Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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The Morphing Manor

by Evergreen Games - Compo Entry

Help the hero descend into the depths of The Morphing Manor. You must shift the walls of the ancient estate to allow him to go to ever deeper floors in search of fame and glory. Along the way he must avoid the deadly traps and Ghost Bombs that guard the place and navigate the endless hallways and ladders of the old manor.


Tutorial is in game.

Post your best scores in the comments.

Made in 48 hours by Evergreen Games


Engine - Unity
Art - Gimp
Music - Logic Pro
Sound - Logic and CFXR

Thanks for playing!

Downloads and Links




CyberAmbient says ...
Apr 19, 2016 @ 3:01am

Great puzzle dungeon crawler,I was lost at first, but soon got the hang . I'm still playing. Congratulations!

Trickman says ...
Apr 19, 2016 @ 3:06am

Nice graphics and presentation. Reaching the stairs is a big clunky, though. I'm not sure how you do it after you get close and with an open door (he doesn't want to move in, for some reason).

TeamKawaiiju says ...
Apr 19, 2016 @ 3:07am

Interesting concept-good game!

Otixa says ...
Apr 19, 2016 @ 3:13am

Really fun game. Controls were a bit unintuitive at first, but as soon as I figured it out it was really fun.

kleinzach says ...
Apr 19, 2016 @ 3:14am

Great idea for a game! It took me a bit to realize how to move the character to the actual ladder, but once I got a hang of it I really got into a groove there. I feel like the game could really benefit from more mixups like the bomb ghosts to give you more to think about at any given time. By the way i love that real-time mechanic in a turn based game. Well done!

hildegarbage says ...
Apr 19, 2016 @ 5:28am

Great entry! I love the idea and it both looks and feels nice. Great audio too. Only thing I would have liked different is the controls. Felt as if I had to click the wrong direction, so it slowed me down a bit.

norseware says ...
Apr 19, 2016 @ 5:36am

Challenging, but fun! I got a score of 4 :P Nice work, I really loved the music, effects, and art!

wg_phancock says ...
Apr 19, 2016 @ 5:44am

Took a little while to get the hang of the idea, but I eventually figured it out. Nice idea and use of the theme. Music and sounds were also quite good. I feel like it would probably work well as a mobile game, where you could slide the pieces with your finger or just touch the arrows.

tmpxyz says ...
Apr 19, 2016 @ 6:06am

very interesting puzzler, expect more mechanism

tinykidtoo says ...
Apr 19, 2016 @ 4:12pm

This looks really polished. I love the graphics and the music.

aCoupleGames says ...
Apr 19, 2016 @ 10:04pm

Loved the game. Took some time to understand how to move. But gameplay is fun. Game is really good!

PixelRetro says ...
Apr 20, 2016 @ 7:13pm

Took me a while to get it. Fitting to the theme, nice music and interesting concept. I like it!

janiq says ...
Apr 20, 2016 @ 11:15pm

Controls are bit hard to get at the first time. It took me a while until i found that the map is being modified by moving, i thought it is rubik-cube like game at first (the map rotates). Nice game after I got the controls I enjoyed playing.

Broxxar says ...
Apr 21, 2016 @ 4:30am

Really neat puzzle mechanic. Once I got the hang of it, it was a lot of fun!

Apr 23, 2016 @ 1:32pm

Hey ! It's a pretty nice entry you made there ! I found the concept clever and some puzzles were really interesting to solve. Congrats !

Hempuli says ...
Apr 23, 2016 @ 10:22pm

The idea is really sweet! It took me some time to realize that the player can move even if I didn't shift the column/row they're currently in, but after that it was fairly trivial to get to the end. Having stuff to pickup in a roguelike-like fashion could turn this into a real gem!

Freank says ...
Apr 24, 2016 @ 4:25pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

LukeZaz says ...
Apr 25, 2016 @ 1:39am

Very fun little game. Got to floor 8 and had fun all the way. Took a bit of time to figure out how to move the hero, but eventually got it.

Omiya Games says ...
Apr 25, 2016 @ 11:18pm

Had a lot more fun with this game than I realized. The key strategy I found was simply to trap the soldier in the starting room, then starting shifting it until it's directly adjacent to the goal. Made it up to level 6 with this simple strategy.

I do think the direction the soldier moves could be more obvious. For example, since you already have arrows indicating the direction the row/column will move, it'll be nice if the soldier's direction of movement was also displayed while selecting the row/column to move.

Apr 27, 2016 @ 12:47am

A lot of fun and clever. The tutorial is awful, but once you figure out the mechanics, you will be pulled right in.

Rock Eaters says ...
May 3, 2016 @ 11:16pm

Cool game, but i not sure to understand always why i make move or not the guy..

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