Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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It's Just a Phase!

by terryg - Jam Entry

Droplet has been kidnapped! Help him phase between solid, liquid, and gas to bring him home.

Here's a walk through:

FIXED VERSION: Fixed some play-ability issues with getting stuck. Improved crystal speeds, added some arrows to show player where to go.

The main link is still the original.

Game play hints:
Movement: w to jump, A and D to move left and right.

1. When droplet gets near red crystals, he gets warm and turns to his gas phase. He can float up and move around.
2. When droplet gets near blue crystals, he gets cold and turns to his solid form. He can slide and break through walls.
3. If he gets too warm or too cold, he is in danger. A flashing indicator near the thermometer will let you know this. Cool him off or heat him up.
4. Droplet will slowly go back to room temperature on his own.
5. He can only go through small openings (like grates) in gas or liquid phase.

This hardcore platformer was forged from the sweat of 14 talented people many of whom never worked together. They just showed up, a team started to be formed and then even more showed up. This is what I love about Ludum Dare!

All art, music, animation, and cutesy you-just-died-again mood created within period of the Ludum Dare contest.

Special thanks to Tinkermill for hosting us so we could all come together and be creative and have a great time.

Downloads and Links




peter_szegedi says ...
Apr 18, 2016 @ 3:36pm

Cool concept, maybe the shapeshifting could be faster.

terryg says ...
Apr 18, 2016 @ 7:49pm

Thanks, Peter. Yes. Kind of a zen experience. Come back later since we are going to keep updating until the deadline.

EdoMiyamoto says ...
Apr 18, 2016 @ 11:20pm

Very cool ! It was a bit hard to escape in ice cube form, also a bit slippy in the 2nd stage, but the scenario and gameplay is very cool

terryg says ...
Apr 19, 2016 @ 5:46am

Thanks for the feedback Edo. The final version we submitted fixes some of these problems, plus provides you a "Restart Level" button in case Droplet gets stuck.

Roland M says ...
Apr 20, 2016 @ 12:45am

Well execute. =]

terryg says ...
Apr 21, 2016 @ 1:01am

Thanks, Roland

Kashank says ...
Apr 21, 2016 @ 3:25am

Bonus points for bringing the real-life science aspect into the game. I did get stuck a few times in the tubes and had to restart the level. I LOVE the whimsical character and cleverness with the story.

Apr 21, 2016 @ 3:47am

Neat idea, totally cool. Got stuck on a grate eventually, but had fun figuring out the puzzles up until then.

Gtron says ...
Apr 22, 2016 @ 1:02am

Great concept, and a fairly unique take on the theme from what I've seen so far. I got stuck at the spot where you open up the first shortcut in level two. I was stuck in a pipe corner and couldn't move.

purrpurr says ...
Apr 22, 2016 @ 1:42am

I really like this idea, it's one of the more creative ones for me. I kept getting stuck though. But that didn't really stop me from wanting to play it and enjoying it.

Chaoslab says ...
Apr 22, 2016 @ 2:12am

Nice entry! :-)

terryg says ...
Apr 22, 2016 @ 2:18am

Thanks everyone. Yeah, getting stuck seems to be the big thing. We introduced the level reset late on Monday before the deadline. I want to post an update to fix the stuck problem. I think it may be caused by sharp edges on colliders. Maybe smooth them out.

Apr 22, 2016 @ 3:04am

Interesting idea basing transformation on temperature. Could be a bit easier to read and faster though!

terryg says ...
Apr 23, 2016 @ 5:19am

I never had a chance to play the game all the way through. I knew each level was beatable, but it is official now. The game is beatable. Maybe I should do a youtube video showing a play through of the game.

djfariel says ...
Apr 23, 2016 @ 8:03am

I really like this concept for a Puzzler/ Platformer. As other have stated, the shifting feels a little slow when you're only near one crystal.
The colliders were a bit buggy. I got stuck in a corner once or twice, but overall a decent entry. Great Job.

jk5000 says ...
Apr 23, 2016 @ 8:16am

The idea and gameplay is really great. The level design is a bit confussing, but stil okay. Well done.

jcsirron says ...
Apr 23, 2016 @ 2:28pm

I love what your team did here! It has an intriguing concept and absolutely amazing soundtrack! Good work!

terryg says ...
Apr 24, 2016 @ 6:51am

Thanks, JC.

