Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Mighty Morphin' Machine Mayhem

by Jan Tuts - Jam Entry

Good morning, Special Agent!

We have called you here for a very important mission: we need you to liberate an island off the coast of... somewhere... that has come under the control of--

You know what? Briefings are boring! Let's skip to the fun part:
This is our latest piece of technology, the V4: Very Versatile Variable Vehicle!
The V4 can alter it's sub-atomic make up to transform into a wide variety of specialised vehicles, such as the Chopper, Airplane, Tank, Buggy, Boat, ... and Cube! Isn't that insane? I'd suggest you keep your arms and legs close to you while morphing though... No reason, I'm just saying...

Anyway! You will be dropped in from high altitude, after which you should locate and destroy any and all vehicles and structures you can find in the area. I know that's a bit much, but you can never be too sure, right? Right!

Good luck, and godspeed!
Oh, and expect heavy resistance!


The Chopper:
- slow flying
- low armour
- fires a barrage of unguided rockets, at medium reload rate

The Plane:
- fast flying
- low armour
- fires single guided missiles, at slow reload rate

The Tank:
- slow driving
- high armour
- fires single gun shots, at fast reload rate

The Buggy:
- fast driving
- low armour
- fires an endless stream of weak-ass bullets

The Boat:
- fast... boating?
- high armour
- uses a turbo boost and temporary invincibility to ram opponents, or propel itself out of the water

The Cube:
- can't move, but floats
- indestructible
- no weapons, but it can easily crush things it falls on

The controls vary depending on the vehicle, but all use WASD and mouse to move and look, with some also using Q/E or Shift/Space. Exact control scheme's will be explained in the game.
Left Mouse Button = shoot
1-6 = morph


My brother and I didn't have enough time (we started late and he had to leave early) and had a lot of technical problems (eg: Unity 5.3.4 on MacOS constantly crashing, probably because of OpenGL 4.1?), so we were far from anything playable. And we seriously over-scoped too...
Still, we learned a lot and had fun. We'll probably pick this up again later. :)

Downloads and Links




Ted Brown says ...
Apr 19, 2016 @ 2:29am

Fun models! Cut down your scope and get 'er done!

SpringCabal says ...
Apr 30, 2016 @ 4:27am

It's a shame you guys were unable to get it at least where you could have them in game in time. I like the models.

geekguy100 says ...
May 1, 2016 @ 9:41pm

Looks like it could've been cool. Maybe upload a post-mortem version?

charstar56 says ...
May 1, 2016 @ 11:46pm


You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]