Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Dice Delve

by lanestp - Compo Entry

Roll through a dungeon searching for the lost treasure!

Classic dungeon crawling shape shifted into something new. You and all the monsters are dice. Combat is as simple as landing next to a monster. Whoever has the higher number showing wins the battle!

Roguelite gameplay with a twist,
Full 3D,
Magic spells,
A barely coherent tutorial,
Live music played on the harp and penny whistle

Note: I fixed the stupid Tutorial bug. Try/false, what's the difference?!

Downloads and Links




Membrane says ...
Apr 18, 2016 @ 5:27am

I really really enjoyed this gameplay mechanic! And I loved the choice of spells.. no I loved all of the choices that the player can make. Great job!!

TideS says ...
Apr 18, 2016 @ 11:23am

Really impressive idea of combining dices and roguelite game, gratz with your entry!

Apr 18, 2016 @ 8:07pm

a neat idea! I've always found games about rotating dice like this to be interesting, if not a little bit overwhelming at times. I think you did a nice job of communicating a lot of crucial information to the player, though, so that it's easy enough to make informed decisions about where to move next.

MintArcade says ...
Apr 18, 2016 @ 8:12pm

Really cool game. Good theme implementation!

sftrabbit says ...
Apr 18, 2016 @ 8:14pm

Great idea with the dice. I feel like there are some interesting mechanics you could make out of that. However, as it is, it was quite easy because you only ever have to care about the current move and it's a simple "Should I move there or shouldn't I?", which is immediately obvious from the numbers shown. Nice work with the music.

monkeybit29 says ...
Apr 18, 2016 @ 8:33pm

This was a super cool idea accompanied by appropriate graphics and music. Great job!

Pusty says ...
Apr 18, 2016 @ 8:59pm

Really neat idea! I didn't really get how I can see if I my number is higher than the enemies when myself and the enemy wanted to go to the same field.

Trickman says ...
Apr 19, 2016 @ 2:30am

Hey, this is pretty original! Good game and nice mechanics. Loved the graphics and the retro interface, too.

PS: The tutorial bugs the game and brings me back to the tutorial every time I press "Start".

ayewyn says ...
Apr 19, 2016 @ 2:31am

Love this take on the dungeon crawl. Hope to see this developed further.

Apr 19, 2016 @ 2:37am

Neat mechanic! I had fun. The music was a little too much with no SFX to add variety.

SuperIzzo says ...
Apr 19, 2016 @ 12:27pm

Excellent. A really great idea. I love it.

testzero says ...
Apr 19, 2016 @ 12:32pm

Awesome take on the dungeon-crawler genre. I'd love to see this made into something bigger.

edgeofcode says ...
Apr 19, 2016 @ 12:53pm

Interesting concept!

Reallysketchy says ...
Apr 19, 2016 @ 5:30pm

The game glitched on the menu the first time I tried to play it, but otherwise, the idea is really cool an I like the art work. It would be very cool if there were more kinds of enemies that did different things. Great job!

hpearson2 says ...
Apr 20, 2016 @ 2:30pm

Nice little fun game. Slight glitch when the player and enemy can move into the same square the numbers overlap on that tile.

LeReveur says ...
Apr 20, 2016 @ 8:33pm

I like this new fighting system ! It's challenging and make player to choose wise each movement. And this relaxing music helps a lot. Well done. :)

qu2 says ...
Apr 20, 2016 @ 10:27pm

I like this, but it could do with more challenge. All you need to to do is back up until you'd win the encounter. Very original though.

Uson Chen says ...
Apr 20, 2016 @ 11:25pm

Tactical and interesting mechanic.

giordanno92 says ...
Apr 21, 2016 @ 2:34am

Interesting concept. Could have used a little more variation, but it's interesting. I think I last quite long before I died, haha, but that's fine, I guess. And even though there's a lack of sound effects, I appreciated your effort into putting live music onto the game, I know it's not easy to do so (I was thinking of putting a live guitar on mine...). Good job and keep experimenting!

HenryQiu says ...
Apr 21, 2016 @ 1:38pm

A cool idea.Thinking while each step.

grayhaze says ...
Apr 22, 2016 @ 10:13am

A really novel idea which I haven't seen done before, despite the huge number of roguelikes out there. The graphics and audio were perfect, although the strange perspective took some getting used to. I didn't feel that it fit the theme completely, but that didn't take away from my enjoyment of the game. I liked the thought that had gone into displaying which number would show in each surrounding square, as that was my main worry when reading the description. Really well done! :)

ployer says ...
Apr 22, 2016 @ 12:43pm

very cool, very unique. well done

eduardogacn says ...
Apr 23, 2016 @ 2:18am

wow , this game is Amazing. Good Job :p

HunGARE says ...
Apr 24, 2016 @ 4:38am

It is a very interesting and cool idea! I like how you combined maze elements and Stratego like combat elements into one, and it's very fun. The art and animation is great too!

KunoNoOni says ...
Apr 24, 2016 @ 5:51am

What an interesting game with a cool mechanic. Music was awesome too!

TheMightyTeam says ...
Apr 26, 2016 @ 7:53pm

Liked the idea quite a lot!

I would add more variety of enemies and some power ups to increase the complexity of the strategy.

It is a good idea for LD and well executed!. Well done!

lumscum says ...
Apr 30, 2016 @ 2:40am

gameplay mechanic was cool!

AinoraZ says ...
Apr 30, 2016 @ 2:25pm

Really clever game! There's a little bug with the UI overlaying on one another in the possible move points but other then that this game is fantastic! Good job!

DeltaF1 says ...
Apr 30, 2016 @ 10:03pm

Really innovative approach to the theme :) It was fun to play, and a really neat mechanic that I've never seen before.

rhastapunk says ...
May 2, 2016 @ 4:14pm

Original idea. OMG I LOVE DICE!

snowyowl says ...
May 2, 2016 @ 7:10pm

Very clever! I like how the monsters don't have the traditional 1-6 dice patterns. It was a bit easy once I figured out the combat - when in doubt, rolling back and forth between my 6 and 5 sides seemed to work every time.

Nice work on the level generation! I couldn't find the edge - is the world infinite? A full-fledged roguelike is impressive work for 48 hours, well done!

May 3, 2016 @ 5:15am

One of the most original games I've played! A concept that I have never seen before; definitely worth expanding on I think. Only real critique is it would've been nice to move a bit faster for when enemies are all the way on the other side of the map.

OddballDave says ...
May 4, 2016 @ 10:25pm

I really like the idea of this one. I really wanted more variety. I'd play a more fleshed out version of this.

Good stuff.

Satyre says ...
May 5, 2016 @ 2:43pm

Love it. Great concept :)

pixelpotions says ...
May 5, 2016 @ 4:17pm

What a smart game! Really one of the entries I liked the most, easily!
I could never imagine a so terrific aplication of this theme, plus the cool graphics and music and sfx! Congratulations a lot!

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