MayankUnreal says ...
Apr 24, 2016 @ 9:24pm

Its really a fun game concept wise.

thedashdude says ...
Apr 24, 2016 @ 9:25pm

I think the phase changing could be faster and some collisions were glytchy, but a nice game none the less.

rantt says ...
Apr 25, 2016 @ 12:43am

Cool concept, wished the changing was a little quicker. Fun game, nicely done.

jcmonkey says ...
Apr 25, 2016 @ 3:39am

interesting game, the A and D controls seemed a bit too fast, i was always overshooting piped, and got stuck on pipe edges.

terryg says ...
Apr 25, 2016 @ 5:16am

Thanks for the input jcmonkey. I'd like to smooth out the pipe edges. Seems to be a huge cause of stuckedness. Maybe I could provide an options screen for how fast the player moves. And to Rantt, there are definately some of the earlier crystals that are too slow. Need to speed them up. Later in the game (lava level and the end of the jungle) that this smooths out. In the lava level for instance you find yourself with the ambient temp hot, so you are mostly in the steam phase, and then you are trying to find blue crystals to cool you down.

ScottP says ...
Apr 27, 2016 @ 6:14pm

I love the idea! I like how droplet can do different things based on his current state. I'd like an audible warning when your temperature was getting too extreme. I also found myself getting caught on corners a few times. Great job!

Big Cow says ...
Apr 28, 2016 @ 9:58pm

Really lovely game. You did a decent amount of level design for the challenge! i liked the music too. Obviously some thought went into how to set the mood with the music and I thought it worked well. Great idea for the shapeshifting theme as well. Nicely done -RS

Rock Eaters says ...
Apr 28, 2016 @ 11:21pm

really refreshing game :) the character should appear in front of the crystal to see the transformation, but its good

terryg says ...
Apr 29, 2016 @ 1:57am

I think this game is epic !!!!!! :D

graebor says ...
Apr 29, 2016 @ 2:24am

Wow, definitely the biggest team I've ever seen in an LD before! I found it a little frustrating that the movement of the character was so fast but the temperature change was so slow. I wanted to keep zipping around the level but felt inconvenienced by having to stand around waiting for my state to change.

Aaranos says ...
Apr 29, 2016 @ 4:00am

I think this is a unique puzzle platformer. Story is a bit thrown together but it gives some direction to it all.

terryg says ...
Apr 29, 2016 @ 10:42am

Thanks, Scott, BigCow and RE (and apparently me, or one of my kids for the last comment). The corners need to be smoothed out that's for sure. I'd also like to do a youtube walk through especially for the lava level.

terryg says ...
Apr 29, 2016 @ 11:05am

thanks, Graebor and Aaranos. It was definately a challenge to manage. It was nice having an artist in Europe since the art could be made over the U.S. night.

fin_nolimit says ...
May 2, 2016 @ 2:08am

Wow, super cool innovative game!!!!! Excellent work!!

terryg says ...
May 2, 2016 @ 4:17am

Thanks, Fin.

davor10105 says ...
May 2, 2016 @ 6:42pm

fun theme and great execution, good job!

A_Liisa51 says ...
May 3, 2016 @ 2:06pm

An educational game, great work! Opettavainen peli, Hyvä hyvä, loistavaa työtä!!! =)

Molpe says ...
May 4, 2016 @ 10:33am

Great game! Awesome music, the controls work, just one thing, I got stuck on one corner and couldn't go farther.
You can see my experience over here:

Yetikatt says ...
May 4, 2016 @ 3:34pm

Amazing game. Impressive how much you got done in such a short space of time! Really loved the idea, and the music was lovely. Really fun game, has loads of potential. I think switching between states could be a bit faster when really close to the crystals. Great Job

terryg says ...
May 5, 2016 @ 1:06am

Wow Molpe. Thanks for the best feedback ever. I LOVED your video.

Yes, Yeti. I am going to fix that too and post a PostLudum dare link. Thank you for both your feedbacks.

terryg says ...
May 5, 2016 @ 5:09am

OK EVERYONE. I have made some play ability fixes. The web link points to that. The original is still available. Thank you for your input. Enjoy!

terryg says ...
May 5, 2016 @ 5:34am

Just re-read the rules below. The web link is the original and the Post LD35 entry is below that.

Reiv says ...
May 8, 2016 @ 6:13pm

Nice concept and mechanics, the shape shifting is a bit slow though. Great level design!

edgeofcode says ...
May 9, 2016 @ 9:40pm

Great idea and great use of the shapeshift theme. The music was nice and chirpy, and went well with the game.

terryg says ...
May 10, 2016 @ 3:36am

Thanks, Reiv. Thanks, edge.

And thank you everyone for the great comments!

Molpe says ...
Jun 3, 2016 @ 3:53pm

Finally finished the game, the playthrough is right here x)

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