Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by Lucario12k - Jam Entry

Welcome to Shapezoid, a platformer about shapes! Made in under 48 hours for Ludum Dare 35.

Downloads and Links




Monklet80 says ...
Apr 19, 2016 @ 4:55pm

Enjoyable, and really hard. I love the visual design, too. My favourite so far.

kleinzach says ...
Apr 28, 2016 @ 4:03am

Controls felt good, and I really liked the way each shape felt. Good job!

Apr 28, 2016 @ 4:16am

Awesome. Very well thought out and intuitive.

SigmanZero says ...
Apr 28, 2016 @ 4:40am

My favorite platformer from this Ludum Dare until now. Very well thought out stages. Great job!

Insality says ...
Apr 28, 2016 @ 5:22am

a very good, funny game
The mechanic is unique and levels expand that well ;) good job!

Steven Pinto says ...
Apr 28, 2016 @ 8:31am

Started off well but then it got too challenging.. :/ The player is always sliding - control is not accurate. But overall there is a lot of possibilities in the game. All the best :D

schizoid2k says ...
May 4, 2016 @ 1:08am

Love it! Great job, fun to play. Love the grayscale style.

Brightstar says ...
May 4, 2016 @ 1:44am

Brutal to control. Nice otherwise.

May 4, 2016 @ 3:21am

This was great! It's a game with a simple mechanic, and you hit every note you could with those. Levels where you make changing into the wrong shape a hazard, checkpoints where you can change back into the right shape, levels where fitting your shape into a certain place like a keyhole... Heck, you even made like a little font that's based on the look of your levels!

I think one thing I would change is the triangle's wall-jumping. The triangle spins a ton when it jumps anyway, so if you're holding W while in the air as a triangle, I would make it spin and show a little "whirlwind" circle, and fix the triangle's collisions with walls so they're based on a collision radius.

You also could've done something with the colors. Maybe make it so the shapes are random pastels, the walls random dark colors, and so on... But, I dunno, the overall aesthetic was kinda nice really.

Yet another contender for my fave in LD35. What an awesome LD we've been having!

3T3A says ...
May 4, 2016 @ 8:12pm

It's a very good platforming game. It was challenging and fun to play. Certainly one of the game i would play in a definitive edition ;)

APantaloni says ...
May 5, 2016 @ 10:44am

Really enjoyed this one. The shapes are not always easy to control, but I think that it's part of the appeal of the game. It gets really hard after a few levels. Music would have been nice. A great job overall!

Anachron says ...
May 6, 2016 @ 3:31pm

Pretty fun platformer with a clever puzzle mechanic. I like the minimalist art style

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]