Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Potion Laboratory Expert

by S├ębastien Bernery - Compo Entry

You are a crazy alchimist and your only goal in the life is to become a beaver.

You need to brew a potion to become a beaver. To create potion, go in your laboratory (bottom left button). You need some ingredients (listed below the potion icon).
Your minions can gather them for you. On Map screen (bottom left button), you can send them in some places : (click on their names on right, then on a place)
- Forest, to get foxpee and ferns
- Prairie to get water and lilac
- Swamp to get hacinth and dragonfly
- Village to get new new minions (little probability)

On labo screen :
- when you have enough ingredients, you can craft potion
- quantity of potion you have is written on top left of the potion icon
- if you have a "?", side effects can happend with potions ("!" mean you can get effects of the potion)

Press M to mute.

Tips :
- With more XP, minions get resources faster.
- After some time, minions stop to work. Watch them !
- Before enjoying effects of potions, you have to test them (with give button). You will not have effects while there is a "?" near the potion.

Made with :
- Haxe (
- HaxeFlixel (
- Staaxe (
- some homemade tools (

- Krita
- Gimp
- Inkscape
- Abundant music (

Downloads and Links




lordsavage says ...
Apr 18, 2016 @ 6:45am

Love the idea of wanting to become a beaver - so far the most unique story concept. Neat method of resource gathering as well, certainly the base of a really fun game here. Well done.

M2tias says ...
Apr 18, 2016 @ 7:42am

A neat little "clicker" game. It might be better if there was some punishment for sending people to the town. Because then you can just spam everyone there till you have maxed it out and then spam the rest of the areas...
The game is fairly easy to understand and the graphics help with that.
Love the story, it really touched me!

Saladon says ...
Apr 18, 2016 @ 1:19pm

Nice going with the clicker type theme. Not very intuitive when you start out. Good job.

Azumiar says ...
Apr 18, 2016 @ 4:05pm

Cool concept

JoseArias says ...
Apr 19, 2016 @ 6:22pm

Good Job!

hijomo says ...
Apr 19, 2016 @ 7:57pm

nice concept.

LeReveur says ...
Apr 19, 2016 @ 9:25pm

I like the story idea. :)
A little too easy, but adjust diffculty is always a challenge in making games.

Apart from that, I didn't really understand the 1,5 Go memory use, but I guess this is not easy to find the reason why...

panurge says ...
Apr 20, 2016 @ 6:57pm

I won! Could have used a little more challenge but I enjoyed playing all the same. Gentle and entertaining. Also, I fulfilled a secret personal desire to be a beaver!

7Soul says ...
Apr 20, 2016 @ 7:03pm

Found a bug
A potion had the option to give to a villager, I clicked the button and nothing happened. Now I can't click anything else

Apr 21, 2016 @ 3:52pm

I'm a beaver! Hurray! ... Ehm, okay :) Anyway, I guess this game could do with a bit more challenge. It's just a matter of waiting and clicking the right buttons. The UI could be a bit more streamlined, e.g. a single larger button to toggle between map and brewing, or put both on one screen; and selecting a minion to give a potion shouldn't require another "Validate!" click. Stuff like that :) Oh, I like the music, simple but effective!

aeveis says ...
Apr 22, 2016 @ 6:36am

beat the game! I think it was pretty straight forward, I didn't really feel I need to use the potions to go faster. I did use the king's potion, which caused minions to keep joining so that they went off the screen (I suspect maybe causing the game to use up a whole lot of memory as minions keep joining). But after that, supplies were pretty easy to get and it was just making the right pots.

Chaoslab says ...
Apr 23, 2016 @ 8:00am

Cool game. Surprised me and I enjoyed it.

grayhaze says ...
Apr 23, 2016 @ 1:33pm

A fun idle clicker game which with a bit of polish could be something great. Unfortunately I got stuck on the "give potion" screen quite early on, and no amount of clicking on any of the buttons would get me out. I still enjoyed my time playing, even if it wasn't always clear what I was supposed to be doing. Good work! :)

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