Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Color Raid

by Atmog - Compo Entry

!!!!!!! IMPORTANT !!!!!!
If your keyboard isn't AZERTY, you need to go to the settings and change the keys


Come to the Color Raid !

You are a Jins, a shapeshifter !

You have to kill all the Mogs.

To kill them easily, you have to adapt to them !


Instructions will be in the game

They will be an Android version (the code and assets are already there)

!!!!!!! IMPORTANT !!!!!!
If your keyboard isn't AZERTY, you need to go to the settings and change the keys

And guys, please be nice, I only have 8 hours to make it... :'(

Downloads and Links




qikcik says ...
Apr 18, 2016 @ 7:20am

Nice :D

Alphius says ...
Apr 18, 2016 @ 4:45pm

That was pretty great ;)

Apr 18, 2016 @ 6:33pm

It was difficult to tell if/when I was attacking.
And the controls were very weird at first (QZSD?) Thankfully you have it setup that I was able to change to a WASD setup.

Atmog says ...
Apr 19, 2016 @ 6:06pm

@Garrett Hoofman Yeah, I wanted to had some indications but I haven't enought times...
And ZQSD are the mapping for AZERTY, I forgot to change it before sharing...

luquio says ...
Apr 19, 2016 @ 6:20pm

make it available for mac / web ... couldnt try it :(

PulsorHD says ...
Apr 19, 2016 @ 6:28pm

Fun game, basic graphics, but it worked and was pretty fun. The controls are really strange, but after i changed them, the game became playable, atleast that's my opinion, still really cool game.

JOK says ...
Apr 19, 2016 @ 6:29pm

Fun game! More feedback when taking/dealing damage would have made the game even better! Liked the audio, great job!

TeamSoulmyst says ...
Apr 19, 2016 @ 6:32pm

Um what. Having the default controls as ZQSD would be much more workable if the menus had text instead of illegible boxes (Win7, installed both included fonts.) The music was nice, but while playing the game, I really did not feel like I got feedback for what I was doing.

arhpositive says ...
Apr 19, 2016 @ 6:42pm

I think it was not possible to get a score if you die instead of using esc. It's a decent game, can be improved with a good scoring and combo system. Thank you for your entry.

James Coote says ...
Apr 22, 2016 @ 5:48pm

Needs some differentiation between enemies, especially in the way they move. That way, it'd be possible to switch to one colour, collect all of that type of enemy and defeat them.

Currently, it's just a case of dodging the big mass following behind you and picking off the enemies that spawn in ones or twos coming from the other direction.

Was fun otherwise. The stickmen-like characters had a nice aesthetic to them that could definitely be expanded on.

Atmog says ...
Apr 23, 2016 @ 10:14pm

Even if this game is my worst game ever (only 8 hours...), thanks for all your comments guys !

They will help me to do better next time :)

Gord10 says ...
Apr 25, 2016 @ 10:03pm

Pressing space did nothing for me.

iossif says ...
Apr 25, 2016 @ 10:07pm

with a little change to the enemy movement, this could get a lot better fast :)
good entry for a few hours work!

ZYXer says ...
Apr 27, 2016 @ 9:18pm

Good game principle and well implemented. However i wasn't really able to develop a strategy how to use the color/shapeshifting. It would have been cool if you would have to look at color AND shape. And if all shape and color combinations hab different capabilities.

Atmog says ...
Apr 28, 2016 @ 10:35pm

@ZYXer Capabilities depending on shapes is a good idea ! I might add it if I'll work on it later

hpearson2 says ...
Apr 29, 2016 @ 4:55pm

A game in 8 hours is no joke, the controls at first was insane until I changed them. I should have read that first. Good work!

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