Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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StealthShifter

by PixelRetro - Compo Entry

StealthShifter is a text-based game (and my first c++ project), where you have to unlock the door to get to the next level. Avoid enemies by changing your appearance.


Commands:

UP - Move up
DOWN - Move down
LEFT - Move left
RIGHT - Move right
SHAPESHIFT - Change appearance
WAIT - Stand still
QUIT - Quit game

How to run the game:
Simply start the start.sh script (or start.bat on Windows)‚Äč or execute "./StealthShifter start" in the console (if the script fails).

Changelog:

* Changed level 6 in order to make it possible to beat
* Fixed bug in "line of sight" code
* Finally compiled for Windows!!

Downloads and Links


Ratings

Coolness55%
#301Humor2.68
#414Innovation3.18
#448Mood2.96
#481Fun3.11
#493Theme3.32
#502Overall3.18
#832Graphics2.24

Comments

euske says ...
Apr 19, 2016 @ 11:32am

Despite its looks, this is a pretty exciting stealth game! Level 6 was the hardest to me. Good job.

xandy says ...
Apr 20, 2016 @ 8:59pm

nice to see a text adventure in the game jam. cool mechanics idea!

unit684 says ...
Apr 20, 2016 @ 9:47pm

Tried to download the source but couldn't get it working properly on Windows. It kept crashing when trying to iterate through the m_enemies vector. Haven't rated it yet, will come back if you get a windows build working :)

Pickens Inc. says ...
Apr 20, 2016 @ 10:15pm

This looks cool, please make the Windows build!

doomista says ...
Apr 20, 2016 @ 10:25pm

Couldn't compile it with g++ for Windows...
Log:

$ g++ -std=c++11 $(find . -type f | egrep "(\.cpp|\.h)") -o stealth
./Entities/GridEntities/Enemies/Enemy.h:1:0: fatal error: can't create precompiled header stealth.exe: Permission denied
#ifndef SHAPESTEALTH_ENEMY_H
^
compilation terminated.

tmpxyz says ...
Apr 22, 2016 @ 10:31am

It's an interesting puzzle game.

Somnium says ...
Apr 22, 2016 @ 4:16pm

Very nice puzzle game!

A single suggestion, would be to use the wasd-keys for movement - the udlr was a bit counter-intuitive for me, as I constantly triggered shapeshift while attempting to move down/south, or reversed left/right (due to the l/r key's relative positioning on the keyboard. Muscle memory is hard to defeat :-)

I liked how there were enough different mechanics, enemies and commands, to make the puzzles both varied and interesting.

I especially liked the levels where you had to take advantage of the terrain as well, to make the enemies "forget" you again.

PentaHelix says ...
Apr 23, 2016 @ 4:14pm

Awesome game, with a bit more work it could be an actual release. Level 6 doesn't seem to be solvable with only 2 mana.

Strike says ...
Apr 25, 2016 @ 11:05am

That's actually a good game. It would have been good to make the input not case sensitive, but that's a detail.

PixelRetro says ...
Apr 25, 2016 @ 11:14am

@Strike Input isn't case-sensitive :)

Chaserbrown says ...
Apr 25, 2016 @ 8:10pm

Good job! The game was actually pretty fun, despite being text-based!

Cerno_b says ...
Apr 29, 2016 @ 7:55pm

Wow, really unique little game. Reminded me of Nethack, but as a puzzle game. I liked it.

I wish you would have opted for a WASD control scheme. Using ULDR tied to pressing the enter key gets a bit tedious after a while.

Also adding PC speaker-like beep sound effects would be a treat.

JefePapaya says ...
May 4, 2016 @ 12:50pm

Nice game!
I'd rather not have to press enter after every command.

Kudos.

adrian09_01 says ...
May 4, 2016 @ 1:31pm

Didnt expect to see a text game here.

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