Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Tangram Escape

by jhell - Compo Entry

Help a trapped fellow find his way towards salvation, or vengeance.

Featuring:
- A few different ways to die
- 2 endings (time, oh time...)
- Cool, ultra original, extremely innovative fantasy lore
- Voice-acting!
- Custom-made classical music
- Unfathomably short playtime

Play in 1024x768 windowed mode for the best experience.

Tip: if you're stuck, you can click the lightbulb.

Downloads and Links


Ratings

Coolness52%
#36Audio3.96
#104Innovation3.81
#107Mood3.62
#126Humor3.21
#232Graphics3.56
#360Overall3.33
#601Theme3.15
#627Fun2.89

Comments

ethankennerly says ...
Apr 19, 2016 @ 3:31am

When I saw the shapes to make to select actions, I felt intrigued. If you continue to design this, when I made an arrow and walked down the stairs, I wondered why I could not just click on the arrow from the hint.

FanieG says ...
Apr 19, 2016 @ 5:57pm

liked the art and loved the sound. Had no idea what to do and your tip wasn't too helpful. Clicked on all the bricks but it did nothing. water drops eventually got to zero and then back up to 79. Had no idea what to do?

BloodJohn says ...
Apr 19, 2016 @ 6:51pm

The quest is amusing. Great job.

arhpositive says ...
Apr 19, 2016 @ 6:56pm

It's an interesting idea, but the implementation has much room to grow. Some of the shapes are almost impossible to come up with without checking the hints. (the key, for example) I hope you keep working on this, it might become something decent.

teamross says ...
Apr 19, 2016 @ 6:56pm

I had troubles with first gameplay, but after tutorial I felt a bit lost!
Art was simple and cool!

Hempuli says ...
Apr 19, 2016 @ 7:16pm

It took me time to understand how it works but I found the command-carving system very cool in the end! You definitely need the list of available shapes to be able to beat this, though. Good work!

ALobker says ...
Apr 19, 2016 @ 8:00pm

I had no idea what was going on, but I escaped. Nice voice acting.

SpiritJZL says ...
Apr 21, 2016 @ 2:32pm

I don't understand how, but I successed...

TomaszHajas says ...
Apr 23, 2016 @ 10:06pm

A nice game that differs from other reflex-based candies.

RNanoware says ...
Apr 23, 2016 @ 11:18pm

I felt that the mood of the piece worked quite well, and I enjoyed the voice acting! However, I did find myself wishing for slightly more engaging gameplay. However, good work overall!

MayankUnreal says ...
Apr 23, 2016 @ 11:42pm

Nice concept,well polished game

johnbrynte says ...
Apr 24, 2016 @ 12:33am

A very clever mechanic, and fortunately it clicked for me right away! Not really sure how I won though, always difficult with such low resolution symbols.

medidog says ...
Apr 28, 2016 @ 1:48am

Very interesting concept and mechanics. I was able to unlock one of the endings in a short time by using the first 4 of the shapes. I just thought having a guide to what the shapes actually mean could help with the exploration. I did not understand about the water, as it goes down with every click, but then goes back up? Great music by the way!

Paulgami says ...
Apr 28, 2016 @ 12:06pm

I love this a lot in concept, but it's a little hard to know what to do. And if you use the hints it's too easy. I'd love to see another iteration of this with the design tuned a little. Also, the voice acting is wonderful.

nihilaleph says ...
Apr 30, 2016 @ 12:42am

Very cool idea! Great artwork and audio too! Just was a bit lost with the gameplay, I had to use the hints to get what I had to do ^^;

Anyways congrats on your entry!

iceburg7 says ...
May 7, 2016 @ 7:43pm

Wow! This game is so delightful! The audio, the visuals, the interaction were all great! Good work!

spiffl says ...
May 9, 2016 @ 9:27pm

There are a lot of issues with how this idea was presented and executed, most of which have already been mentioned by others, but overall this is a REALLY COOL game and you should keep working on it! I adored the graphics and music and voice acting!

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