Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries

Evolution Dungeon

by merrak - Compo Entry

Welcome to the Evolution Dungeon, the Genetic Roguelike...

You will take control of three creatures on a unique quest through the genetic playground.

Evolution Dungeon is a Roguelike RPG adventure game. You take control of three adventuring creatures and explore a series of cavern dungeons. Each dungeon is procedurally generated, so no two games will play exactly the same.


Quick Guide: (2016-04-18 edit)

NUMPAD keys to move your characters. Each character can move 8 spaces, or attack once, per turn. Move into enemies to attack them. Press '5' to wait. Mouse over creatures to view their stats.

When you kill an opponent, you can merge your DNA with its own. Your new genes will be an average of your old ones and the ones you inherited. Kill enemies that are more powerful than you so that the average goes up.

Unlike other games in the genre, you do not level by gaining "experience points". Rather, when you defeat opponents, you have the option to merge your player character's DNA with the opponent's.

Full manual is available online, and includes tips, strategies, and a few more explanations of features.

Downloads and Links


Ratings

Coolness56%
#162Audio3.38
#188Innovation3.59
#190Mood3.36
#328Graphics3.34
#360Overall3.33
#514Theme3.29
#534Humor2.00
#603Fun2.93

Comments

hijomo says ...
Apr 18, 2016 @ 6:07am

Your site has no game on it?

Apr 18, 2016 @ 6:13am

It was kinda cool, but there wasn't really any info given about how much life you had left. Might have given it a more strategic element. Also it was very dark and small. :)

Willsr71 says ...
Apr 18, 2016 @ 6:14am

The music is not absurdly repetitive like some other games, and it appears to have a good amount of thought put into it. The only real negative thing is that it is a bit small.

lordsavage says ...
Apr 18, 2016 @ 6:18am

An interesting experience trying to use three characters to explore with, pity i couldn't do combo attacks :)

murraya2 says ...
Apr 18, 2016 @ 6:22am

Good start, grate rogue-like engine. Would love to see more of this.

orukinawa says ...
Apr 18, 2016 @ 6:29am

Was a bit confusing at first but once you got the hang of it, it's pretty fun

merrak says ...
Apr 18, 2016 @ 6:30am

You can hold the mouse pointer over any creature to see their stats. I would've liked some kind of HUD, but ran out of time to get it in.

Combo attacks would have been fun >:) Had I had more time, I would have put in some special moves and abilities.

@hijomo: The site can be slow at times. The .swf file may not have loaded enough to even see the loading bar.

If I do a postcomp version, I'd definitely make it bigger and better resolution. I'd probably go with an isometric perspective instead of top-down. I think this LD version was a good opportunity to play with the concept and mechanics. I spent a lot of time on math and rules (hit vs miss probability, etc.), which is where the time for more graphics effects went.

wheerd says ...
Apr 18, 2016 @ 6:35am

I liked the music and the idea with 3 "heros" instead of one.
It is a bit dark and small, so sometimes hard to see anything. Also it would be nice if you can see which of the two DNA is yours.

The game does not work in Firefox, but Chrome is ok.

hijomo says ...
Apr 18, 2016 @ 7:15am

nothing show up in firefox, chrome works. I like the splicing aspect. is a bit small.

Micah Goodhue says ...
Apr 19, 2016 @ 2:41am

Pretty good!

iceburg7 says ...
Apr 19, 2016 @ 4:05am

Cool concept, and nice execution as well. The visuals and sound were good, and I would love to see this a bit more fleshed out to make it easier to get into it.

RafaSKB says ...
Apr 19, 2016 @ 4:07am

This game is amazing! Fantastic audio, the whole merging idea is great. Great job :)

Apr 19, 2016 @ 4:33am

Interesting idea! Though I find having more characters to move around the same dungeon feels a little tedious. Maybe there should be some sort of exploration mode that "groups" the party to move as one, which you can switch in and out of for battles?
Also to consider if you want to work on this some more (and you should!) is to try to clarify a little bit more what the DNA merging does exactly, and how it works. Having only the vaguest idea of what it does means I didnt feel I was making informed decisions when merging. Still, this is an interesting prototype, you should definitely keep this going!

EdoCreate says ...
Apr 19, 2016 @ 4:38am

Nice, but not enought tactic's element. Some variability in special skills be good

MdotEdot says ...
Apr 19, 2016 @ 5:19am

Nice!
Needed to adjust to the control-transfer. But nice atmoshpere!

Khaoz_Fang says ...
Apr 19, 2016 @ 5:36am

Interesting idea, but the control is a bit confusing.

jhell says ...
Apr 19, 2016 @ 5:59pm

Interesting concept, but I don't think you needed 3 characters, especially when there is no indicator that you're going to switch. I also missed any special attacks on the characters, so combat was a bit slow. Nice mood though! The music also had a familiar ring to it, you used a procedural website right? If memory serves right :)

rayman1900 says ...
Apr 22, 2016 @ 4:36pm

I really like the concept here, but why can't I play the other characters after one has climbed the stairs? the adventure should continue regardless of where you are, no?

merrak says ...
Apr 26, 2016 @ 6:54am

Thanks for the feedback so far! I've responded to the more popular/frequent comments in a Post Mortem:

http://ludumdare.com/compo/2016/04/26/evolution-dungeon-post-mortem/

@rayman1900: The main reason you can't have control of characters on two different floors is a technical one. Switching between screens would require saving the state of the original screen so that it can be restored when control has been returned to its occupants. It's a neat idea and a fair point, but a bit too tough to program within the time limit.

@wheerd: Given more time I would have elaborated the displays. It would've been nice to have highlighted the ones that would improve, and maybe shaded the ones that would decline in red.

But, your character's DNA will always be on the left, and the acquired DNA on the right. The result of merging will average each of the red/green/blue scores.

Freank says ...
Apr 26, 2016 @ 8:40am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

humble_ray says ...
Apr 26, 2016 @ 10:21am

I like rogue-like game.:)

xWarZonex says ...
Apr 26, 2016 @ 3:24pm

Really good game from the looks of it, I just didn't know what I was doing, probably because I didn't read the tutorial very well.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]