Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Endless Shipshifter

by Multiplexor - Compo Entry

You have been sent with the wonderful Vessel "The Shipshifter" to investigate a foreign planet! Other expeditions were sent there before you but none of them have returned! Will you be able to surpass any obstacle and make it back home?!

Endless Shipshifter is an arcade game where you keep on building your ship as you progress! The game focuses on survival and skill keep in mind that trying to kill all the enemies is not always the best option!

All feedback is appreciated! Thanks for playing!

I've added a Standalone version

Downloads and Links




terop says ...
Apr 18, 2016 @ 8:52pm

Sorry, but I couldn't yet test this game. Unity webplayer gave error about chrome plugin not available. Guess I'll need to return to this game once I get unity games working on my browser.

knason says ...
Apr 18, 2016 @ 8:53pm

I liked that you made time to present the story it often ads to the experience. The controls works well and it is a nice angle of the theme. I liked the graphics as well. Good job!

tanis says ...
Apr 18, 2016 @ 8:54pm

It would really help if you could pack a stand-alone downloadable version or a WebGL one :-P

APantaloni says ...
Apr 18, 2016 @ 9:09pm

Very nice music and visual effects. I'd have liked for the intro/tutorial part to be faster or skippable.

Multiplexor says ...
Apr 18, 2016 @ 9:24pm

Hey! The Unity Webplayer error is because you're using Chrome (And they stopped giving support to this plugin). If you use Mozilla Firefox or another browser it will work!

I tried making a webGL version but it's giving me too many problems, so I uploaded a Standalone one instead!

Also, you can skip the texts with the SpaceBar :)

Thank you all for the feedback!

seanarooni says ...
Apr 18, 2016 @ 9:31pm

Very cool game! I most enjoyed using physics to rotate the ship, and powering up of course.

Apr 19, 2016 @ 7:18pm

Very good game!!! The mood, the graphics, the idea... Good job!

James Coote says ...
Apr 19, 2016 @ 7:25pm

I enjoyed it! I would have liked something to allow me to rotate or navigate a bit better (or maybe I just didn't find out what those controls were). A lot of the time I was just tumbling around in a general direction rather than feeling like I had full control over the ship.

Also, maybe try zooming out the camera a little. I only got to 5 or 6 pieces, but I felt like at that point, I wanted to maybe have a little more space to see ahead/around me. Then maybe I could have got a sense of where I was going beyond just whether to turn left or right at the next corner. Would have also been nice to have some more open areas to contrast with the tight maze. (Or maybe the game had that and I just didn't discover it :p).

A few things didn't make sense, like being unable to kill the turrets with regular white lasers, and the red enemies still damaging the ship even when I hit it with my battering ram piece.

Music and sfx were great! Shame the music didn't quite loop. I also liked that you got some story in there and the dialogue was cool, the intro looked great and the graphics looked great!

AlejoAC says ...
Apr 19, 2016 @ 11:57pm

This is a solid game!
I only have two complains:
- The big ship in your main screenshot is misleading advertising. I want a ship that big but afaik I cannot have that in those tight spaces.
- I was expecting the ship to loose parts when hit instead of dying all at once. This way it would be more like shifting and make it somehow easier to explore different ship configurations.

I loved the presentation: story beginning and the end with stats and also the little segments for installing new parts.

Biliogadafr says ...
Apr 20, 2016 @ 9:52pm

Awesome. Really like the gameplay and collecting ship part by part :). Solid game. Good job!

Jukepoks1 says ...
Apr 20, 2016 @ 10:30pm

good controls, but I'm holding space all the time?(maybe add reload function or something.. to mix it up) nice storyline(though text is bit hard to read on that font). Infromation text you get after getting new part goes away pretty fast, I barely can read that fast. visually pleasing graphics. nice tunes! Aand then I get stuck, environment is not made for fitting big shapes :( I liked it a lot even still!

vootele says ...
Apr 21, 2016 @ 12:36am

Really cool game, even had an intro. For me, i would have liked if i had some sort of map or at least some guidelines which way to go. Really liked this game!

mountainstorm says ...
Apr 21, 2016 @ 8:20pm

I love the tiny jets and the music is funky. Great polish; one of my favourite so far

tomdeal says ...
Apr 21, 2016 @ 8:24pm

Very cool game. I like the graphics with the vibrant colors and effects. Also very unique game mechanic, well done!

Slowian says ...
Apr 21, 2016 @ 8:52pm

Great game, Its good that every different part has its own behavior and adds more shield slots.

aeai says ...
Apr 21, 2016 @ 9:41pm

This was awesome! What the yellow triangle do? I saw it only 4 times but every single time i died before i could pick it up :(

Multiplexor says ...
Apr 21, 2016 @ 9:48pm

@aeai The yellow triangle is a Double Shot Gun (You shoot 2 bullets at a time from each of the triangle's side :)

And thanks everyone for the feedback! It's all very helpful! :)

Nexus64 says ...
Apr 21, 2016 @ 10:03pm

Awesome game. It's incredible the it have been made in three days.
My only sugestion is the posibility of manually rotate the ship.

leo_p_mahon says ...
Apr 21, 2016 @ 10:04pm

Great fun, loved adding modules and placing them strategically. Would be nice if modules broke off instead of the whole ship exploding. Game play was still very good though.

SantiHisteria says ...
Apr 22, 2016 @ 2:36pm

I think you have to improve the graphics but I like the game. It's funny and solid. Good work!

Rulrite says ...
Apr 23, 2016 @ 9:15pm

Awesome game! I had a lot of fun playing, and I really enjoyed being able to build my ship exactly the way I wanted it. It's pretty challenging, too... I liked the health replenishment system; it kept me on my toes and made finding a new module all the sweeter.

I did struggle at the start with lackluster firepower and a tough-to-control ship (being stabilised was a relief!), but I don't mean that as a negative: I really felt like I was progressing as I upgraded the ship, getting stronger and stronger. Not too strong, though!

Great job! If you do develop it further, it'll be interesting to see where it goes.

suppi says ...
Apr 28, 2016 @ 7:58pm

very solid entry! it's very well done. simple controls, a story and a lot of action. good job!

Rock Eaters says ...
May 1, 2016 @ 5:40am

great style, really clean !

Louspirit says ...
May 9, 2016 @ 11:54am

Amazing compo entry! The customization is a very good point. Controls are good and visual effects very nice.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]