Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Infect it

by PixelStuff - Jam Entry

You play a virus. When encountering an host cell, it will give you a code.
Change your shape to lure the cell.
Mime the code in rythm with the music to contaminate the cell.

---
CONTROLS
Use your keyboard arrows to move and to write code

---
We are aware of WebGL missing audio, quick fix coming soon.
Check the soundtrack here:
https://soundcloud.com/alban-de-martin/sets/pixelstuff-ludum-dare-2016

Downloads and Links


Ratings

Coolness70%
#100Audio(Jam)3.79
#159Graphics(Jam)4.06
#207Overall(Jam)3.63
#240Humor(Jam)3.12
#277Innovation(Jam)3.40
#302Mood(Jam)3.41
#314Fun(Jam)3.38
#771Theme(Jam)3.03

Comments

eolhing says ...
Apr 19, 2016 @ 11:44am

Hey there ! Great idea, graphics and sounds are really good too ! Too bad the difficulty isn't increasing. keep up the good work ! :)

siryakko says ...
Apr 19, 2016 @ 11:53am

Really nice, i'd love to play that on mobile in the train, continue working on it please

edgeofcode says ...
Apr 19, 2016 @ 11:55am

Great idea!

taviandir says ...
Apr 19, 2016 @ 12:00pm

Really beautiful and cute! I struggle to see how the theme fits in to this, though.

Ogniok says ...
Apr 19, 2016 @ 12:01pm

I really loved the sounds here!

SantiHisteria says ...
Apr 19, 2016 @ 12:02pm

Great idea!! It fits with the theme perfectly and it's so original. Congratulations!

bodsey says ...
Apr 19, 2016 @ 1:04pm

Nice graphics and the idea is nice but I have no idea how to play :/ I think the pad button on the left should match the arrow keys but I'm not sure and there's no feedback about if I'm doing it right or wrong (I think). I didn't rate many categories, as I didn't get the game, but great work nonetheless!

Khaoz_Fang says ...
Apr 20, 2016 @ 5:19pm

Really nice idea and art!

Zayron says ...
Apr 20, 2016 @ 7:05pm

Nice job. I love the voices!

JOK says ...
Apr 20, 2016 @ 7:19pm

When getting into the infection mode it was intuitive what to do. Would be awesome if the difficulty would increase in that mode as you progressed.

DraKlaW says ...
Apr 20, 2016 @ 7:46pm

I groaned at the end because bubonic plague is not a virus.

Seriously though, it's a fun little game. Like others have mentioned, varying difficulty could be a neat plus.

Apr 21, 2016 @ 6:19am

Wow! My favorite entry so far, great work! I wish I had some form of constructive criticism, but I don't -- just a fantastic execution on the given them. Keep it up!

Freank says ...
Apr 21, 2016 @ 4:51pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

btrotter101 says ...
Apr 21, 2016 @ 8:56pm

Fun little game. I'm not sure I was really on rhythm in a few cases, but apparently I was close enough...

Apr 22, 2016 @ 4:37am

Thank you for the OSX love

suppi says ...
Apr 22, 2016 @ 8:32am

Very nice game. I love the mechanics and the music / sound effects! it was also very appealing to the eyes :) i did experience some problems pressing buttons in infect mode where the right key would sometimes not work, for example pressing up for triangle sometimes failed (i tried the webGL version).

great job!

RanikoGames says ...
Apr 22, 2016 @ 9:05am

Great concept and job. Maybe the difficult is so easy. Furthermore, the rythm is usless. Maybe with a necessary musical tempo the experience would be more challenging; With a bit of work this can be awesome! Congratulations

Khallane says ...
Apr 22, 2016 @ 2:58pm

I felt controlling the virus was weird, moving too fast and sometimes out of the camera view. But cool idea nontheless and music was nice

Atridas says ...
Apr 22, 2016 @ 3:35pm

Very original idea :+1:, but it gets boring after a while

iossif says ...
Apr 23, 2016 @ 2:24pm

i liked that one!

sometimes it did not respond to my keypresses in the webversion. still managed to win though.

Apr 24, 2016 @ 4:48pm

Reaaly liked the style and audio, the sound effects were great.

drazil100 says ...
Apr 25, 2016 @ 4:53am

Loved the graphics and the music. Didn't really find the game perticuluarly difficult but it definitly has the potential to be. I believe that saying the shapes really makes it easier.

CheesyRamen says ...
May 1, 2016 @ 6:15pm

Really love the cute voices and presentation in this game! Great job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]