).
Every so many seconds the shapes will move closer to the center (hit space-bar to speed this process up, BUT only do this is both sides are matching)

Update: There has been alot of confusion on how to play the game, im sorry. I've been taken peoples feed back and examining the problem closely as how to make things clearer. Various steps have been taken to try and clear things up but the be all end all is probably a tutorial level. I'm working on that (Update: and now we have one)

Downloads and Links


Ratings

Coolness89%
#501Innovation(Jam)3.11
#508Theme(Jam)3.39
#665Overall(Jam)3.11
#754Graphics(Jam)2.98
#755Mood(Jam)2.82
#777Fun(Jam)2.82

Comments

Rakowu says ...
Apr 18, 2016 @ 7:12pm

the idea is ok. But i don't get it. I guess i match all, but than everything disapear and i broke the game xD. But I like the idea and the level design :)

KappaIX says ...
Apr 20, 2016 @ 7:56pm

The game looks good, but i'm sorry smoreley, I have no idea what i'm supposed to be doing!

Well done on getting it in though!

ryjcio says ...
Apr 20, 2016 @ 7:58pm

I appriciate that you tried to make a game with some innovatives! But I find it hard to understand. I thought I got a rules, but then it hits me, that I just had luck :D I think you should propably spend more time on balancing this game.

Obvious_San says ...
Apr 20, 2016 @ 8:37pm

It took me couple of tries to find out what to do. Then I got to 24.
I like the concept. Some sound whould have been nice :)

neondx says ...
Apr 24, 2016 @ 5:15pm

the base idea is really cool, but realisation isn't clear enough to make it a fun experience, a few more days in that would have made it a great phone game

Apr 26, 2016 @ 12:51am

Very interesting idea! This was quite fun, and I liked the bouncy reactivity of the animations. I wish there were checkpoints/levels to start off from, though.

paquinn says ...
Apr 26, 2016 @ 12:53am

The controls were pretty difficult but it gave it a fun hectic feeling when the shapes got close.

dalbinblue says ...
Apr 26, 2016 @ 1:23am

Interesting idea. It took many attempts to figure out how the game works (hint to other players, you need to select both the new color/shape, then the one to replace). And its also it's really difficult given the speed of the pieces moving in. It might be a little better if the game started of slower until the player gets used to all the colors and shapes in the game at once.

thedashdude says ...
Apr 26, 2016 @ 1:24am

I missed that space made the shapes collide instantly, which would have been nice to know, but I still thought the game was great. Very creative, and while it started with me thinking it was boring and dull, towards the end I was totally panicking over making the shapes match. Great job!

ciaodavinci says ...
Apr 26, 2016 @ 1:39am

I was confused at first but the info menu helped us figure it out. Nice job.

Apr 29, 2016 @ 3:03am

Really challenging entry! My best score was 36. Sometimes I had the desire to rage quit :p

You can think on a way to explicit show what is the field of the player, maybe a different color or something like that. Also, I couldn't get out from the tutorial screen, so I had to restart the game, tee hee.

See ya ;)

rjhelms says ...
Apr 29, 2016 @ 4:11am

This was really compelling once I got the hang of it. Nice idea.

aidanmarkham says ...
Apr 29, 2016 @ 6:13am

The game was rather slow. Based on the comments, I seem to have had a special experience. I got a score of 50 before I got bored and stopped.

thebrainfuse says ...
Apr 29, 2016 @ 6:35pm

This game is simple and fun. I really enjoyed it. The controls are something to look at since they can be jarring at times. Maybe just one button for rotating color and one for shape.

jofra says ...
May 4, 2016 @ 10:29pm

Very nice concept!
The controls are a bit hard to get. If it had better/simpler gameplay this entry would have been really awesome!

PowerSpark says ...
May 5, 2016 @ 1:15am

Looks good, but even after knowing what to do it is pretty easy. Gets repetitive, so if there's something to make it more interesting, go for it.

curtamyth says ...
May 5, 2016 @ 10:51pm

High score 34! To be honest I wasn't expecting much from this game when I started it but it's actually quite fun and challenging. Nice game!

BSODDevTeam says ...
May 7, 2016 @ 5:47pm

Well done! I like it.

Chaserbrown says ...
May 7, 2016 @ 5:52pm

Good job! While it was a little bit confusing in the tutorial, the game ended up pretty fun when I started playing! The controls could also have been a bit more cleaned up.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]