Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Dice Delve

by lanestp - Compo Entry

Roll through a dungeon searching for the lost treasure!

Classic dungeon crawling shape shifted into something new. You and all the monsters are dice. Combat is as simple as landing next to a monster. Whoever has the higher number showing wins the battle!

Features:
Roguelite gameplay with a twist,
Full 3D,
Magic spells,
A barely coherent tutorial,
Live music played on the harp and penny whistle

Note: I fixed the stupid Tutorial bug. Try/false, what's the difference?!

Downloads and Links


Ratings

Coolness100%
#16Innovation4.26
#152Overall3.66
#196Mood3.35
#242Graphics3.54
#252Fun3.43
#302Audio3.06
#382Humor2.44
#790Theme2.77

Comments

Membrane says ...
Apr 18, 2016 @ 5:27am

I really really enjoyed this gameplay mechanic! And I loved the choice of spells.. no I loved all of the choices that the player can make. Great job!!

TideS says ...
Apr 18, 2016 @ 11:23am

Really impressive idea of combining dices and roguelite game, gratz with your entry!

Apr 18, 2016 @ 8:07pm

a neat idea! I've always found games about rotating dice like this to be interesting, if not a little bit overwhelming at times. I think you did a nice job of communicating a lot of crucial information to the player, though, so that it's easy enough to make informed decisions about where to move next.

MintArcade says ...
Apr 18, 2016 @ 8:12pm

Really cool game. Good theme implementation!

sftrabbit says ...
Apr 18, 2016 @ 8:14pm

Great idea with the dice. I feel like there are some interesting mechanics you could make out of that. However, as it is, it was quite easy because you only ever have to care about the current move and it's a simple "Should I move there or shouldn't I?", which is immediately obvious from the numbers shown. Nice work with the music.

monkeybit29 says ...
Apr 18, 2016 @ 8:33pm

This was a super cool idea accompanied by appropriate graphics and music. Great job!

Pusty says ...
Apr 18, 2016 @ 8:59pm

Really neat idea! I didn't really get how I can see if I my number is higher than the enemies when myself and the enemy wanted to go to the same field.

Trickman says ...
Apr 19, 2016 @ 2:30am

Hey, this is pretty original! Good game and nice mechanics. Loved the graphics and the retro interface, too.

PS: The tutorial bugs the game and brings me back to the tutorial every time I press "Start".

ayewyn says ...
Apr 19, 2016 @ 2:31am

Love this take on the dungeon crawl. Hope to see this developed further.

Apr 19, 2016 @ 2:37am

Neat mechanic! I had fun. The music was a little too much with no SFX to add variety.

SuperIzzo says ...
Apr 19, 2016 @ 12:27pm

Excellent. A really great idea. I love it.

testzero says ...
Apr 19, 2016 @ 12:32pm

Awesome take on the dungeon-crawler genre. I'd love to see this made into something bigger.

edgeofcode says ...
Apr 19, 2016 @ 12:53pm

Interesting concept!

Reallysketchy says ...
Apr 19, 2016 @ 5:30pm

The game glitched on the menu the first time I tried to play it, but otherwise, the idea is really cool an I like the art work. It would be very cool if there were more kinds of enemies that did different things. Great job!

hpearson2 says ...
Apr 20, 2016 @ 2:30pm

Nice little fun game. Slight glitch when the player and enemy can move into the same square the numbers overlap on that tile.

LeReveur says ...
Apr 20, 2016 @ 8:33pm

I like this new fighting system ! It's challenging and make player to choose wise each movement. And this relaxing music helps a lot. Well done. :)

qu2 says ...
Apr 20, 2016 @ 10:27pm

I like this, but it could do with more challenge. All you need to to do is back up until you'd win the encounter. Very original though.

Uson Chen says ...
Apr 20, 2016 @ 11:25pm

Tactical and interesting mechanic.

giordanno92 says ...
Apr 21, 2016 @ 2:34am

Interesting concept. Could have used a little more variation, but it's interesting. I think I last quite long before I died, haha, but that's fine, I guess. And even though there's a lack of sound effects, I appreciated your effort into putting live music onto the game, I know it's not easy to do so (I was thinking of putting a live guitar on mine...). Good job and keep experimenting!

HenryQiu says ...
Apr 21, 2016 @ 1:38pm

A cool idea.Thinking while each step.

grayhaze says ...
Apr 22, 2016 @ 10:13am

A really novel idea which I haven't seen done before, despite the huge number of roguelikes out there. The graphics and audio were perfect, although the strange perspective took some getting used to. I didn't feel that it fit the theme completely, but that didn't take away from my enjoyment of the game. I liked the thought that had gone into displaying which number would show in each surrounding square, as that was my main worry when reading the description. Really well done! :)

ployer says ...
Apr 22, 2016 @ 12:43pm

very cool, very unique. well done

eduardogacn says ...
Apr 23, 2016 @ 2:18am

wow , this game is Amazing. Good Job :p

HunGARE says ...
Apr 24, 2016 @ 4:38am

It is a very interesting and cool idea! I like how you combined maze elements and Stratego like combat elements into one, and it's very fun. The art and animation is great too!

KunoNoOni says ...
Apr 24, 2016 @ 5:51am

What an interesting game with a cool mechanic. Music was awesome too!

TheMightyTeam says ...
Apr 26, 2016 @ 7:53pm

Liked the idea quite a lot!

I would add more variety of enemies and some power ups to increase the complexity of the strategy.

It is a good idea for LD and well executed!. Well done!

lumscum says ...
Apr 30, 2016 @ 2:40am

gameplay mechanic was cool!

AinoraZ says ...
Apr 30, 2016 @ 2:25pm

Really clever game! There's a little bug with the UI overlaying on one another in the possible move points but other then that this game is fantastic! Good job!

DeltaF1 says ...
Apr 30, 2016 @ 10:03pm

Really innovative approach to the theme :) It was fun to play, and a really neat mechanic that I've never seen before.

rhastapunk says ...
May 2, 2016 @ 4:14pm

Original idea. OMG I LOVE DICE!

snowyowl says ...
May 2, 2016 @ 7:10pm

Very clever! I like how the monsters don't have the traditional 1-6 dice patterns. It was a bit easy once I figured out the combat - when in doubt, rolling back and forth between my 6 and 5 sides seemed to work every time.

Nice work on the level generation! I couldn't find the edge - is the world infinite? A full-fledged roguelike is impressive work for 48 hours, well done!

May 3, 2016 @ 5:15am

One of the most original games I've played! A concept that I have never seen before; definitely worth expanding on I think. Only real critique is it would've been nice to move a bit faster for when enemies are all the way on the other side of the map.

OddballDave says ...
May 4, 2016 @ 10:25pm

I really like the idea of this one. I really wanted more variety. I'd play a more fleshed out version of this.

Good stuff.

Satyre says ...
May 5, 2016 @ 2:43pm

Love it. Great concept :)

pixelpotions says ...
May 5, 2016 @ 4:17pm

What a smart game! Really one of the entries I liked the most, easily!
I could never imagine a so terrific aplication of this theme, plus the cool graphics and music and sfx! Congratulations a lot!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]