Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

It's Hard Out There for a Reverse Werewolf

by dwemthy - Jam Entry

As the alpha male of the wolf pack you attacked the wrong gypsy queen; she cursed you to be a reverse werewolf! Destined to turn into a naked, scared human in the light of the full moon and be hunted by your former brethren. Only when the gypsy queen is dead will you be free from her curse.

WASD to control up,left,down,right. Avoid the wolves and find the gypsy queen. After you walk over the pile of rocks you will be able to throw rocks to kill gypsies. Find and kill the queen gypsy to win.

Really disappointed how time worked out this time. Due to circumstances beyond my control I was unable to incorporate new art from Karl, including intro screens that give context. Didn't get to put actual shape shifting into the game, it's just part of the story.

UPDATE: Version with assets that didn't make the deadline playable at http://electrophage.com/site/assets/files/1178/index.html and a blog about the game at http://electrophage.com/blog/

Art by Karl (https://twitter.com/B4CONL4KE)
Programming by Andy (https://twitter.com/Dwemthy)

Downloads and Links


Ratings

#409Humor(Jam)2.68
#678Graphics(Jam)3.10
#920Innovation(Jam)2.55
#922Mood(Jam)2.50
#980Fun(Jam)2.52
#1035Theme(Jam)2.43
#1036Overall(Jam)2.65
#1579Coolness39%

Comments

wg_phancock says ...
Apr 20, 2016 @ 5:13am

I liked the graphics, felt a lot like Don't Starve.

Weeping Rupee says ...
Apr 20, 2016 @ 5:21am

Clever title, strange game. Why am I running from wolves naked and stoning gypsy to death? I mean I'm tempted to say "it's just a game" but I hate that phrase. It does evoke a sort of lost and alone sensation. Everything wants to kill me or is ambivalent to me as a feral child. Maybe this is why I lash out stoning gypsies to death.

Kudos on showing the approximation of a dong. Rust is really opened up the flood gates-- we're breaking down walls here people.

All that aside, it was short but fun and certainly strange. I liked it.

Jordan says ...
Apr 20, 2016 @ 5:22am

Really cool touch with the graphics. Good job.

Weeping Rupee says ...
Apr 20, 2016 @ 5:22am

Clever title, strange game. Why am I running from wolves naked and stoning gypsy to death? I mean I'm tempted to say "it's just a game" but I hate that phrase. It does evoke a sort of lost and alone sensation. Everything wants to kill me or is ambivalent to me as a feral child. Maybe this is why I lash out stoning gypsies to death.

Kudos on showing the approximation of a dong. Rust is really opened up the flood gates-- we're breaking down walls here people.

All that aside, it was short but fun and certainly strange. I liked it for the weirdness: it was weird without trying to be.

Fumiko says ...
Apr 20, 2016 @ 5:53am

couldnt start the webbuild:

An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 268435456, (2) compile with ALLOW_MEMORY_GROWTH which adjusts the size at runtime but prevents some optimizations, or (3) set Module.TOTAL_MEMORY before the program runs.") at jsStackTrace@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:21861
stackTrace@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:22044
abort@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:45572
enlargeMemory@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:22377
Runtime.dynamicAlloc@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:7709
_sbrk@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:1:316825
$r@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:49780
vr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:15023
sr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:12561
xr@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:16848
Br@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:17985
Qu@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:90165
DF@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:333738
dH@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:367792
$s@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:22:85633
cHc@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:14:878333
Bag@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:7:37748
callMain@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:43751
doRun@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:44573
run/<@http://electrophage.com/site/assets/files/1177/Release/WebBuild.js:34:44741

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

SeaMonsterGD says ...
Apr 20, 2016 @ 10:19pm

Controls feel good enough, ennemies are manageable. I think there's a bit too many empty space though, I didn't know whether I was making any progress or not.

nextreality says ...
Apr 20, 2016 @ 10:21pm

The graphics were nice, and the controls worked pretty well, but man are those wolves fast! I enjoyed the running animation, it is quite funny!

mountainstorm says ...
Apr 21, 2016 @ 7:25pm

nice animations

StrayCat says ...
Apr 22, 2016 @ 3:46am

I tried to go back to the wolves, but they were still invincible. Then after stonning a defenseless old lady (you can stone her from far away and she doesn't react), victory!

Nice entry, I'd like the wolves to be attackable too, or maybe instead of throwing stones, regain a bit of your wolverine powers.

Fabraz says ...
May 3, 2016 @ 8:33pm

Lack of sound/music made it a bit boring to play on top of the limited interaction I could do. The graphics do have a certain charm to them that I like, but everything feels very static at the moment. Maybe having the player turn into a werewolf for a few seconds when the moon appears or something could passively add the shape shifting aspect into the mechanics. I like the theme for the story though.

terop says ...
May 3, 2016 @ 8:37pm

the light looked nice until you went too far to the right... then it was very clear how it was implemented when the bitmaps border become visible...

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]