Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Perception

by Romixal - Compo Entry

Collect and use abilities to find your way out.

Downloads and Links


Ratings

Coolness100%
#9Innovation4.34
#13Mood4.21
#21Overall4.08
#58Audio3.76
#101Graphics3.92
#102Theme3.94
#130Fun3.64

Comments

JohnGalt says ...
Apr 18, 2016 @ 4:02am

Beautiful game! There are only things we could add on this concept. Everything is great!

F4KETHIS says ...
Apr 18, 2016 @ 4:07am

Screenshots look cool! Wish there was a Mac version!

ViliX64 says ...
Apr 18, 2016 @ 4:10am

Really pleasant experience.

jcmonkey says ...
Apr 18, 2016 @ 4:11am

Really neat game, i guess this would be what a bat would kind of feel like.

Dia6lo says ...
Apr 18, 2016 @ 4:17am

Great game. It would be great if it would have more content.

timeshapers says ...
Apr 18, 2016 @ 6:04am

I couldn't figure out the objective, but it was fun.

Apr 18, 2016 @ 4:58pm

Very lovely game. I think I completed it

chobrah says ...
Apr 19, 2016 @ 1:36am

Awesome game, beautifully polished. It is great fun to explore and evolve. Good job!

Apr 19, 2016 @ 1:51am

Such a wonderful game! After much experimenting with the "parts," I finally found the objective.

kestrelgames says ...
Apr 19, 2016 @ 4:46am

whoa, really cool idea!

Steven Miller says ...
Apr 19, 2016 @ 7:04am

This game is absolutely brilliant. The concept is amazing and very well executed.

Strike says ...
Apr 19, 2016 @ 7:09am

I really love the core mechanic and how clever it goes with the theme. Really good job.

ranmaru90 says ...
Apr 19, 2016 @ 9:27am

WOOOOOOOOOWWWWW!!!!!!!!!!!!!!!!!!! I'm giving this perfect scores!!

Chikoness says ...
Apr 19, 2016 @ 1:03pm

Very very well done! Simple yet elegant, beautiful game!

Auroratide says ...
Apr 19, 2016 @ 2:02pm

Wow! Beautiful and polished. Using perception as an interpretation of shapeshifting is very creative. I also liked the little proverbial statements; they really added to the mood!

The thing I found interesting was that the more perception modules one obtained, the harder it became to navigate, since your size got bigger. However, I think this actually had a positive effect to the gameplay, forcing players to lose perception so that they seek to get it back. Combined with the text about not focusing on what we lack, it was perfect.

As an interesting side effect, the game makes you think about people who have perceptual disabilities, like blindness or deafness. Excellent work!

Jimbly says ...
Apr 19, 2016 @ 5:09pm

Really enjoyed it! At the beginning I picked up too many things too quickly and missed the description of what I was picking up, but was able to figure out most of them before long.

jhell says ...
Apr 19, 2016 @ 5:41pm

Extremely interesting concept! I managed to find the light eventually :). It seems modules are not really balanced (the grid module...?), but this could be expanded into something quite neat. But there a subtle line to tread to avoid frustration.

RoboNebula says ...
Apr 19, 2016 @ 5:54pm

Great concept and very fun to play!

rahulparihar says ...
Apr 19, 2016 @ 7:54pm

This was an amazing experience! Good aesthetic. Thanks for making this game. Glad to see more GMS users here :)

madk says ...
Apr 19, 2016 @ 10:36pm

I love the idea, but it's irritatingly difficult to add on the new abilities where I want them to go. I wanted it adjacent to a particular one so as not to dramatically increase my size? Nope, now it attached diagonally to the outermost square and I can't navigate anywhere now. Fuck

Ramayana says ...
Apr 20, 2016 @ 2:32pm

Really nice mechanics. The graphics are simple but well made! The atmosphere is good too! Very good job!

Apr 20, 2016 @ 3:15pm

Super interesting idea! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/KyB-5ZqWXwk

RafaSKB says ...
Apr 21, 2016 @ 1:12am

This is really creative! Simple, fun and unique! :)

Ithildin says ...
Apr 23, 2016 @ 1:19am

Brilliant! One of the most innovative games I've played!

Managing the perceptors was a very clever mechanic, as the more aware you were of your surroundings the "clumsier" you would get because of the size. That added some welcome challenge as well.

Congratulations, this could be interesting as a full game!

MintArcade says ...
Apr 23, 2016 @ 10:15am

Nice game, absolutely brilliant.

Farelle says ...
Apr 27, 2016 @ 11:30am

wow. that was very interesting and somewhat I felt like it's like going through life. There will be always something you think you might be lacking, but if you concentrate on it, it not only risks ever arriving to your goal (that you don't even know yet), but it also slows you down o.o also, you can't prepare for everything no matter how hard you try.

Mordokay says ...
Apr 27, 2016 @ 6:11pm

This game is the best one out of the 30 I have seen so far. Great Job!

Omiya Games says ...
Apr 30, 2016 @ 12:34am

Thought this was a really fascinating experience. The two things that really bogged me down were not knowing which type of bad things I was hit by (wall vs. green orb), and the ambiguous instructions on what the game's objective is. More clarity early on for both of those accounts would really help.

d3garcia says ...
May 3, 2016 @ 6:38am

Amazing idea!

May 5, 2016 @ 5:00pm

You have been featured on today's Ludum Dare to Believe! Check it out - https://www.youtube.com/watch?v=9i0IenE6HQE

LeReveur says ...
May 8, 2016 @ 3:40pm

There is a sort of philosophical tale in this game. Whatever you do, you only perceive what you're equipped to, and that's not only true in the game. Anyway, very interesting entry, well done. :)

wheerd says ...
May 8, 2016 @ 7:13pm

Really cool idea and game!

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