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Hi everyone !
This is my third entry so far, learned a lot.
No sounds and no graphics in this one unfortunately.
I ran out of time ...
But anyway, hope you enjoy it !
OS/X and Source are coming soon(ish).
Fixed in 1.1 :
-Enemies not spawning after Shapeshift.
-Health bar going crazy.
-Stars and projectiles too small.
Known bugs :
-Playing in fullscreen on the webplayer is recommended (you may not be able to see your credits).
-Sometime radar cubes don't go away when an enemy dies.
-When building, shapes can go through the walls and each other.
---------Controls---------
C : zoom out
V : zoom in
---Creation phase---
Spacebar : rotate shape
Right/Left arrows : move shape
Up/Down arrow : speed up shape
---Combat phase---
Mouse : turn ship
Up/Down arrow : move ship
-----------Tips-------------
In combat:
- The red bar below your ship is your current health
- The small cubes indicate enemies direction; The smaller, the further away from you.
In shop:
- Shop parts color corresponds to your ship.
- Shapeshift rebuild your ship entirely and add bought shapes.
- Spend your money wisely, different parts affect your ship different ways, experiment !
Downloads and Links
Ratings
![]() | Coolness | 84% |
#260 | Innovation | 3.46 |
#532 | Humor | 2.02 |
#611 | Theme | 3.13 |
#759 | Mood | 2.25 |
#841 | Graphics | 2.20 |
#856 | Overall | 2.62 |
#885 | Fun | 2.30 |
Comments
Needs a bit more fleshing out, potential to be a really great game
The tetris segment felt a bit clunky, and I was confused when lines didn't clear and blocks went through other blocks haha. The time spent navigating towards enemy ships is effectively a big downtime for the player, so leads to the game being a little bit boring.
Always been a fan of Tetris games, though the combat phase was a little obscure.
A fun little idea, its a shame it doesn't reset when you die, had to load the game back up a few times.
Haha this is for some reason really funny. I just really like the way it takes something traditional and turns it into something completely different. Good job.
I felt a bit lost in the combat section, but as a veteran of many a tetris clone I enjoyed that part of it. I very nearly did tetris myself but I struggled to think of a unique mechanic to add to it, so props for innovation definitely!
The concept to build your ship tetris style is great, but it was hard to find enemies and get enough money to buy something. But it has potential if polished!
Building your ship using tetris is a very creative idea, well done
I know, we had not much time. But the controls and the bugs too are horrible and I even managed to get a tetris shape out of the bounds. ;)
interesting design :D after I tried to make shape again on that tetris style shapemaker it didn't let me go right enough to add blocks to it.. :( needs sounds! I like the idea of using tetris-kinda block maker for making a shape.
Neat idea, but it needs work. The input wasn't responsive and sometimes the left and right movement didn't work. Also I shouldn't be able to leave the play space with the pieces. Decent idea overall.
Absolutely brilliant idea, that needs some work though:
- the Tetris part is too slow. When the down key is pressed, the stones still take ages to reach the bottom. It would also be helpful to see the function of each color (armor, weapon etc.) while a piece is falling down
- everything is too small :)
- there is no point in killing enemies as of yet, apart from getting more credits to kill more enemies
Just to emphasize, the game IS fun to play. It could be even better with a few fixes and a clear goal for the player.
Its an interesting concept, can be expanded such that the shape of the ship will affect the combat and characteristics of the ship. Ship building a little bit slow, and enemies are quite hard to find.
Clever idea but the controls were a bit stiff in the beginning.
Personally I think it has potential to become to a great game, but the combat is confusing and it need to improve its controls. Great concept anyway.
The spaceship combat is good and have elements of strategy. However the Tetris part was quite frustrating when the blocks didn't move with my input. But overall I liked it.
Cool version of Tetris. The zoom should stop before you go trough the stones.
Cool idea, but the execution could use some work. The Tetris part felt very unresponsive at times so I had a hard time building my ship. Also, please don't make me use both keyboard alone and mouse and keyboard. :p Combat felt a bit non interactive in that it's just keep hitting till one drops dead. (At least with the ship I had I couldn't dodge bullets or do anything interesting in combat) Still, overall cool entry! :)
The tetris-to-spaceship idea is very interesting, but I didn't understandthe rest of it :(
I didn't understand what to do in the combat phase at first.
Cool idea, I like games with several phases and customization. Needs some more work but could be a really fun game!
A space sim combined with tetris, I wish I came up with that combination.
It was a bit glitchy (I could move blocks outside of the grid) but I love the concept you did and your approach to it. Great job!
Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/1j0YT8wm6Kc
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Interesting combination of ship building and tetris. I didn't quite understand why sometimes the blocks wouldn't move all the way to the side, however.
I also didn't understand what to do in the combat phase :-o
I had some dots around my ship and I thought those were the directions I was maybe supposed to fly towards, but I didn't know if I was moving or not (some background stars or something might have helped there).