Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

The Morphing Manor

by Evergreen Games - Compo Entry

Help the hero descend into the depths of The Morphing Manor. You must shift the walls of the ancient estate to allow him to go to ever deeper floors in search of fame and glory. Along the way he must avoid the deadly traps and Ghost Bombs that guard the place and navigate the endless hallways and ladders of the old manor.

-----About-----

Tutorial is in game.

Post your best scores in the comments.

Made in 48 hours by Evergreen Games

Tools:

Engine - Unity
Art - Gimp
Music - Logic Pro
Sound - Logic and CFXR

Thanks for playing!

Downloads and Links


Ratings

#77Audio3.68
#126Overall3.72
#128Fun3.65
#180Mood3.39
#193Innovation3.58
#242Graphics3.54
#279Theme3.65
#325Humor2.59
#1448Coolness42%

Comments

CyberAmbient says ...
Apr 19, 2016 @ 3:01am

Great puzzle dungeon crawler,I was lost at first, but soon got the hang . I'm still playing. Congratulations!

Trickman says ...
Apr 19, 2016 @ 3:06am

Nice graphics and presentation. Reaching the stairs is a big clunky, though. I'm not sure how you do it after you get close and with an open door (he doesn't want to move in, for some reason).

TeamKawaiiju says ...
Apr 19, 2016 @ 3:07am

Interesting concept-good game!

Otixa says ...
Apr 19, 2016 @ 3:13am

Really fun game. Controls were a bit unintuitive at first, but as soon as I figured it out it was really fun.

kleinzach says ...
Apr 19, 2016 @ 3:14am

Great idea for a game! It took me a bit to realize how to move the character to the actual ladder, but once I got a hang of it I really got into a groove there. I feel like the game could really benefit from more mixups like the bomb ghosts to give you more to think about at any given time. By the way i love that real-time mechanic in a turn based game. Well done!

hildegarbage says ...
Apr 19, 2016 @ 5:28am

Great entry! I love the idea and it both looks and feels nice. Great audio too. Only thing I would have liked different is the controls. Felt as if I had to click the wrong direction, so it slowed me down a bit.

norseware says ...
Apr 19, 2016 @ 5:36am

Challenging, but fun! I got a score of 4 :P Nice work, I really loved the music, effects, and art!

wg_phancock says ...
Apr 19, 2016 @ 5:44am

Took a little while to get the hang of the idea, but I eventually figured it out. Nice idea and use of the theme. Music and sounds were also quite good. I feel like it would probably work well as a mobile game, where you could slide the pieces with your finger or just touch the arrows.

tmpxyz says ...
Apr 19, 2016 @ 6:06am

very interesting puzzler, expect more mechanism

tinykidtoo says ...
Apr 19, 2016 @ 4:12pm

This looks really polished. I love the graphics and the music.

aCoupleGames says ...
Apr 19, 2016 @ 10:04pm

Loved the game. Took some time to understand how to move. But gameplay is fun. Game is really good!

PixelRetro says ...
Apr 20, 2016 @ 7:13pm

Took me a while to get it. Fitting to the theme, nice music and interesting concept. I like it!

janiq says ...
Apr 20, 2016 @ 11:15pm

Controls are bit hard to get at the first time. It took me a while until i found that the map is being modified by moving, i thought it is rubik-cube like game at first (the map rotates). Nice game after I got the controls I enjoyed playing.

Broxxar says ...
Apr 21, 2016 @ 4:30am

Really neat puzzle mechanic. Once I got the hang of it, it was a lot of fun!

Apr 23, 2016 @ 1:32pm

Hey ! It's a pretty nice entry you made there ! I found the concept clever and some puzzles were really interesting to solve. Congrats !

Hempuli says ...
Apr 23, 2016 @ 10:22pm

The idea is really sweet! It took me some time to realize that the player can move even if I didn't shift the column/row they're currently in, but after that it was fairly trivial to get to the end. Having stuff to pickup in a roguelike-like fashion could turn this into a real gem!

Freank says ...
Apr 24, 2016 @ 4:25pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

LukeZaz says ...
Apr 25, 2016 @ 1:39am

Very fun little game. Got to floor 8 and had fun all the way. Took a bit of time to figure out how to move the hero, but eventually got it.

Omiya Games says ...
Apr 25, 2016 @ 11:18pm

Had a lot more fun with this game than I realized. The key strategy I found was simply to trap the soldier in the starting room, then starting shifting it until it's directly adjacent to the goal. Made it up to level 6 with this simple strategy.

I do think the direction the soldier moves could be more obvious. For example, since you already have arrows indicating the direction the row/column will move, it'll be nice if the soldier's direction of movement was also displayed while selecting the row/column to move.

Apr 27, 2016 @ 12:47am

A lot of fun and clever. The tutorial is awful, but once you figure out the mechanics, you will be pulled right in.

Rock Eaters says ...
May 3, 2016 @ 11:16pm

Cool game, but i not sure to understand always why i make move or not the guy..

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]